Larpercalia plan-musings
Apr. 22nd, 2010 03:10 pmSo I am pondering various things about planning for next Festival. And though at this early, early point I am simply thinking out loud, but I'd like to hear people's opinions on whether my thoughts might be useful.
Bernie made the suggestion that it be made known that there will be board games for play during downtime in the con suite. I like this idea as it is good for facilitating socialization. This is easy enough to arrange; just make sure that the BSCF games are present and available. This also, however, may make another idea I had more feasible.
So for the first time this past weekend I had a situation where one player just didn't show up, and we had to scrounge for a last-minute replacement. We got lucky and secured one fairly quickly, but that sure is an unpleasant situation. I was thinking that perhaps, when time draws near to the con, there can be an extra sign up that basically indicates "I am going to be in the con suite during this slot and am willing to fill in for a no-show, so if you need a last-minute player, you know who and where to look." It might be overkill a little, as it seems like most games find replacements without excessive difficulty anyway, but I think that might make the whole process more efficient, and minimize delay to the game. I envision it as possible to be on a waitlist AND be on this "pinch-hitter" list at the same time, but you're removed automatically if you get off a waitlist and into a game. If people think this might be a useful idea, I'll talk to
natbudin about the technical workability of it.
The most important thing I think we need to gauge is the number of player openings we want in each time period. Using the very useful data kindly compiled for me by
bronzite and Nat, and comparing it to my own observations of the website post-Festival, it seems like between sixty and seventy-five player openings per time slot is about right. In certain higher-participation slots, which seem to be Saturday afternoon and night and maybe Friday evening, the number would be on the higer end of that range. In certain lower-participation slots, like Saturday morning and Sunday, the number would be on the lower end. Heck, it would probably be smartest to push it down to fifty-something for Sunday.
And I'm thinking of making a point of finding someone who would be willing to throw an extra, probably smaller game up on the schedule if we find ourselves getting close to the con and there are still lots of interested people without a game. It would be understood that this game would only get put up if there seemed to be unusually long waitlists; otherwise, this person willing to GM would probably be sitting that slot out. This would allow us to err on the side of helping games to fill while still having a contigency to include anyone who didn't get into anything.
I also would like to encourage people to bring new games this year, or at the very least games that have not been run at Festival before. This would cut down on the "I've played everything interesting in that slot already" trouble that I think we had a bit of this year.
Does anyone have any opinions on these things? Suggestions? Desires? Issues you want resolved? Let me know, so they can be included in the planning process.
Bernie made the suggestion that it be made known that there will be board games for play during downtime in the con suite. I like this idea as it is good for facilitating socialization. This is easy enough to arrange; just make sure that the BSCF games are present and available. This also, however, may make another idea I had more feasible.
So for the first time this past weekend I had a situation where one player just didn't show up, and we had to scrounge for a last-minute replacement. We got lucky and secured one fairly quickly, but that sure is an unpleasant situation. I was thinking that perhaps, when time draws near to the con, there can be an extra sign up that basically indicates "I am going to be in the con suite during this slot and am willing to fill in for a no-show, so if you need a last-minute player, you know who and where to look." It might be overkill a little, as it seems like most games find replacements without excessive difficulty anyway, but I think that might make the whole process more efficient, and minimize delay to the game. I envision it as possible to be on a waitlist AND be on this "pinch-hitter" list at the same time, but you're removed automatically if you get off a waitlist and into a game. If people think this might be a useful idea, I'll talk to
The most important thing I think we need to gauge is the number of player openings we want in each time period. Using the very useful data kindly compiled for me by
And I'm thinking of making a point of finding someone who would be willing to throw an extra, probably smaller game up on the schedule if we find ourselves getting close to the con and there are still lots of interested people without a game. It would be understood that this game would only get put up if there seemed to be unusually long waitlists; otherwise, this person willing to GM would probably be sitting that slot out. This would allow us to err on the side of helping games to fill while still having a contigency to include anyone who didn't get into anything.
I also would like to encourage people to bring new games this year, or at the very least games that have not been run at Festival before. This would cut down on the "I've played everything interesting in that slot already" trouble that I think we had a bit of this year.
Does anyone have any opinions on these things? Suggestions? Desires? Issues you want resolved? Let me know, so they can be included in the planning process.
no subject
Date: 2010-04-22 07:30 pm (UTC)That said, I can make you an offer I've made before: I can show up with some "instant games," short pieces with low player requirements that come in a box. Just give the GM twenty minutes to prepare and everything else just runs right out of the box. Some have been run as part of Festival Fast-Forward, but a lot of them haven't.
I'd also be willing to work in the con suite and serve as a last-minute substitute. Not really planning on signing up for anything really but I know sometimes a part just has to be covered, and I figure another pair of hands in con suite is always welcome if that doesn't happen.
Lastly, if it looks like you're going to have players with nothing else to do, I could run a Following Light improv session. It's not a LARP, but it can accommodate 6-12 people and they don't need any prep time for it whatsoever. All I need is an empty room.
