Sep. 15th, 2009

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Gah, busy weekend. Jared and I tried to go to a Red Sox game Friday night with Steph and Walter, but it was unfortunately rained out. I actually did enjoy the trip and the company, so it wasn't a total loss, but I am kind of disappointed about the fifty bucks I spent on the ticket.

Saturday was helping [info]laurion move furniture to his new place. I really enjoyed this day, as it was spent doing helpful productive things that were incidentally also good exercise with lots of people I wanted to hang out with. I also spoke to Nat about the game he is working on with Susan and Vito, and agreed to be part of the writing team. I'm incredibly flattered to be asked; I think this could be a really great learning experience to try working in a group of people who have lots experience working this way and generated a lot of good games with it. We are working on scheduling a meeting. I must get myself up to speed on all the materials now.

Sunday was spent about half moping and feeling yucky and half solidifying the session of Burn Notice I would be running that evening. I actually really love the plot for this "episode" that we're going through now. My GMing style is to do as much prep work ahead of time as possible, so I'm not scrambling to come up with things, and I am always able to keep the story moving. I know as a player I strongly dislike when the action drags and the players just sort of don't do anything because there's nowhere to go. So I always try to keep things as fleshed out as possible beforehand, so the players always have something to move toward. I think it's worked pretty well so far.

Also, the working scripts my brother got me from the Burn Notice set arrived in the mail. One of them was to the third season premiere, which was pretty damn cool. The second one, however, is from an episode that HASN'T EVEN AIRED YET. How awesome is that? Thanks to Casey doing me a favor, I got a sneak preview of a brand-new Burn Notice! It's a pretty good one, too. I'm having him over for dinner tomorrow, and now I am especially happy to feed him in thanks.

breakinglight11: (Puck 3)
So I recently recieved an e-mail from [info]nyren about the idea of a larp weekend along the lines of Festival of the Larps at WPI this coming November. I for one would be really happy to have another larping event to attend, particularly one that's a lot sooner than Festival and Intercon. It sounds as if this one would be a lot smaller scale-- after all, it can take a few years to really build attendance to a larp weekend, as we learned with Festival --so any games there would be more of the focal point of the event than at larger ones. I've already bid Oz, as a fifteen-player game that's only run twice before I figure that's a good choice. I am debating whether or not to bid Alice as well; I know there are people, at WPI and elsewhere, who still want to play it, but it's a twenty-seven-player game and what with four previous runs I'm not sure a smaller weekend is going to be able to fill it. I'll ask around and see what people think; I'd be more than happy to bring it if people believe there will be enough interest.

The really interesting proposition, however, is if we should bring Paranoia. As Nyren pointed out, at WPI Paranoia games go over really well, so perhaps this would be a golden opportunity to rerun Research and Dismemberment for a really enthusiastic audience. I will have to talk to my co-GMs. The game went pretty well the first time but it needs a significant amount of editing, so we'd have to commit to undertaking that before we could bid it. I would be up for it, any of you guys who are reading this-- let me know your feelings as well. But the weekend would be November 13th-15th, so we'd have to decide fast and get to work.

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