breakinglight11: (Default)

Not doing so well right now due to family worries. But April is looking to be a very busy month for me, creative project-wise, so I need to stay productive and not get dragged down too much.

Brockhurst has filled at Festival, and I have a very lovely cast. I have sent out the casting questionnaire, and I will poke about it soon, as I would like to cast at the end of the month of March. It is a period game, set on an upper class English estate in 1915, so I want to give people time to costume. I also have to finish writing the game. I've only finished a couple of sheets, but I have made a decent dent into most of them, and I am pleased with how it's coming along. Still, there's a lot of work to do, and so I must not slack.

Resonance and Break a Leg have also filled. Resonance requires no casting beforehand, though, and Break a Leg is not a costume-heavy game, so I'm less worried about getting that cast as quickly.

I also want to see if I can finish the first draft of the script of the new 1920s-era musical I'm writing with a collaborator. Troy thinks he can finish the score by the end of April, so I'd like to have the script ready by then as well. Currently it's a little over half finished, and I owe two more scenes by the end of this week, so I don't think that's too much to expect. Still, with Brockhurst having to get done at the same time, that's a lot to worry about at once. I will have to be very diligent.

There's also one more thing I'm turning over in my mind, but it's big enough that I'm going to give it its own post.

breakinglight11: (Default)

This week is signups for Festival of the Larps!

Tomorrow, on Tuesday, March 18th you can sign up for one game at 7pm.

On Wednesday, March 19th you can sign up for up to two games total at 7pm.

On Thursday, March 20th you can sign up for all the games you like, though still only one per time slot!

I would also like to remind you that my brand-new Downton Abbey-inspired, English-estate-during-WWI game Brockhurst is debuting on Saturday afternoon of Festival, and I would be delighted to have you all sign up.

I will also be running Resonance Saturday night and Break a Leg Sunday morning. The first is an intense, on-rails, scene-based science fiction game where the choices you make in game determine the character you are playing. The second is a light silly two-hour game about a dysfunctional theater troupe trying to scrape together a show.

I myself intend to sign up for Midsummer Madness on Saturday morning, and that will likely be the only thing I play. Maybe you'll be lovely enough to join me!

Don't forget, you have to sign up for the con before you can sign up for games when they open tomorrow night! So excited to see how these things turn out!

breakinglight11: (Default)

The Fiestaval schedule is available for viewing! [livejournal.com profile] inwaterwrit did a lovely job of arranging it, and I am pleased to say there are LOTS of interesting games on it.

I would like to cordially invite all of you to play my new game, Brockhurst, a Downton Abbey-themed WWI-era larp that takes place at the Servants' Ball on Twelfth Night. It will be running Saturday afternoon, and it promises to be a high-plot, high-character adventure will opportunities for dramatic scenes and great costuming, so I hope you will join me.

I am also running Resonance, the experimental-form select-your-own-character game I wrote with Alleged Entertainment's [livejournal.com profile] natbudin, [livejournal.com profile] emp42ress, and [livejournal.com profile] simplewordsmith. I will be assisted by the lovely and talented [livejournal.com profile] lightgamer and Bernie. If you haven't yet played this game, it's a really unique, intense experience, and I think we did a beautiful job of crafting both the story and the emotional journey. That will be happening on Saturday night.

Then, Sunday morning, will be Break a Leg, my short silly game about a dysfunctional theater troupe based on my play Merely Players. It's great for something easy, silly, and hilarious, so if that strikes your fancy, I would love to have you in the game.

As for playing, well, I will be so overwhelmed from running that I think I will only play one other thing. I think that thing will be Midsummer Mischief, a funny comedy of manners set in the world of P.G. Wodehouse. That will be Saturday morning.

And that will be plenty of lovely con for me. What will YOU be signing up for?

breakinglight11: (Default)

Saturday night we ran Resonance, the second of three games that I wrote with Alleged Entertainment, which had the distinction of filling up in the first round of Intercon signups despite its status as a sixth-run game. We're very proud of this game, as it is both cleverly and uniquely designed as well as an intense emotional experience.

