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October Review Challenge, #16 - "What genre do you prefer to write in?"

For me, this is definitely historical adventure. I really, really enjoy period pieces, particularly if there’s some sort of action, mystery, or caper involved for there to add intrigue and excitement. In episode 2 of Dream Machine, Requiem for a Dreamer, Ryan asks Leah why she likes writing historical fiction so much, and she gives a stripped down version of my reasoning:

“Everything’s just more interesting, okay? They way people talk, dress, live. Imagining what it would be like to live through important moments in history, but better. No, like, rationing food or fending off the plague. And when things get tough, it feels like an adventure, not... boring regular real life.”

That’s the rough gist of it. I love the trappings, like the dialect and the details of every day life. But I also love the sense of living through history, albeit from (at least in some ways) a more comfortable vantage point in the present. I’ll take my indoor plumbing and effective vaccines, thank you very much.

Adonis is set in an alternate-history Ancient Rome, which I also love, though this is my one project from then. I also like WWI, which my early play Mrs. Loring and parts of the related Tailor at Loring’s End involve. The various Jeeves and Wooster thoughts I’ve had have been just after, and I personally like to insert more references to it than the originals tend to. Brockhurst, my Downton Abbey-inspired larp, is smack dab during the war itself, and a small-group tabletop The Bloom of May references things that happened during it.

But the Victorian age, basically the long 19th Century, is my most frequent setting. The 1880s are the time of the Mrs. Hawking plays and all related pieces, like my roleplaying game Silver Lines. Mrs. Hudson Investigates, my Holmes-related radio play done for PMRP, is around the same time. Another radio play, an adaptation of Poe’s The Murders in the Rue Morgue done with Jeremy Holstein, is in the 1840’s, still technically within Queen Victoria’s reign. I love it aesthetically, I love the manners and the language, and I’m just a bit of an Anglophile in general. But even more than that, the imperial British way of life is rife with drama and makes for strong conflicts to critique and make points about. I am fascinated by the time, but in order to stay honest, I try to incorporate and acknowledge and even deconstruct the evils of it.

I need to write more modern day things, for the sake of producibility concerns. Period pieces are unfortunately expensive. But this is what I'd do all the time if left to my own devices.


Photo by John Benfield
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The schedule for this year's SLAW, the mini larp con at Worcester Polytechnic Institute, is up! It goes from Friady, November 21st to Sunday, November 23rd, and I will be running my larpy tabletop one-shot, The Bloom of May, on two occasions that weekend! There are only FIVE slots per run, and it will be going on 7PM on Friday and again at 2PM on Saturday.

Click here to view the schedule of games!

The blurb for my game:

"The year is 1934, and as Fairfield, CT comes out of the Great Depression the divide between the worlds of the rich and the poor has never been greater. Still, there is more going on in this quiet red brick town than meets the eye, and everyone, from the grandest society families to the humblest of their servants, has their secrets. In this roleplaying-heavy story-oriented one-shot, play as characters from all walks of life as these worlds collide as the desire to solve a decades-old mystery entangles them all.

"The Bloom of May" is a four-hour story-oriented blend of larp and tabletop game with pre-generated characters. The genre is dramatic mystery and it takes place in the real world. It is entirely mechanics-free, heavy on plot, and intended to be focused on interpersonal roleplaying and a collaborative telling and unraveling of the plot. Contested actions are decided by GM fiat. Characters come in the form of larp-style prose character sheets."

For fans of my work, or those interested in becoming fans, this story takes place shortly after the events of my screenplay The Tailor at Loring's End and includes some of the same characters.

I hope you'll come out to SLAW, and consider signing up!
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Yesterday I put on the fourth run of my narrative tabletop game, The Bloom of May, for a wonderful group made up of [livejournal.com profile] inwaterwrit, [livejournal.com profile] john_in_boston, [livejournal.com profile] pezzonovante, and [livejournal.com profile] phoenix_rinna. It went very well, they were a great player group who represented their characters beautifully and did a great job of carrying the story along. This was also the first time I ever ran with four players; I decided to make Sprig Jameson an NPC, and that actually turned out just fine, though I definitely prefer her as a PC. The game is a bit too GM-intensive to fully embody a major character in addition to running, but it works fine as long as she's present when the other players want to talk to her, and injects her information at the appropriate points of the game. That's how I'll handle it in all future instances of only four players.

It is interesting to note, however, that she's the only PC who must be female. That may surprise you if you know the character, as she is really not a strongly gendered personality in any way, and she was written originally for [livejournal.com profile] niobien, who I think would have been equally fine playing a male character. But due to a very small but extremely important technical detail in the plot I can't think of any good way for her to be male. Of the other characters-- Alice the heiress, Lucy the actress, Matthew the carpenter, and John the cop --their flexibility is varied.

