breakinglight11: (CT photoshoot 1)
At 7PM the second round of Intercon signups go live!

I'm going to shoot for the Saturday afternoon run of The Return to Gray, a post-WWII small-player-count historical larp written by twilighttremolo. It sounds very interesting and intense, and I know of at least one person I'd like to play with already signed up for it. It's only got a handful of slots, however, so I'd better be quick on the uptake.

Brockhurst, my Edwardian/WWI-era Downton Abbey-inspired game running Friday night, currently has four players out of a total of nineteen. I'm hoping it will fill this round, but we'll see. I'm confident I won't have any trouble ultimately having enough players, but it's validating to see people eager to play. Hell, Resonance, which I'm not running but for which I was a writer, is also running Friday night, is on its eighth run and still managed to max out in the first round. :-) Her Eternal Majesty's Privy Council on Sunday morning only has one player so far, but silly Sunday games always are people's last concern.

Intercon also needs more games, as the con is growing in attendance and it's harder to have enough player slots. So if you could bid your game for Intercon it would be greatly appreciated! Running a game is a great way to enjoy yourself in a timeslot where no other game appealed to you, and it gets you a comped membership to the con!

Otherwise, be sure to sign up tonight! Make certain you set your alarms!
breakinglight11: (CT photoshoot 1)

This was Resonance’s seventh run, and still managed to the first game to fill at the con. It’s gotten very good word of mouth, but I don’t want to allow it to coast, so I was nervous anyway. We ended up with a lot of last-minute drops— a circumstance that plagued Festival this year —so [livejournal.com profile] bronzite and Hyde kindly agreed to fill in. I’m also very grateful to [livejournal.com profile] lightgamer and Bernie for helping GM, as while it’s not a hard game to run, it really needs several sets of hands just to move all the paperwork involved in the scenes.

We ran it slightly differently than usual. We kept it moving fairly quick, transitioning in and out of the scenes basically as soon as the conversation started to lull. It was slotted for the six hours it is usually given, but we really only needed four or so. For me this felt better, as it seemed to keep the game from ever dragging. We also gave different instructions for the third act. It’s usually run with a fairly heavy plot hammer, and I wanted to try and run it without it. So instead we said “You have this limited time until (X game-ending thing) happens. What do you do with it?” It actually had fairly decent results, perhaps not exactly what our design intention is, but the players seem satisfied.

Also one player commented on a design aspect of the plot and she put into words something that had been nagging at me. I’m not sure it is something that really has practical bearing on the game, but I may bring it up to my co-writers when I have recovered my brain.

It's a damn good game, though. We saw some great roleplaying moments, particularly from Dave K, and it definitely justified while it still fills so fast.

breakinglight11: (Default)

Not doing so well right now due to family worries. But April is looking to be a very busy month for me, creative project-wise, so I need to stay productive and not get dragged down too much.

Brockhurst has filled at Festival, and I have a very lovely cast. I have sent out the casting questionnaire, and I will poke about it soon, as I would like to cast at the end of the month of March. It is a period game, set on an upper class English estate in 1915, so I want to give people time to costume. I also have to finish writing the game. I've only finished a couple of sheets, but I have made a decent dent into most of them, and I am pleased with how it's coming along. Still, there's a lot of work to do, and so I must not slack.

Resonance and Break a Leg have also filled. Resonance requires no casting beforehand, though, and Break a Leg is not a costume-heavy game, so I'm less worried about getting that cast as quickly.

I also want to see if I can finish the first draft of the script of the new 1920s-era musical I'm writing with a collaborator. Troy thinks he can finish the score by the end of April, so I'd like to have the script ready by then as well. Currently it's a little over half finished, and I owe two more scenes by the end of this week, so I don't think that's too much to expect. Still, with Brockhurst having to get done at the same time, that's a lot to worry about at once. I will have to be very diligent.

There's also one more thing I'm turning over in my mind, but it's big enough that I'm going to give it its own post.

breakinglight11: (Default)

This week is signups for Festival of the Larps!

Tomorrow, on Tuesday, March 18th you can sign up for one game at 7pm.

On Wednesday, March 19th you can sign up for up to two games total at 7pm.

On Thursday, March 20th you can sign up for all the games you like, though still only one per time slot!

I would also like to remind you that my brand-new Downton Abbey-inspired, English-estate-during-WWI game Brockhurst is debuting on Saturday afternoon of Festival, and I would be delighted to have you all sign up.

I will also be running Resonance Saturday night and Break a Leg Sunday morning. The first is an intense, on-rails, scene-based science fiction game where the choices you make in game determine the character you are playing. The second is a light silly two-hour game about a dysfunctional theater troupe trying to scrape together a show.

I myself intend to sign up for Midsummer Madness on Saturday morning, and that will likely be the only thing I play. Maybe you'll be lovely enough to join me!