We ran it in the suites, which we were a bit concerned about at first. A small, tight space is good for the main part of the game, as we need to create a feeling of claustrophobia, but for the breakout scenes that happen periodically we had to send two-third of the game into the other room in order to have enough space for them. Fortunately that didn't prove too disruptive. These players shared information quickly and freely, leading to productive discussions that made a lot of progress to their understanding the plot. They seemed to enjoy the unusual structure of switching between their main character as well as the individual breakout scenes in which they played temporary characters, and everyone seemed content with the in-game casting mechanic. We always get a vast majority of people who want to be scientists, partially because I think nerds like being scientists, and partially because they think they'll be more involved that way. To that last I say we are better writers than to include characters who are not sufficiently involved, but whatever. It always works out somehow, and these players seemed to enjoy the game very much.

There was one low moment for me, though. For some reasons, two players independently assumed that I was only a GM for this run, rather than one of the writers on the team. That hurt my feelings, and I'm not sure what exactly gave them that impression. I didn't look like the others, who were all wearing either AE T-shirts or else shirts that bore a superficial resemblance thereto while I was in a dark red dress, so maybe that made me seem less serious. I also don't tend to talk as much during briefings and wrap. And while the game is in fact AE's brainchild, I did contribute as much as anyone to the actual writing. It bugged me to have people assume I couldn't possibly have been involved in the making.

Sunday morning was Break a Leg, and it was a zany silly time as always. This run was particularly high-energy, to the point of even wearing me out. I ended up playing quite a lot of an NPC who screams a lot, which gave me a headache, but it was in a good cause. It's designed to just go with whatever creative silly funny thing the players come up with, and we were not disappointed. It's amusing to me how often this game ends with the theater going up in flames. ;-) The larp's meant to facilitate player creativity, so I love when they surprise me with something hilarious.

Bernie and I ran an errand for concom buying storage boxes, then helped Brad pack up consuite a bit. We had to leave soon after for other commitments. But even though I was tired in the extreme, I had a wonderful weekend with everyone, and thanks to all the awesome players, GMs, and friends who made that happen.

breakinglight11: (Cavalier Fool)
The website is now live for Fiesteval, Festival of the Larps 2014!

We need lots of games, and we need them soon. A message from inwaterwrit, our lovely con chair:

"To guarantee your accepted game is on the schedule when the schedule is first posted, please make sure your bid is submitted no later than Friday, March 7.

If your bid reaches us after that, your accepted game will still be on the schedule before signups if your bid is in no later than Friday, March 14.

After the schedule is posted, the sooner you bid, the faster we can accept and schedule your game! If your bid is accepted after the 14th, we may not be able to post your game to the schedule until after signups have opened."

I myself have already bid two things. One of them is Break a Leg, my short humorous dysfunctional theater troupe game. But the other one will be ENTIRELY NEW. The blurb:

"For centuries the British aristocracy set the standard for civilized living in the western world. By 1915, the house of Edward Bellamy, Earl of Brockhurst, finds itself extinct in the male line and the inheritance has fallen to earl's eldest daughter Claudia. This year's Servant's Ball held at Brock Hall has become the social event of the season, drawing all manner of parties interested in the future of the earldom. But as they struggle to uphold the foundations of their traditions, the world around them is changing. The rising middle class is challenging the supremacy of the old order, and the outbreak of the Great War threatens to shake the lives of everyone, from the most exalted nobles to the humblest of their servants. Theirs may be a culture of elaborate manners and ceremony, but times of strife will tear through the polite facade to the complicated workings within.

Brockhurst is a highly social, low-mechanics larp based mostly around narrative roleplay involving family secrets, social upheaval, historical politics, and interpersonal maneuvering. There will be opportunities for dancing as well as some characters to be involved in war-themed strategic challenges. Inspired by the PBS television series Downton Abbey, Brockhurst is the game of high society manners and intrigue set against the picturesque background of a British earldom in the time of the First World War."

AREN'T YOU EXCITED? Of course you are.

Help me make this con the most fabulous it can be and bid your game!
breakinglight11: (CT photoshoot 1)
triskaidekafestival

Another lovely Festival of the Larps has concluded at Brandeis. This con is one of my favorite weekends a year, so I am always delighted when it goes so well.

