Feb. 20th, 2017

breakinglight11: (CT photoshoot 1)
As most Intercon attendees know, the snowstorm over the weekend made it so a lot of people were unable to make it-- including the main chunk of Alleged Entertainment. That meant without Nat, Vik, Susan, or Vito, the entire GM team of Spring River couldn't arrive. So in order to keep the game from having to be cancelled, I joined Dave Kapell and [livejournal.com profile] contradictacat in stepping in at the last minute to run the larp.

It did mean having to cram some information at the last moment, but fortunately the game is not that hard to run. It requires periodic action on the GMs' part, but a lot of it is scripted, and as long as you follow the schedule in the runtime notes, it's easy. And I've played it before, so I knew the shape of it and what to expect from the players. It's an unusual game, where every PC is playing one defining personality trait within a handful of larger characters, and must navigate through life's journey making important decisions by committee. As Nat told me, the players ask a lot of clarifying questions in the first hour or so, then mostly they get wrapped up in trying to work things out with their fellow personality traits and trying to communicate between groups. I actually made some incorrect calls about the larger world outside the main characters, but fortunately it doesn't really affect the trajectory as long as you run the life decisions according to plan.

Dave and Diana kindly let me leave a little early, because I had an hour drive home from the hotel, I missed the game's debrief. Apparently sometimes people have strong emotional reactions to the game and find it useful to talk it through with the GMs afterward. I didn't find it necessary in my own experience, though I will say I did have one of the strongest and strangest experiences of bleed when I played in my run that I'd ever had in a larp role. But the players seemed to be really enjoying it most of the time, so I was very glad to be able to contribute to that. I'm glad that I could report back to Nat that his game not only ran, but ran successfully to PC enjoyment. It takes a village, I guess, to raise a larp con. 😋

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