Alice and Lucy turned out to be totally flexible, turning into Alexander and Luke, as long as I flipped the genders of some of the other NPCs. The story is intended to be set in the real world with as much historicity as still allows for dramatic action, so if something like homosexuality features it can't be incidental, it would have to be a plot point, and this story isn't really designed to accommodate that. Also I may want to include a storyline involving that in the future, so I don't just want it tossed off.

As for Matthew and John, they've never been played so far as anything but male. John as a police officer might be difficult to gender flip for the 1930s setting, I'm not sure a woman cop would really be possible. But maybe Matthew could be a female carpenter if she was seen as something eccentric. That might be able to work. Especially since, now that I think about it, Matthew's already something of an outsider to the community due to the fact that he's one of the few Jews in Fairfield.

Speaking of gender flipping, the genders of the relevant NPCs not only based on how many are flipped, but in what combination they are flipped. I discovered that if I'm playing with an Alexander and a Lucy, I have to add an extra NPC that I didn't originally plan for. I discovered this when [livejournal.com profile] bleemoo played Alexander, and I had to do it on the fly because I hadn't anticipated it before the run. If I have an Alice and a Luke, I have to flip an NPC and add a DIFFERENT extra one. If I have Alexander AND Luke, though, at least all I have to do is flip. That seems strange, but it becomes clear why once you see how the plot of the game works.

What I should probably do from here on out is say that, okay, BOTH the original NPC in this instance as well as the new one I've had to add exist in game, all the time. But, depending on the gender balance, one will perform the function of the original as written, and the other will either perform the half of the function they can't, or else just be a background character if they are not needed. Confusing, I know, but it's the only way to make the game work!

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As you may know, this coming weekend is Gaming Weekend at WPI, where the SFS hosts three days of gaming of various types on campus. I've been in the mood to run my original one shot tabletop game, The Bloom of May, so when I heard Gaming Weekend was coming up, [livejournal.com profile] bronzite kindly assisted me in getting it added to the schedule. Here is the blurb I sent in:

"The year is 1937, and as Fairfield, CT comes out of the Great Depression the divide between the worlds of the rich and the poor has never been greater. Still, there is more going on in this quiet red brick town than meets the eye, and everyone, from the grandest society families to the humblest of their servants, has their secrets. In this roleplaying-heavy story-oriented one-shot, play as characters from all walks of life as these worlds collide as the desire to solve a decades-old mystery entangles them all.

"The Bloom of May" is a five-hour story-oriented tabletop game with pre-generated characters. The genre is dramatic mystery and it takes place in the real world. It is entirely mechanics-free, heavy on plot, and intended to be focused on interpersonal roleplaying and a collaborative telling and unraveling of the plot. Contested actions are decided by GM fiat. Characters come in the form of larp-style prose character sheets. This is a game for five players-- two male, two female, one neutral."

I think a mechanics-free, roleplay-heavy game is not the usual sort of thing that runs at Gaming Weekend, but I think by being very clear about the style I will attract players who are interested in that. I don't yet know what time, but it will most likely run this Saturday in the student center at WPI. If you're interested in playing, just send me an email letting me know. Also, the gender balance is a little flexible, so be sure to mention whether you want to play a particular gender or if you're willing to be cross-cast. Once I exceed five interested players, I will add any subsequent people to the waitlist.

Hope to see you there!
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Ahhh, so behind. Last year I didn't get behind this early. But I'm going to do it one way or the other!

This is drawn from my tabletop game, The Bloom of May, set in the same universe as The Tailor of Riddling Way and taking place after the events of that story. There is no obvious connection between the two to be noticed in this scene, although the show they are talking about is being put up in the Rowan Loring Memorial Theater, built by Reginald Loring in honor of his son's sacrifice in World War I.

31p31d15

Day #15 - "Glamorous Life of an Actress" )
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You may remember my decision to scrap my original plan for my thesis play halfway through and start an entirely new on instead. When I decided that, I wrote the first scene for my teacher to see if she thought it was a good idea. I only wrote the one scene in case she didn't like it, I didn't want to go too far with an idea I couldn't make work. But once I got the go ahead, that meant I had to write most of a complete draft in the time I was originally supposed to writing the final quarter of one. I have been feverishly working the last couple of weeks to make up for that last time, and I am relieved to say I finished the draft last night in time for when I was supposed to submit.

You know, I will never worry about whether writing game material is a waste of time. Because my games have informed my playwriting to such a huge extent. When my first thesis play idea wasn't working, the only idea I could come up with was... wait for it... a plot for a game I'd just written. A story in the backstory of that game became the basis for my piece. I am SO GLAD I wrote it, because it saved me from crashing and burning. And what do you know, I kind of like the story.