Friday night I helped run The Prince Comes of Age, personally my favorite game that [livejournal.com profile] morethings5 [livejournal.com profile] lightgamer and Bernie have ever written. I NPCed a guard outside the archives who'd had a really bad couple of weeks, who more often than not players bribed with cake. Not exactly complaining. This was an odd run; while players seemed busy and like were they happy and engaged, they did not seem to get as far along in their plots as I expected. In a game with three or so "climaxes" written in, I think we only saw one actually come about. Still, I thought the player interactions were interesting and fun. I was particularly happy that Sam and Aaron, two of our newest larpers, did so well. Aaron in particular was really cunning and came up with some great strategies in game, which is one of my favorite things to see in a larp. Other highlights included [livejournal.com profile] nennivian as the prince's closest friend, nobly sacrificing her own hopes to be with in for the good of the nation, and the epic battle with the dire magpie on the palace balcony.

Saturday morning was the second run of our third-place-winning Iron GM game, Agent Bobo of the Resistance. This game went a bit differently than the first run. We designed it so that players would spend some time identifying the issues at hand (as in, those of the little boy that they, the toys, belonged to), then making a plan to address them. This run had things be a little more amorphous, and it struck me more as a series of individual interpretations and ideas coming together rather than a totally collaborative effort. But the majority of the players seemed to be engaged in the concept, particularly the childlike fun moments, and I am always amazed at how many people are enthusiastic about this idea of this game, so I'll say it was a success.

In the afternoon I helped [livejournal.com profile] natbudin run the newest AE Game, A Garden of Forking Paths. I loved this game when I played it at Intercon this past March, so I wanted to help if only to watch it run and see what happened. It is a very simple, human, emotionally compelling story that the players went with nicely, and it seemed that they even followed tracks that were not usually chosen in previous runs of the game. There's a lot I love about this game, particularly watching people play their characters at different life stages, and I enjoyed the GM's eye view of seeing all the possible destinations of the story from behind the scenes and comparing how they worked. I also like how the player of the mother character eventually becomes her own granddaughter over the course of time, that speaks to something in me.

Saturday evening was hanging out, eating cupcakes, chatting with friends. Also, [livejournal.com profile] londo demonstrated one of the reasons I love larpers and larp, when he approached me to ask if I could help him look more genderqueer and wrap him in a cocoon.

Sunday was Break a Leg, and it was as silly and crazy as I'd hoped. This was the first run to include the new characters of the Writer and the Ingenue. I think they worked, although they had one or two consequences I hadn't planned on. I will need to test them in at least one more run before I can determine if those consequences are an issue or not. Of course, since this was admitted students' weekend at Brandeis, we had tour groups walking through our gamespace. If it hadn't been such a silly game, I would have been bugged, but as it was, whatever. I wished they had all walked through [livejournal.com profile] shadowravyn's Sailor Moon game instead, seeing as they were about half of them men in Japanese schoolgirl uniforms, but it turned out that a few of them had asked for pictures with the players!

This was also the best Dead Dog festival ever had. [livejournal.com profile] lightgamer organized a buffet at New Mother India, which had good food, plenty of space, and no stupid "no-speech-making" rules like the Chateau did. :-P Congrats to him as con chair, and congrats to [livejournal.com profile] inwaterwrit for getting to head up Festival next year!
breakinglight11: (Tired Fool)
Today marks the beginning of one of the busiest weeks I've had in ages. All good things, I'm happy to say, but still, it's going to run me ragged.

Today I drove to the Berkshires to have the rehearsal for my staged reading of The Triumph of Law, my ten-minute play. Tomorrow I will go back in the evening to film the reading itself for presentation on a local public access TV show called PlayCafe. The lady who runs the show was really good to me and found me a great cast, and the rehearsal went really well. I'm looking forward to the recording tomorrow night. The only downside is the driving, which I hate. Williamstown, MA is three hours away by car, and I had to go there and back today, and will have to do it again tomorrow.

Wednesday is our last rehearsal for our staged reading of Mrs. Hawking with Bare Bones. Then on Thursday the 11th we have our real performance, which begins at 8PM at 6 William Street, Unity Church in Somerville, MA. I really hope you can make it, because this is a cool piece that I'm very proud of, and I'm really honored to have this cast and crew representing it. There will be a talkback afterward, for discussion and feedback! Way cool!

