First run of Break a Leg: success!
Nov. 11th, 2012 10:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yesterday marked the first run of Break a Leg, and I am pleased to report that it was successful. This game is designed to just let the players go crazy, doing funny, silly, over-the-top things, but it spun out even further than I even expected. I had thought the bulk of the game would be putting on silly versions of scenes, with the game environment providing extra things to interact with. In this run, however, most of the action sprang out of having fun with the environment and the stuff in it, leading to absolute insanity. I had a great cast, they were creative and hilarious, really committing to the stuff and leaving me on the floor laughing multiple times.
It will need a few tweaks. One thing I ran out of time to do was write scene bits specifically tailored to the flavor of the game, so I ended up using humorous pieces I already had. I only got one done, and I would like to write more. I also should probably codify certain things in the space a little more closely. But I have proof of concept, and I was glad I could show everyone a crazy good time. And now I have a low-key game that I can bid a hundred times because it only has eight players and it should be fun and easy.
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Date: 2012-11-11 04:45 pm (UTC)no subject
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Date: 2012-11-13 05:41 pm (UTC)