Of course, this sort of thing is the heart and soul of the Tabula Rasa games. Folks are sometimes boggled when I say that I wrote 500 pages for Tabula Rasa II, but it requires an *enormous* amount of context to make a game like this function. Much of the effort involved in writing one of these is puzzling out what sort of contextual clues can be laid down to give the players a fair (but not easy) chance of understanding what's going on, as diagetically as possible...
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