Then this weekend is Festival of the Larps, one of my favorite weekends of the year. For the first time ever, I am not playing anything, but I am running lots. Friday night I will be there for The Prince Comes of Age, a wonderful game I loved when I was in the first run. Saturday morning is Agent Bobo of the Resistance, our award-winning Iron GM game, probably unlike anything you've ever played before. Saturday afternoon I'll be assisting natbudin to run A Garden of Forking Paths, another game I had a fantastic time in. And finally, on Sunday I'll be running Break a Leg, my funny short game about the dysfunctional theater troupe.

All good things. Here's hoping I don't collapse. 
breakinglight11: (Pleading Fool)
Thanks so much to everyone who offered supportive words the other day, I'm really grateful to everyone for reaching out. I'm still feeling discouraged about my thesis, but I'm taking a little mental break from it to see if I can buck myself up. Still, always plenty of writing-related chores.

Besides my thesis, which I will return to in some form shortly, I also have to outline my seminar. It's about taking the practical concerns of theatrical production in mind when you're writing a play, or, in other words, being aware that actors can't change clothes in zero seconds and if somebody carries a prop on, somebody's going to have to carry it off again if you don't want it to stay onstage. These things are less obvious than you might think if you're not thinking too hard about it while writing.

I need to finish the character sheets for the two new PCs in Break a Leg. Also I need to add in references to those characters in the other sheets. Then they need to get sent out. Castings and costuming hints have already gone out, so people have plenty of time to prepare, but sheets need to get done too.

I'm also going to be helping run The Prince Comes of Age at Festival, so I'm reading the sheets to familiarize myself with the game. I've gotten through a few, and they are fun to read, but I've got a lot left.

I've also scheduled the second run of The Bloom of May. I've got to cast it and get the sheets out for that too. Shouldn't be too hard with only five players and just using my best judgment rather than questionnaires. I also want to write out a complete GM's guide for this at some point, but of course there's no rush on that so it's not a big priority.
breakinglight11: (CT photoshoot 1)
break-a-leg

As I mentioned in my Intercon M con report, I'm considering adding new characters to Break a Leg. I felt a pretty big weight off my shoulders when I submitted my second packet of assignments for school on Tuesday, so I think two short little character sheets for a silly larp wouldn't be too big a burden to take on. The question is, who would they be?

Most of the characters in that game are drawn from the play they are based on, Merely Players. Cornelia the director became Cornelia/Cornelius Finch. Audrey the stage manager is Audrey/Aubrey McCaffey. Malcolm the leading man became Malcolm Standish. Dionyza the diva became Diana Caruso. Arcite became Nicholas/Nicolette Arcite. Orlando the lover became Oliver Hollyhock. There is no analogue to Sylvia the ingenue, because she served as straight man in that play and I was afraid that might not be a fun role in a silly larp. The three techie characters in the show, Valeria, Cressida, and Charmian, were not used for similar reasons, and were instead replaced by Winky, who is instead the techie stereotype of "inscrutable weirdo." ;-) The eight character is wholly original, the fast-talking producer Stella/Stellan Moreau.

So that leaves the question of what the theoretical new characters could be. I suppose I could experiment with including a Sylvia character, try to figure out a way to make her funny to play in this context and just consider her inclusion a test to see if she works. If she doesn't, I could always cut her back out. Or I could brainstorm what positions in the theater I haven't created a character to represent yet and see if I can write a character around the heretofore unused job. There are also a couple of NPCs in the game that could theoretically be turned into PCs. As it is, most of the those are designed to be time-released, or only present intermittently, and I'm not sure how they would work if they were present all the time. But maybe there's a way to rework them--

Oh. Just thought of how I could make one work. Ha. That could be funny. Ha.

Okay, there's something to this. I can think of at least one new character I can include. I'd like to have at least two, but I guess there's no rule.

