Well, I stopped being able to write Lacuna scenes in the order they would probably occur. The challenging bit is that the scenes where they’re playing the video game, I really need to think through the imagery and how to manifest the ideas that I want to convey, but it’s very tough to figure that stuff out in time to get a coherent daily scene of it together. I hopefully will get some together before the end of the month, but I’m not there yet.
So this scene is not the next in the sequence, but a later part of the interview between Amy and Twist, trying to subtly build on the themes of the story and the specific nature of the horror.
Day #16 - “Collaborator”
From Lacuna
By Phoebe Roberts
AMY WEI, a game journalist
TWIST, Davis Allister-Dolan, game designer and creator of Lacuna
On the Internet, in the present day
~~~
(In a video from Motherboard, AMY WEI interviews TWIST.)
TWIST: I just really wanted to do something to move on from the kind of work we’d done in the past.
AMY: Who’s “we” in this case?
TWIST: Oh, you know. Twist Media.
AMY: Not you and Melissa Corcoran? Your former collaborator, and credited cowriter on the earlier Bone Collector games?
TWIST: Yeah. She was.
AMY: I know her work. She did a painting that we have hung in the Motherboard office.
TWIST: Yes, she was a writer and concept designer.
AMY: And your romantic partner for a while, if I remember correctly.
TWIST: Not for a long time.
AMY: While you were working on the Bone Collector games?
TWIST: Just the early ones. The later ones were just me.
AMY: What happened?
TWIST: Well. It didn’t work out.
AMY: I mean, how did that affect your artistic collaboration?
TWIST: Let’s be real, how would you like to work with your ex every day?
AMY: I can understand that. So that’s why she isn’t credited in any of the last few?
TWIST: She wanted to do her own work anyway. On her own, without me. Given all of that, it just made the most sense that we went our separate ways professionally as well as personally.
AMY: Huh, I hadn’t heard about anything she was working on. Do you have any idea what it was?
TWIST: Look, it wasn’t great for me to focus too much on what she did after. It couldn’t have been all that much anyway— I mean, have you heard about anything?
AMY: No. I haven’t.
TWIST: Well, there you go. Begging your pardon, but I really don’t want to talk about this. I’m trying to move forward— I’m sure you understand.
So this scene is not the next in the sequence, but a later part of the interview between Amy and Twist, trying to subtly build on the themes of the story and the specific nature of the horror.
Day #16 - “Collaborator”
From Lacuna
By Phoebe Roberts
AMY WEI, a game journalist
TWIST, Davis Allister-Dolan, game designer and creator of Lacuna
On the Internet, in the present day
~~~
(In a video from Motherboard, AMY WEI interviews TWIST.)
TWIST: I just really wanted to do something to move on from the kind of work we’d done in the past.
AMY: Who’s “we” in this case?
TWIST: Oh, you know. Twist Media.
AMY: Not you and Melissa Corcoran? Your former collaborator, and credited cowriter on the earlier Bone Collector games?
TWIST: Yeah. She was.
AMY: I know her work. She did a painting that we have hung in the Motherboard office.
TWIST: Yes, she was a writer and concept designer.
AMY: And your romantic partner for a while, if I remember correctly.
TWIST: Not for a long time.
AMY: While you were working on the Bone Collector games?
TWIST: Just the early ones. The later ones were just me.
AMY: What happened?
TWIST: Well. It didn’t work out.
AMY: I mean, how did that affect your artistic collaboration?
TWIST: Let’s be real, how would you like to work with your ex every day?
AMY: I can understand that. So that’s why she isn’t credited in any of the last few?
TWIST: She wanted to do her own work anyway. On her own, without me. Given all of that, it just made the most sense that we went our separate ways professionally as well as personally.
AMY: Huh, I hadn’t heard about anything she was working on. Do you have any idea what it was?
TWIST: Look, it wasn’t great for me to focus too much on what she did after. It couldn’t have been all that much anyway— I mean, have you heard about anything?
AMY: No. I haven’t.
TWIST: Well, there you go. Begging your pardon, but I really don’t want to talk about this. I’m trying to move forward— I’m sure you understand.