breakinglight11: (Puck 4)
[personal profile] breakinglight11
break-a-leg

Yesterday marked the first run of Break a Leg, and I am pleased to report that it was successful. This game is designed to just let the players go crazy, doing funny, silly, over-the-top things, but it spun out even further than I even expected. I had thought the bulk of the game would be putting on silly versions of scenes, with the game environment providing extra things to interact with. In this run, however, most of the action sprang out of having fun with the environment and the stuff in it, leading to absolute insanity. I had a great cast, they were creative and hilarious, really committing to the stuff and leaving me on the floor laughing multiple times.

It will need a few tweaks. One thing I ran out of time to do was write scene bits specifically tailored to the flavor of the game, so I ended up using humorous pieces I already had. I only got one done, and I would like to write more. I also should probably codify certain things in the space a little more closely. But I have proof of concept, and I was glad I could show everyone a crazy good time. And now I have a low-key game that I can bid a hundred times because it only has eight players and it should be fun and easy.

Date: 2012-11-11 04:45 pm (UTC)
laurion: (Default)
From: [personal profile] laurion
Awesomesauce! I look forward to playing in a future run.
Edited Date: 2012-11-11 04:46 pm (UTC)

Date: 2012-11-12 06:17 pm (UTC)
From: [identity profile] anthropicmoose.livejournal.com
Given that I actually broke a leg (and a few others things) in this run, I'd call it a success!

Date: 2012-11-13 05:41 pm (UTC)
From: [identity profile] acousticshadow2.livejournal.com
I really enjoyed it. I do wish there was something written into the game that would have "forced" impromtu mini stage performances. I think that is my one regret that didn't happen. Overall it was a fun silly game and like you said because it is small you can run it multiple times without it getting "run out"

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