Second round sign ups open tonight. It might depend on whether or not I get a waitlist. If I get one or two more people, I might say what the hell and just up the player count to let them in.
breakinglight11: (Easy Fool)
interconm

Friday night was The Serpent's Spiral. It had a very engaging description and a neat historical setting, the nineteen teens in an Ireland torn apart by war. I noted with amusement when I arrived that most other ladies were as unsure of the proper costuming for the period as I was, and most either decided to go with something more late Victorian, which was a bit too early, like I did, or more markedly 1920s, which was a bit too late. I did get a ton of compliments on my hat, which was my black ostrich feather derby bonnet with my handmade fascinator stuck around the brim. I was having a good time in the first two hours of the game, but my character ran out of plot hard about then. Also two of her biggest emotional hooks are NPCs that no one else seems to know about. The game as a whole has a slight problem in that a strange uberplot begins to take over after that point, and if you have no connection to it, you get a bit shut out. I had a little bit of information in regard to it, but once I threw it out there, most characters had no further use for me. Also, personal plots become harder to pursue when people are busy trying to save the world. But I think the game has good bones, just needs a little restructuring to be sufficiently inclusive.

Saturday morning was A Garden of Forking Paths by Alleged Entertainment, my favorite game of the con. This has the interesting structure of presenting a series of binary choice points that play out in very short scenes and lead to branching timelines of action. There are three groups of the same four characters that create three versions of these people's lives, and by switching the various fillers of each role around in the three groups, you get three different timelines for comparison at the end. The emotional journey was so well-written that it was very compelling, and the choice points were sufficiently binary and the scenes short enough that they felt like they reflected player agency rather than cut it off (which I usually feel like it does.) My favorite part was playing characters who aged over the series of scenes and even died to be replaced by her own granddaughter, so I got to be a mature mother, an old woman, a kid, a teenager, and a young woman all in the course of the game. I was pretty proud of my acting there, as I think I did a good job differentiating each life stage in a believable manner. Alleged Entertainment scores again; I highly recommend this game.

Saturday night was Desperadoes Under the Eaves, based on the songs of Warren Zevon. I was more plot-light than I tend to prefer, but the regular old roleplaying opportunities in this game made up for that. I had lots of fun conversations with lots of people, through most of which my character was high off her ass. I confess my boring goody-goody lifestyle makes it so I have only the vaguest idea how high people act, and I may have been no more than a hilarious caricature, but it was silly fun and I think I got the point across.

Saturday morning had two games for me. The first of which was our Iron GM game, which I can now reveal to be titled Agent Bobo of the Resistance! It's a two-hour game about ten-year-old Billy Oberlin who's having trouble adjusting to all the changes in his life, new stepfamily, new school, new everything. He's become a bit withdrawn, so he acts out his issues with his toys. The players in the game play those toys who, after experiencing how angry and difficult Billy's fantasy games have become, must put their heads together to tell a new story in Billy's playtime to help him deal with his problems in a more constructive way. It's a very odd game, but we got really lucky with our players, who bought into the concept and ran with it really well. We even won third place in the competition! I was happy and proud of us. We'll be running this again at Festival if you'd be interested in stepping into Billy's troubled little world.

In the second Sunday slot, I ran my new silly two-hour game, Break a Leg. It was a very successful run, and it actually went a lot more like I'd originally expected the game to work than the first run did. They did lots of fun silly things, but they pursued the "put together a show" plot as much as I had planned for them to. Whatever, the game works either way! Everyone was extremely funny, and the game is flexible enough to accommodate whatever kind of humorous play style you prefer. Highlights include hanging a dusty old skeleton from the fly system to use as a marionette, and the finale of the show being the entire theater burning to the ground. It is running at Festival as well, and is already full. I'd be willing to throw a second run in there somewhere if it's needed, and I'm even considering adding some more characters if I can figure out who they should be.

And those were my games! Thanks to everyone for playing and running! It's the community that makes everything strong.
breakinglight11: (Unsteady Fool)
festivalschedule

We now have a schedule of games for Festival of the Larps 2013, Brandeis's very own home larp con! Go to the website, take a look at the schedule to see what you'd like to play, and registered for the con if you haven't already. Then you'll be ready to sign up for your first game at 7pm on Monday when sign ups open.

