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[personal profile] breakinglight11
So I am pondering various things about planning for next Festival. And though at this early, early point I am simply thinking out loud, but I'd like to hear people's opinions on whether my thoughts might be useful.

Bernie made the suggestion that it be made known that there will be board games for play during downtime in the con suite. I like this idea as it is good for facilitating socialization. This is easy enough to arrange; just make sure that the BSCF games are present and available. This also, however, may make another idea I had more feasible.

So for the first time this past weekend I had a situation where one player just didn't show up, and we had to scrounge for a last-minute replacement. We got lucky and secured one fairly quickly, but that sure is an unpleasant situation. I was thinking that perhaps, when time draws near to the con, there can be an extra sign up that basically indicates "I am going to be in the con suite during this slot and am willing to fill in for a no-show, so if you need a last-minute player, you know who and where to look." It might be overkill a little, as it seems like most games find replacements without excessive difficulty anyway, but I think that might make the whole process more efficient, and minimize delay to the game. I envision it as possible to be on a waitlist AND be on this "pinch-hitter" list at the same time, but you're removed automatically if you get off a waitlist and into a game. If people think this might be a useful idea, I'll talk to [livejournal.com profile] natbudin about the technical workability of it.

The most important thing I think we need to gauge is the number of player openings we want in each time period. Using the very useful data kindly compiled for me by [livejournal.com profile] bronzite and Nat, and comparing it to my own observations of the website post-Festival, it seems like between sixty and seventy-five player openings per time slot is about right. In certain higher-participation slots, which seem to be Saturday afternoon and night and maybe Friday evening, the number would be on the higer end of that range. In certain lower-participation slots, like Saturday morning and Sunday, the number would be on the lower end. Heck, it would probably be smartest to push it down to fifty-something for Sunday.

And I'm thinking of making a point of finding someone who would be willing to throw an extra, probably smaller game up on the schedule if we find ourselves getting close to the con and there are still lots of interested people without a game. It would be understood that this game would only get put up if there seemed to be unusually long waitlists; otherwise, this person willing to GM would probably be sitting that slot out. This would allow us to err on the side of helping games to fill while still having a contigency to include anyone who didn't get into anything.

I also would like to encourage people to bring new games this year, or at the very least games that have not been run at Festival before. This would cut down on the "I've played everything interesting in that slot already" trouble that I think we had a bit of this year.

Does anyone have any opinions on these things? Suggestions? Desires? Issues you want resolved? Let me know, so they can be included in the planning process.

Date: 2010-04-22 07:30 pm (UTC)
From: [identity profile] yunafonfabre.livejournal.com
Caveat: I am completely unwilling to ever be lead GM on a game again under any circumstances.

That said, I can make you an offer I've made before: I can show up with some "instant games," short pieces with low player requirements that come in a box. Just give the GM twenty minutes to prepare and everything else just runs right out of the box. Some have been run as part of Festival Fast-Forward, but a lot of them haven't.

I'd also be willing to work in the con suite and serve as a last-minute substitute. Not really planning on signing up for anything really but I know sometimes a part just has to be covered, and I figure another pair of hands in con suite is always welcome if that doesn't happen.

Lastly, if it looks like you're going to have players with nothing else to do, I could run a Following Light improv session. It's not a LARP, but it can accommodate 6-12 people and they don't need any prep time for it whatsoever. All I need is an empty room.

(Still remembering INTERGALPOL, a mystery game where it became impossible to trace the path of the gun because one player just plain didn't show. Even two hours' notice would have let me fix things, but not ZERO notice ...)

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