1. I don't think there's much value, but I also think mllelaurel is right about it not costing much. Some of us are just lame about costuming.
What do you mean by "interacting with the environment?"
I can think of three general types:
* Somewhere in game space there are some props. You might have to look under or behind stuff. Not all props are item cards, but all props are clearly marked, somewhere on them, as Larp Props.
* There's a packet clearly taped to the wall, if you have X Ability you may interact with this packet using the following mechanic.
* Talk to the GM and ask what happens when you read the newspaper/buy milk/shoot people in a mall.
3. Definitely inform them. Reminding them mid-game that it may be important... well, hinting at players is sometimes less than ideal, but "this information is so public it's printed on badges" is not something anyone should miss. Addendum: When I GM I try to take the stance (possibly stolen from princess_muffin) that it is always the GM's fault. When I play I try to assume it's mine, but am less good at that side of the coin.
no subject
Date: 2010-03-16 05:17 pm (UTC)What do you mean by "interacting with the environment?"
I can think of three general types:
* Somewhere in game space there are some props. You might have to look under or behind stuff. Not all props are item cards, but all props are clearly marked, somewhere on them, as Larp Props.
* There's a packet clearly taped to the wall, if you have X Ability you may interact with this packet using the following mechanic.
* Talk to the GM and ask what happens when you read the newspaper/buy milk/shoot people in a mall.
3. Definitely inform them. Reminding them mid-game that it may be important... well, hinting at players is sometimes less than ideal, but "this information is so public it's printed on badges" is not something anyone should miss. Addendum: When I GM I try to take the stance (possibly stolen from