Player scarcity musing
Apr. 7th, 2010 10:58 amAfter a pleasant Easter vacation spent at home with my family, I am now back in town and glad to be here.
This week is going to be full for me. I'm working longer hours to make up for the ones I missed to go home. And I've got to get my two games printed and packed in preparation for Festival. I'm pleased to say that even after several drops and mixups, both Alice and Oz are full. NOBODY DROP NOW. Gah. I know
captainecchi and
electric_d_monk were having similar problems, even worse than mine, but it looks like the game is good to go now. I am happy to say that Steph is going to give larping a try, which brings the number of newbies I have directly or indirectly brought to Festival up to six!
One thing that's been on my mind is how tough it's been to get games to fill. Things look like they're going to go off okay for the con as a whole, but I know a couple of games have had to drop, and a few more may yet drop still. In the course of pondering the problem, I want to point out a few facts I noticed by comparing this Festival to last year's:
- Last year's Festevil had 118 attendees. This year's Vestival has 127.
- Festevil had 26 games on the schedule. Vestival has 20. I didn't bother counting the number of players per time slot.
- Festevil was 4 weeks after Intercon I. Vestival is 5 weeks after Intercon J.
- Only 1 game at Festevil was missing more than one player. 7 games at Vestival are missing more than one player.
This year we have more attendees, fewer games, more time to prepare and solicit signups, and yet this year more games are not full? What is the problem here?
Well, several theories have been put forth. The first and probably most likely reason is that I don't think there is a single new game running this year. Most of the games on the schedule are excellent, tried-and-true larps that have been well-received, highly recommended, and already have been played by lots of the community. I know I have played a fairly large percentage already, and many of the ones that I haven't conflict with games I'm running. So I'm only available as a player in one slot, and have a number of games already discounted for me. I know a lot of us more experienced people are in the same boat.
The other thing is, I wonder if we should have started solicting people to sign up for Festival earlier than we did. It basically seemed to start just after Intercon, and although Intercon is a big deal and takes focus away from later events, it was farther away from Festival this year. Looking back through the entries of my LiveJournal, which is how I measure the progression of my life, I notice that Festival was a presence in my mind a lot farther before the date of the con last year than it was this year. It may be because I was in the process of writing two new larps for it, so I had a lot more prep work to do and therefore was planning much farther ahead. But perhaps we need to start pushing it earlier so people can block off the time on their schedules.
Something to think about in preparation for next year. I know that, as pleased as I am that Alice and Oz are both full for their fifth runs when other games have had a tough time of it, they will not be bid for next year, and probably will not be bid again at Festival for a while. I guess Intercon remains a possibility, as there are more non-local larpers, but I think they have hit, as Matt put it, market saturation. For next Festival we need to shot, I think, for more new games, to get the easy filling and high participation rate we got at last year's. Maybe I can do something to contribute to that effort.
no subject
Date: 2010-04-07 03:19 pm (UTC)Other factors:
-
- Aleph, a larp-like strategy game, is running at RPI this weekend
- the proximity of PAX East and Anime Boston
- the proximity of Lifeboat
These are the things I discuss to death with Nat when he's around :)
no subject
Date: 2010-04-07 04:20 pm (UTC)no subject
Date: 2010-04-07 05:39 pm (UTC)It's not quite as easy as it sounds, unfortunately, although it is definitely doable. To make game signups open earlier, there are a few things that also have to happen:
For my part, although I'm more than happy to keep maintaining the Festival web site and ProCon, the app that backs it, it would be really great to have a co-webmaster or co-developer. (COSI students, are you listening? Ruby on Rails is fun to code in and great for your resume!)
no subject
Date: 2010-04-07 03:53 pm (UTC)no subject
Date: 2010-04-07 04:20 pm (UTC)no subject
Date: 2010-04-07 04:50 pm (UTC)Mathematics for the Win!
Date: 2010-04-07 04:45 pm (UTC)Friday: 83 (10 open)
Saturday Morning: 69 (5 open)
Saturday Afternoon: 83 (13 open)
Saturday Evening: 78 (3 open)
Sunday: 57 (2 Waitlisted)
We can adjust this total to actual player counts of:
73 74 70 75 59
That's pretty tight clustering, right there, especially given special considerations that come into play on Sundays.
Compare last year:
Friday: 58 (2 open, 2 waitlisted)
Saturday Morning: 36 (5 open, 3 waitlisted)
Saturday Afternoon: 68 (6 open, 1 waitlisted)
Saturday Evening: 46 (3 waitlisted)
Sunday: 45 (4 open)
We can adjust these totals to:
58 34 63 49 41
All of these numbers are lower, and more scattered. I believe that any considerations that Vestival is somehow running shallower than Festevil did is simply hogwash. The con is growing, but this year there were simply larger games.
Re: Mathematics for the Win!
Date: 2010-04-07 04:58 pm (UTC)no subject
Date: 2010-04-07 05:19 pm (UTC)For School, we have three repeat players. The number of signups for the con also makes it look like there is a greater need for games, but I imagine there are people signed up who aren't coming at all, but just signed up for the hell of it.
no subject
Date: 2010-04-07 06:27 pm (UTC)That's true, but the same was true at FestEvil. By my visual estimates, the false positive rates are about the same for both cons. I can probably give you real numbers if people are interested.
no subject
Date: 2010-04-07 06:33 pm (UTC)no subject
Date: 2010-04-07 07:29 pm (UTC)Vestival - apparent attendance 128, 16 false positives, real attendance 112
FestEvil '09 - apparent attendance 118, 7 false positives, real attendance 111
Festival 2008 - apparent attendance 107, 9 false positives, real attendance 98
Festival 2007 - apparent attendance 70, 7 false positives, real attendance 63
It looks like attendance is actually growing every year, but we've mostly leveled off. I think we actually have a lot of churn in our attendee pool, and a lot of the false positives this year are people who had been at FestEvil. If true, this lends some credibility to the theory that our numbers aren't as high as they might be because people don't want to replay games.
no subject
Date: 2010-04-07 05:36 pm (UTC)Friday night, I'm replaying a game I had forgotten that I already played.... and only remembered I played it when I got my character sheet... which turned out to be the same character I got cast as last time! If I'd been cast differently, I never even would have remembered I played it before. I still don't remember anything that happened in the game, so I doubt I need to worry about spoilers.
But the only games Friday night that I hadn't played in before are the Trial, and Kind Friends Together, both of which are full. So, no options there if I wasn't replaying something.
Saturday, there are a couple of morning games I haven't played, and just recently added, one I really want to play, but I don't know if I can get to Brandeis that early, so I haven't signed up for anything.
For the rest of Saturday, there are only two games I haven't played- Camp David, and School for Young Women. School for Young Women has been on my Must Play list for a while, and if I didn't play that, I wouldn't have a night game option anyway, so, only really one choice for me there.
Sunday, I haven't played in any of those games, and was incredibly intrigued by (I think) the only brand new one.
So, I have to agree that the old-hats had limited options this year, and I haven't heard that we have a ton a new larpers this year.
no subject
Date: 2010-04-07 07:57 pm (UTC)no subject
Date: 2010-04-08 07:00 am (UTC)Lack of New Games
Date: 2010-04-10 04:08 am (UTC)