I myself am running two games-- Break a Leg, a two-hour humorous game about a dysfunctional theater troupe loosely based on my one-act play Merely Players, and the Iron GM game we just wrote for this year's contest. I can't tell you too much about that one yet, but I can tell you it's highly experimental, with a standard-larp first half and a Jeepform-style second half. Break a Leg is light silly fun, and if you're willing to take a risk on such a weird game as our Iron GM offering, we're happy to have you.

Yaaaaaay Festival! Come and roleplay with us!
breakinglight11: (Cool Fool)
triskaidekafestival

Reposting this from our lovely Festival con chair [livejournal.com profile] lightgamer:

"Hey everyone! I know it's still months away (and on the other side of Intercon, to boot) but as your friendly Con Chair I would like to get a final Festival of the LARPs schedule up in the somewhat-near future. We've had a bunch of great games bid that I'm really looking forward to, but it's not yet a full schedule. So, if you love Brandeis' annual free LARP convention, consider bidding a game. There are lots of great games by local authors that we'd be thrilled to have, and if we don't have a full schedule, the con just doesn't happen. There are games available to be run by people who don't want to write their own, too - easy, fun games that make a great introduction to GMing or easier con prep for experienced GM's.

Bidding a game is SUPER EASY, you guys. Just go to the Festival website and click the link to fill out the bid form. It will probably take you five minutes or less."

I am running Break a Leg, and could possibly be conned into running something else. Especially if you've got something you'd like help running, talk to me and I might be willing to GM with you.
breakinglight11: (Cavalier Fool)
triskaidekafestival

So it's high time we all got bidding for Festival of the Larps 2013, Triskaidekafestival! The eight annual Brandeis larp con is set for April 12th through 14th and I will be serving as GM Liaison. As such, I would like lots and lots of GMs to liaise!

At the moment there are only a few bids in, so your game would be greatly appreciated. Don't worry if you're a new writer or GM, Festival is the place to try out your brain child. The more new and varied games we get, the better the con will be, so please step up and run something if you're at all able. Click here for the bid form to submit!

I myself will be running Break a Leg for the third time. Possibly even twice, if it's helpful, and if people are really nice to me. Still, it's a pretty small game, which doesn't give add many player slots to Festival. So I may need to run something else as well. Frankly I'm not sure I want to bring out any of my other games right now, but I think I could be convinced to run a game of someone else's. I'll have to do some thinking, and if anyone has any ideas, let me know.

And bid! Bid, bid, bid your games!
breakinglight11: (Easy Fool)
interconm

Intercon M is finally at open signups. I am currently in every game I wanted to be in-- The Serpent's Spiral on Friday, A Garden of Forking Paths on Saturday morning, and Desperadoes Under the Eaves on Saturday night. I was originally waitlisted for Spiral, but the GM added three new roles and I got in. I wasn't too worried, though, a few years ago I was waitlisted for everything and still got into every game I wanted.

Also Break a Leg is full, with three people on the waitlist. I sent out the casting questionnaires today. I plan on editing the game a bit before the run, but I'm taking a nice rest before I bother. At the moment the biggest thing it needs is the theatrical sides. I want to write things specifically for the game, and I ran out of time last time.

I am delighted at how much this Intercon has grown. According to the website, 387 people are signed up to attend, as compared to the 327 as listed for last year's Intercon L. I do wonder how the Radisson is going to accomodate everyone, but mostly I'm just happy that the con is so popular, and that so many people are getting into a hobby that means so much to me.

I also just got mine and Jared's hotel room. Wanted to get that out of the way early, especially given how many people will likely be rushing for them. If anyone would like to room with us, we're looking for two others to split the cost of the suite. Drop me a line if you'd be interested!
breakinglight11: (Easy Fool)
interconm

Tonight is the first round of Intercon sign ups! I think I'll do my traditional rundown of my sign up plan.
 
Friday night I believe my top choice is The Serpent's Spiral. I've heard good reviews and I finally read the blurb, and it sounds interesting. And I hate not having a Friday night game.

I have wanted to play A Garden of Forking Paths for ages now, and now there is nothing to conflict with it. So that will be my pick for Saturday morning, and it may in fact be what I sign up for first tonight.

