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Taking a little break from posting scenes from my Wicker Man remake, since I'm trying to do that one in sequence and I'm currently working on a scene I'm struggling to hammer out a bit. This is going back to Lacuna, which is coming out very out of order like most of my writing does, and tries to expand on a theme I'm trying to include as character work.

Day #22 - Broke Up )
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Well, I stopped being able to write Lacuna scenes in the order they would probably occur. The challenging bit is that the scenes where they’re playing the video game, I really need to think through the imagery and how to manifest the ideas that I want to convey, but it’s very tough to figure that stuff out in time to get a coherent daily scene of it together. I hopefully will get some together before the end of the month, but I’m not there yet.

So this scene is not the next in the sequence, but a later part of the interview between Amy and Twist, trying to subtly build on the themes of the story and the specific nature of the horror.

Day #16 - Collaborator )
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Ostensibly the fourth scene of my new horror piece Lacuna, after #4 - New Game, #5 - Curious, and #7 - Streaming.

A thing I often struggle with, particularly when I’m still figuring out the structure of a project, is the right speed of information release. I often find myself uncertain of what is good foreshadowing, what is giving too much away, and what is too empty because I’m trying to keep things hidden. This is a scene that is supposed to have early hints of important information under the surface, but neither immediately expose too much, nor waste the audience’s time. I don’t know if I’ve achieved either of those things here, but at least it’s down on paper.

Day #10 - Inspiration )
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Wow, this one turned out long. A good bit longer than most of the scenes I post for the 31P31D challenge. But my rule for myself is I need to present a complete unit of dramatic action, even if it’s a small or short one, in every scene I post, and this took a lot of stuff to come to a stopping point.

This is I believe the third scene of my new horror piece Lacuna, after #4 - New Game and #5 - Curious. I feel like this scene needs to lay a lot of groundwork that would be important for building up the suspense, so I was compelled to really flesh it out. I know the details will need a lot of refining, as most of them are made up as I went and might not actually serve to built to what I want. But I’m hoping to make the audience ask a lot of questions and start their minds wondering without giving too much away of what’s to come.

Day #7 - Streaming )
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This is another scene from Lacuna, an idea for a horror story about a video game, directly following yesterday’s scene #4 - “New Game”.

As I mentioned, I have not planned out this piece with the kind of structuring process I usually make use of. I am considering just writing it in sequence, with whatever comes to mind, even if I don’t really know where I’m heading. So I guess that makes this scene two, with no idea how many scenes in total. I can always edit it later, if I find there’s something worth it in the drafting.

As a side note, I am inordinately pleased with the online handles of “Chemical Gothic” and “PascalesBust.” I feel like both of them tell you a lot about who the characters are.

Day #5 - Curious )
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This is the opening scene of an idea for a new piece, that came out of a conversation about doing something that could be shot fairly easily, rather than our typical elaborate period piece works. It’s a horror piece called Lacuna, about two friends who get into a strange new video game that brings out parts of them they’re not ready to confront. I’m interested in horror but haven’t written much of it, so that would be an interesting direction to attempt. And I’ve never written anything about technology particularly, which makes for a real stretch for me.

I haven’t thought this story out very deeply— right now I’m just kind of making up shit as I go along —but it’s the perfect sort of project for 31P31D, since I just need to draft and am specifically choosing not to figure it out in a structured outline beforehand. We’ll see where it goes.

Day #4 - New Game )

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