Reminds me of many conversations with Lise. Arguing about what class mix Michael would be (he's definitely got a level or two of Faceman... and he pulls the 'combine a bunch of common items into the equivalent of a low grade bug or similar (aka, electronic pick)' that he totally has four levels of Inventor with the Electronic gear table as what he can build).
Lise cackling maniacally that Michael's pistol was the same make as the one she had for Fatasha...
Mechanically... there are some interesting happy coincidences with the one to three player Spycraft campaign doing a Burn Notice feel. Using that standard rules for determining threat level mean small groups face notable weaker opponents (unless it's a subplot nemesis or similar such character that is built using 'standard character rules'). That really seems like it could parallel how the 'local missions' tend to be against people Michael generally outclasses, whereas those caught up in the metaplot of him getting burned are more on his level...
Shoot, Michael is more of a 'generalist,' being good at everything with a few specialties, than the builds that work well in the typical larger group Spycraft game, but in a much smaller team the generalist build becomes a lot more potent due to the lowered threat level... Though I'd consider throwing in Omni-Competent (or whichever game modifier quality says 'everything's a class skill') just to encourage that 'Michael can do everything spy like reasonably well, but only excels in a few specific areas.'
Hmmm... that was long. Though, I think that would be suspected given it's me commenting on that pair of topics... *g*
no subject
Reminds me of many conversations with Lise. Arguing about what class mix Michael would be (he's definitely got a level or two of Faceman... and he pulls the 'combine a bunch of common items into the equivalent of a low grade bug or similar (aka, electronic pick)' that he totally has four levels of Inventor with the Electronic gear table as what he can build).
Lise cackling maniacally that Michael's pistol was the same make as the one she had for Fatasha...
Mechanically... there are some interesting happy coincidences with the one to three player Spycraft campaign doing a Burn Notice feel. Using that standard rules for determining threat level mean small groups face notable weaker opponents (unless it's a subplot nemesis or similar such character that is built using 'standard character rules'). That really seems like it could parallel how the 'local missions' tend to be against people Michael generally outclasses, whereas those caught up in the metaplot of him getting burned are more on his level...
Shoot, Michael is more of a 'generalist,' being good at everything with a few specialties, than the builds that work well in the typical larger group Spycraft game, but in a much smaller team the generalist build becomes a lot more potent due to the lowered threat level... Though I'd consider throwing in Omni-Competent (or whichever game modifier quality says 'everything's a class skill') just to encourage that 'Michael can do everything spy like reasonably well, but only excels in a few specific areas.'
Hmmm... that was long. Though, I think that would be suspected given it's me commenting on that pair of topics... *g*