I hate not having at least one free period, so I think I will be sitting Saturday afternoon out. By which I probably mean I will be napping.

Saturday night I think my choice is Desperadoes Under the Eaves. Jared rated this one extremely highly, and everything I've heard sounds great. I've wanted to play this one for years.

And Sunday morning I am running Break a Leg, my short funny theater troupe game. I hope with eight players the slots fill quickly.

And that's my plan! What's yours going to be?
breakinglight11: (Cool Fool)
I did not attend SLAW last year due to being busy, tired, and not terribly impressed with the schedule of games. But this year Sarah Judd put together an excellent lineup for the con, and I was incredibly glad I came. Exhaustion and everything!

Friday night was A Crown of Hearts, by [livejournal.com profile] wired_lizard. She is a phenomenal larp writer, and when I heard surdayhe had written a fairytale game, I couldn't wait to play. It did not disappoint. She reinterpreted classic stories in a fascinating way, and really utilized fairytale tropes in such a way as to feel familiar and fresh at the same time. One feature of the game I particularly liked was the quest mechanic, which enabled certain groups of characters to go on quests that would encounter interesting things that fed new plot into the game. A really cool idea. I liked my character, and since I looked like a peasant girl, I finally got to wear that crinkly tan shift, that was Steph's prisoner dress when she played the duchess in Margaret, that I knew would come in handy someday. The only problem was that somehow I ran through all my plot extremely fast, about an hour in advance of the end of the game, and I was too tired from everything I've been doing lately to dig up something new to do. But I thought it was an excellent game, I highly recommend it.

Saturday morning I levered myself out of bed to play The Dance and the Dawn. While I wouldn't say I exactly had a bad time in this game, I think if I understood what it would be like better going in I wouldn't have signed up. It is extremely low plot, intended to be totally about character interaction, but in my opinion the characters were a little too thin to support that for four hours. I also didn't particularly like the rigid "you must dance twenty-one dances" structure, which got repetitive after a while. Moreover, the game has some assumptions, such as how no matter what your trouble a relationship is the answer to your self-fulfillment problems, that I found rather problematic. I mostly made it work, and I actually did like having a character who I could talk about religious concepts as without coming off as a total nut, but I wasn't impressed with the game. At least I got to wear one of my prettier thrift store formal gowns.

Saturday afternoon was Break a Leg. As I said, it was an insane and hilarious maiden run. Needs a little smoothing out, but I was very happy.

Sunday was the new game from [livejournal.com profile] captainecchi, Cracks in the Orb. The setting didn't super-appeal to me, so I was a little concerned if I would be able to get into the game, but I really had fun. Lise is a beautiful writer, and it was packed with interesting plot, as I prefer my larps to be. I LIED LIKE I BREATHED in that game, which is one of my favorite things to do in larps, and I came up with some pretty clever ruses if I do say so myself. Also, through deduction I figured out who two of the three secret identities were, which made me very proud of myself. There's probably a bit too much to read for a four hour game, but it's a very rich piece with plenty to do and lots to explore. I imagine the second revision will be even better. I highly recommend this game the next time it runs. Congrats to Lise for this!

So I had a very nice SLAW. This is the first larping I've had the chance to do since Festival in April, so it was nice to be back in the saddle again. Thanks to everyone who made the event so much fun!
breakinglight11: (Puck 4)
break-a-leg

Yesterday marked the first run of Break a Leg, and I am pleased to report that it was successful. This game is designed to just let the players go crazy, doing funny, silly, over-the-top things, but it spun out even further than I even expected. I had thought the bulk of the game would be putting on silly versions of scenes, with the game environment providing extra things to interact with. In this run, however, most of the action sprang out of having fun with the environment and the stuff in it, leading to absolute insanity. I had a great cast, they were creative and hilarious, really committing to the stuff and leaving me on the floor laughing multiple times.