Funnily enough, this makes a good point about you never know what you can do with an idea. The protagonist of my play is Mrs. Elizabeth Loring, the wife of society gentleman and WWI hero Rowan Loring, and the mother of Alice, one of the two protagonists in Tailor of Riddling Way. Elizabeth only exists because to have a child you have to have a mother, so I slapped a name on Rowan's wife. The character had like one line, and then I said she died young because there was no room for her to factor into the story.

Then I needed to write a one-shot tabletop game. I wanted to set it in the same timeline as The Tailor of Riddling Way. And what jumped out at me was a possible story for Elizabeth, for what happened to her when she stepped out of the trajectory of the story featured in Tailor. For the game, this was backstory, the mysterious events of the past that needed to be discovered in order to understand what was going on in the present. But it turned out to be suited to being depicted dramatically. It's also not an unmanageable cast, full of women, and has a pretty produceable set of properties. Not a bad addition to my repertoire!

It doesn't have a last scene, technically. I wasn't sure how to close it. But hopefully my teacher will have a suggestion. And I don't know what to call it. I suck at titles. I've tentatively reused "The Bloom of May," but that's not totally accurate for just this part of the story. I also thought about "Mrs. Loring," as that is a very significant concept, but do I really want my two first full length pieces to have titles as similar as "Mrs. Hawking" and "Mrs. Loring"? 
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Thanks so much to everyone who offered supportive words the other day, I'm really grateful to everyone for reaching out. I'm still feeling discouraged about my thesis, but I'm taking a little mental break from it to see if I can buck myself up. Still, always plenty of writing-related chores.

Besides my thesis, which I will return to in some form shortly, I also have to outline my seminar. It's about taking the practical concerns of theatrical production in mind when you're writing a play, or, in other words, being aware that actors can't change clothes in zero seconds and if somebody carries a prop on, somebody's going to have to carry it off again if you don't want it to stay onstage. These things are less obvious than you might think if you're not thinking too hard about it while writing.

I need to finish the character sheets for the two new PCs in Break a Leg. Also I need to add in references to those characters in the other sheets. Then they need to get sent out. Castings and costuming hints have already gone out, so people have plenty of time to prepare, but sheets need to get done too.

I'm also going to be helping run The Prince Comes of Age at Festival, so I'm reading the sheets to familiarize myself with the game. I've gotten through a few, and they are fun to read, but I've got a lot left.

I've also scheduled the second run of The Bloom of May. I've got to cast it and get the sheets out for that too. Shouldn't be too hard with only five players and just using my best judgment rather than questionnaires. I also want to write out a complete GM's guide for this at some point, but of course there's no rush on that so it's not a big priority.
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So last night's run of the Fairfield tabletop game for the kiddies was a success. They all played very well, they seemed to get into their characters and came up with lots of interesting stuff to do to tell the story. I was proud of them and enjoyed running for them. I was also pretty happy with the story I came up with. It seemed sufficiently rich and complex, with a mystery that was neither too hard to too easy to solve. I am so happy with it, in fact, I'd like to schedule another run for anyone who would like to play.

In case you're interested, I need five people willing to play two women and two men plus one neutral character for a roleplay-heavy five-hour tabletop game with no system and no rules, just collaborative storytelling and GM fiat. It's set in the completely realistic setting of a small town in Connecticut in the 1930s, and it has ties to the story of The Tailor of Riddling Way. I think I will call the module "The Bloom of May." I will try to organize a run shortly!
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This morning I cleaned the house from top to bottom, flitting between the work and scribbling thoughts in my notebook for the one-shot tabletop game I'm running this weekend. I'm always surprised at how much this sort of life suits me. If only I didn't have to worry about that whole distasteful money issue. Anyone in the market for a housewife? I'm very on top of the chores, I'm an excellent cook, I can keep to a budget, and I won't let my figure go. Just keep me in ballet classes and larp costuming and you'll never go off to work without a thoughtfully packed lunch ever again.

The game I'm running is for Carolyn, Ryan, Sam, Aaron, and Gigi, most of whom are new to gaming and would like to get a taste of what theatrical roleplaying is like before they play in a real larp. The game is set in Fairfield, in the universe of the Tailor of Riddling Way, and explore many of the same important themes-- family history, class differences, terrible secrets. I'm writing pregen characters and setting it right after the conclusion of the Tailor story. I am evening including some of the original characters. So far I'm feeling pretty good about what I have, and I think it's going to turn out to be a good game. It's meant to be roleplay-heavy and completely mechanics free as an exercise in acting and storytelling. If it goes well, I'd be happy to run it again for anyone who cares to play.

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