(Still remembering INTERGALPOL, a mystery game where it became impossible to trace the path of the gun because one player just plain didn't show. Even two hours' notice would have let me fix things, but not ZERO notice ...)
no subject
Date: 2010-04-22 07:38 pm (UTC)no subject
Date: 2010-04-22 07:45 pm (UTC)The pinch hitter thing sounds interesting. However, I find it weird sometimes that people are available to do that when some games didn't fill completely.
no subject
Date: 2010-04-22 07:48 pm (UTC)no subject
Date: 2010-04-22 07:49 pm (UTC)no subject
Date: 2010-04-22 07:50 pm (UTC)no subject
Date: 2010-04-22 07:54 pm (UTC)no subject
Date: 2010-04-22 07:57 pm (UTC)no subject
Date: 2010-04-22 08:16 pm (UTC)no subject
Date: 2010-04-22 08:48 pm (UTC)no subject
Date: 2010-04-22 09:12 pm (UTC)Though I'd suggest in terms of lists that there be one person who everyone (players and GMs) knows is the person to go to for pinch-hitting. There were occasional miscommunications in ConSuite about how many were needed in what games and when things were filled. If one person knows what's going on and everyone knows they're the person to go to, makes things easier.
(Though I am slightly amused by the concept of "Okay, you're in ConSuite and are available to pinch-hit! Place this blue sticker on your head!" so GMs can easily run in and grab players.)
The major problem with pinch-hitting is that, as
no subject
Date: 2010-04-22 09:37 pm (UTC)I think you'll find that most people realize they're leaving others in the lurch in a very bad way if they don't show (and thus they should give as much notice as possible), they just don't have much of an alternative if they are genuinely unable to be there.
no subject
Date: 2010-04-22 09:47 pm (UTC)Also next year you probably won't conflict with
no subject
Date: 2010-04-22 09:50 pm (UTC)no subject
Date: 2010-04-22 09:57 pm (UTC)I'm not at ALL arguing against the use of pinch-LARPers, just making it clear that this will be a Problem.
no subject
Date: 2010-04-22 10:19 pm (UTC)no subject
Date: 2010-04-22 10:21 pm (UTC)Maybe the game will surprise me.
no subject
Date: 2010-04-22 10:24 pm (UTC)We lost one player due to illness and the other was a flake. The one who was ill was going to try to make it late if she could.
no subject
Date: 2010-04-22 10:24 pm (UTC)no subject
Date: 2010-04-22 11:16 pm (UTC)If I had to guess, I would probably say it's worth it to have the spots filled more quickly and more easily. (GMs would be able to spend less time trying to track down a player and get the character information out sooner.) Additionally, right now it seems GMs will mostly just grab the first person who is willing, but if you have a list to work with, you'll be more likely to find someone who actually wants the role.
no subject
Date: 2010-04-23 03:32 pm (UTC)no subject
Date: 2010-04-23 05:07 pm (UTC)Yes, there's a sizable portion of the population that realizes the myriad problems that can arise from drops, and will avoid it unless absolutely necessary, and will do their best to inform the GM's if they have to drop.
However, there are two big 'buts.'
First, while those 'heavily involved' in the hobby are fully aware of the problems that may arise from dropping, not everyone belongs to that population, and not everyone is really aware of that. First time LARPers, those that play an occasional game but have never GMed or help run a LARP con, whose social circle isn't full of primarily LARPers... there is a notable, non-zero population that is covered by that, and they're not necessarily going to be aware of just how many issues dropping can cause.
Secondly, to put it bluntly, sometimes people are just flighty, or flaky or irresponsible and don't care if they ruing things for others.
There was at least one drop issue this year that falls, best case scenario, squarely in the 'didn't know better' category.
Best way to deal with outside of the players control, legitimate real reason they can't make it drops is to have a pool to draw from. It's also probably the best solution to the flakes and irresponsible sorts...
But those that don't know better... letting them know and cluing them in really seems like a good idea. There is the caveat that stressing the point to thoroughly needs to be avoided, don't want to really scare off the first timers and less involved players, but at least making certain they know really seems like a good idea.
no subject
Date: 2010-04-23 05:24 pm (UTC)I do think having boardgames available is a good idea, but I have two notes on the issue.
First, I would put at least one vote towards keeping con suite and board gaming separate but adjacent spaces. Board games + room of people not interested in board games going for food including sticky things like soda = possible problems. (and as others have noted, tables are very important for this)
Second, while I think it is a good idea, I wouldn't count on it having a massive effect on the amount of socialization at Festival. I suspect the big impediment is the need to commute off campus, both for getting actual meals and at the beginning/end of the day.
no subject
Date: 2010-04-23 06:00 pm (UTC)I understand that there are some people who don't know better or who are less committed to the hobby, but I get frustrated by the automatic assumption that they are the majority or that they are some sort of force of nature that can't be altered.
Instead of railing against the players who we consider irresponsible, possibly we should be working to make sure they are invested in the game (and thus want to be there) and conscious of the disruption their absence will cause (so more likely to give notice if they can't).
no subject
Date: 2010-04-23 06:10 pm (UTC)Anyway, I would definitely agree it would be a good thing for Festival to get things advertised and going way earlier - January if at all possible. I've already talked about this in an earlier comment thread on this journal, but there are a few major things that need to happen in order for that to be possible: games have to be bid earlier, and the con com needs to be mobilized and doing stuff earlier too. But it's definitely possible IMO, and probably would be a good plan.
no subject
Date: 2010-04-24 12:09 am (UTC)no subject
Date: 2010-04-26 04:42 pm (UTC)What makes me angry -- or, at least, resentful -- is when a player drops with no notification. Even if it's only sending a message with someone else. I've had game starts delayed by ~30 min. because a major character was missing ... had I known, I could have had one of the GM team grab the character sheet. It's one reason I always tried to have one more GM than I really needed.