breakinglight11: (Cool Fool)
breakinglight11 ([personal profile] breakinglight11) wrote2009-06-20 04:21 pm

Burn Notice campaign

Been watching a lot of Burn Notice recently. It's a really damn good show. I love the premise of a guy who used to be an international covert operative who's suddenly blacklisted, and forced to make his way doing private operations while trying to figure out who burned him. Makes me want to run a Spycraft campaign with that setup-- a small campaign, like three people, maybe even a solo one, where you have the superspy cababilities but with the most localized setting and challenges, all the while unraveling the larger mystery of who put you out a job. I'd either have one player for the Michael, Sam, and Fiona characters, or I'd just have the Michael and everyone else be NPCs.

The upside of doing better on not biting my nails is that they look a hell of a lot better grown out so nicely. The downside is that they make it a lot harder to type on the keyboard.

laurion: (Default)

[personal profile] laurion 2009-06-21 01:50 am (UTC)(link)
Yes, it is the perfect Spycraft setting, isn't it?

As a TV show it has the distinct advantage of not needing a lot of different sets, which is where many spy shows in the past have hit budget issues. And the conceit of not having resources behind him means they keep the technobudget within reach as well.

These same things that make it a different brand of spy show lend towards being a different brand of spy campaign...

[identity profile] heliotropean.livejournal.com 2009-06-21 09:15 am (UTC)(link)
Er, how long do you consider grown out? Cause even when my nails are longer I've never had a problem typing...

[identity profile] breakinglight11.livejournal.com 2009-06-21 02:33 pm (UTC)(link)
Oh, not long at all, just a fraction on an inch. But I've been an nailbiter since I was four, and I learned to type without them, so having anything there at all gets in my way.

[identity profile] electric-d-monk.livejournal.com 2009-06-23 10:25 pm (UTC)(link)
Ah, Spycraft/Burn Notice.

Reminds me of many conversations with Lise. Arguing about what class mix Michael would be (he's definitely got a level or two of Faceman... and he pulls the 'combine a bunch of common items into the equivalent of a low grade bug or similar (aka, electronic pick)' that he totally has four levels of Inventor with the Electronic gear table as what he can build).

Lise cackling maniacally that Michael's pistol was the same make as the one she had for Fatasha...


Mechanically... there are some interesting happy coincidences with the one to three player Spycraft campaign doing a Burn Notice feel. Using that standard rules for determining threat level mean small groups face notable weaker opponents (unless it's a subplot nemesis or similar such character that is built using 'standard character rules'). That really seems like it could parallel how the 'local missions' tend to be against people Michael generally outclasses, whereas those caught up in the metaplot of him getting burned are more on his level...

Shoot, Michael is more of a 'generalist,' being good at everything with a few specialties, than the builds that work well in the typical larger group Spycraft game, but in a much smaller team the generalist build becomes a lot more potent due to the lowered threat level... Though I'd consider throwing in Omni-Competent (or whichever game modifier quality says 'everything's a class skill') just to encourage that 'Michael can do everything spy like reasonably well, but only excels in a few specific areas.'

Hmmm... that was long. Though, I think that would be suspected given it's me commenting on that pair of topics... *g*