It will need a few tweaks. One thing I ran out of time to do was write scene bits specifically tailored to the flavor of the game, so I ended up using humorous pieces I already had. I only got one done, and I would like to write more. I also should probably codify certain things in the space a little more closely. But I have proof of concept, and I was glad I could show everyone a crazy good time. And now I have a low-key game that I can bid a hundred times because it only has eight players and it should be fun and easy.
breakinglight11: (Crawling Dromio)
burntme

You know, I kept telling myself once November hit, things were going to ease up for me. But I realize it's not really like that at all. I have to finish writing Break a Leg for SLAW this coming weekend, and then get prepared to shoot the images for my graphic novel Lame Swans. I meant to get all the sheets for Break a Leg completed by last night, but as SO OFTEN HAPPENS, as soon as I RESOLVED TO SPEND ALL WEEKEND WORKING, I came down with a killer head-splitting migraine. Probably due to my stress over getting things done, I get a migraine, which prevents me from getting things done, which increases my stress over getting things done. And so I become more prone to migraines.

I have only three more sheets to go, and they're all pretty short for a short game, so I know I will be able to finish by tonight and send them out. They'll be quick reads, and they got costuming hints weeks ago so they should have been able to prepare. It'll be okay.

I'll just have to power through, as I am ready to switch gears. I don't have time not to. Shooting for Lame Swan begins this Wednesday night, and I still have a lot of prep to do. I have to make my shot list based on the models I will have present, which will take time, and gather the last few costume pieces I need. Hopefully without spending any more money. I have poured too much into this already, so I'm going to scrounge for what I can borrow and fake. Fortunately my models and assistants are being incredibly accomodating, so thank God for them. Every little bit helps.

My stress level is high. I am accomplishing a lot of cool things, things I'm proud of, but there's been no respite, no release of all the tension. I have to keep going, but I've also got to find some way to chill out. I don't know how much longer my system can take all this cortisol before I crack.
breakinglight11: (Bowing Fool)
574

Normally I go to bed at a pretty early hour, but last night I stayed up until two making the last push to finish the script for my graphic novel. I had only one scene left to go, and I could have finished it this morning and turned it in right after, but I was really feeling it and I wanted to ride that wave of focus and creativity. I sent it in to my adviser just now, and I'm actually pretty happy with it. Kind of mind-blowing that I could feel so good about it while simultaneously feeling so burnt out. I have been writing pretty much non-stop since the beginning of this month, first finishing with the second half of Mrs. Hawking, then putting together my eleven-page craft essay on theatrical pacing, and now completing the script for my comic book. But that means I've knocked off three out of my four consecutive major projects.

What I'd like to do is jump right into planning and preparation for the photography. I've already scheduled several photoshoots with my models, but I want to go in with a very firm, organized schedule of what shots are needed, with what characters, in which costumes, in what locations. My plan is to make shot lists grouped by those parameters, so that every combination of X characters in X costumes in X place can be executed all at one time in a systematic fashion. I intend to have this finished before the first shoot scheduled for a week from yesterday.

What I NEED to do instead is finish up things for Break a Leg, the larp I'm running at SLAW. I've been putting it off in favor of the more pressing homework deadlines, but now that those are out of the way, it has to get done. I want to have the character sheets out by now later than this coming Sunday. It's a short, funny, silly game that doesn't require a lot of planning, and the character sheets certainly won't be long, so I think that allows the players plenty of time to peruse them. I'm hitting the point where I really would like to take a break from writing, but this is the last thing I need to immediately complete. Then I can rest for a bit. Of course, the final revision of Mrs. Hawking is due two weeks from now, but I feel confident enough in my direction for that piece that I don't think revising it will be too grueling.

Mostly through this tunnel now. Wish me luck.  
breakinglight11: (Mad Fool)
I just realized this weekend that I have THREE MAJOR PROJECTS due this month.

I have to write the second half of my full-length play Mrs. Hawking. I have started but I have a ton left to do.

I have to finish the script for my graphic novel Lame Swans. I have a decent chunk, but I'm nowhere near done.

And I have to finish my larp for SLAW Break a Leg. I am just nowhere near done.

Trying not to freak out and melt down. But if I'm overly scheduled and unreachable and TOTALLY STRESSED OUT this month, you'll know why.

Jesus help me.

Profile

breakinglight11: (Default)
breakinglight11

May 2025

S M T W T F S
    123
45678910
11121314151617
18192021222324
25262728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 25th, 2025 06:55 pm
Powered by Dreamwidth Studios