Don't forget, you have to sign up for the con before you can sign up for games when they open tomorrow night! So excited to see how these things turn out!

breakinglight11: (Default)

The Fiestaval schedule is available for viewing! [livejournal.com profile] inwaterwrit did a lovely job of arranging it, and I am pleased to say there are LOTS of interesting games on it.

I would like to cordially invite all of you to play my new game, Brockhurst, a Downton Abbey-themed WWI-era larp that takes place at the Servants' Ball on Twelfth Night. It will be running Saturday afternoon, and it promises to be a high-plot, high-character adventure will opportunities for dramatic scenes and great costuming, so I hope you will join me.

I am also running Resonance, the experimental-form select-your-own-character game I wrote with Alleged Entertainment's [livejournal.com profile] natbudin, [livejournal.com profile] emp42ress, and [livejournal.com profile] simplewordsmith. I will be assisted by the lovely and talented [livejournal.com profile] lightgamer and Bernie. If you haven't yet played this game, it's a really unique, intense experience, and I think we did a beautiful job of crafting both the story and the emotional journey. That will be happening on Saturday night.

Then, Sunday morning, will be Break a Leg, my short silly game about a dysfunctional theater troupe based on my play Merely Players. It's great for something easy, silly, and hilarious, so if that strikes your fancy, I would love to have you in the game.

As for playing, well, I will be so overwhelmed from running that I think I will only play one other thing. I think that thing will be Midsummer Mischief, a funny comedy of manners set in the world of P.G. Wodehouse. That will be Saturday morning.

And that will be plenty of lovely con for me. What will YOU be signing up for?

breakinglight11: (Default)

Saturday night we ran Resonance, the second of three games that I wrote with Alleged Entertainment, which had the distinction of filling up in the first round of Intercon signups despite its status as a sixth-run game. We're very proud of this game, as it is both cleverly and uniquely designed as well as an intense emotional experience.

We ran it in the suites, which we were a bit concerned about at first. A small, tight space is good for the main part of the game, as we need to create a feeling of claustrophobia, but for the breakout scenes that happen periodically we had to send two-third of the game into the other room in order to have enough space for them. Fortunately that didn't prove too disruptive. These players shared information quickly and freely, leading to productive discussions that made a lot of progress to their understanding the plot. They seemed to enjoy the unusual structure of switching between their main character as well as the individual breakout scenes in which they played temporary characters, and everyone seemed content with the in-game casting mechanic. We always get a vast majority of people who want to be scientists, partially because I think nerds like being scientists, and partially because they think they'll be more involved that way. To that last I say we are better writers than to include characters who are not sufficiently involved, but whatever. It always works out somehow, and these players seemed to enjoy the game very much.

There was one low moment for me, though. For some reasons, two players independently assumed that I was only a GM for this run, rather than one of the writers on the team. That hurt my feelings, and I'm not sure what exactly gave them that impression. I didn't look like the others, who were all wearing either AE T-shirts or else shirts that bore a superficial resemblance thereto while I was in a dark red dress, so maybe that made me seem less serious. I also don't tend to talk as much during briefings and wrap. And while the game is in fact AE's brainchild, I did contribute as much as anyone to the actual writing. It bugged me to have people assume I couldn't possibly have been involved in the making.

Sunday morning was Break a Leg, and it was a zany silly time as always. This run was particularly high-energy, to the point of even wearing me out. I ended up playing quite a lot of an NPC who screams a lot, which gave me a headache, but it was in a good cause. It's designed to just go with whatever creative silly funny thing the players come up with, and we were not disappointed. It's amusing to me how often this game ends with the theater going up in flames. ;-) The larp's meant to facilitate player creativity, so I love when they surprise me with something hilarious.

Bernie and I ran an errand for concom buying storage boxes, then helped Brad pack up consuite a bit. We had to leave soon after for other commitments. But even though I was tired in the extreme, I had a wonderful weekend with everyone, and thanks to all the awesome players, GMs, and friends who made that happen.

breakinglight11: (CT photoshoot 1)

Intercon is now open for game signups, allowing all paid members to register for their first game. As all old hands know, when the gates are thrown open at 7PM there is a rush to get into everyone's first-choice game, and there's always a handful of things that fill up within seconds. You can be shut out easily if you're not fast enough. Sadly, due to horrible Thanksgiving travel traffic, I was in the car still on my way home at 7 last night, and so I was too late to get into my first pick, Cirque du Fey. I expected it to be one of the hot games, so bad luck for me. I ended up going with my second choice in that time slot, The Bloody Harvest of Pomona, and ancient Roman gave with cultist activity. I'm a bit disappointed, but I'll like that game too, so no big deal.

Also, I am pleased and proud to see that Resonance was among the games that filled immediately. It's not excessively small, and it's on something like its fifth run, but apparently it is still enough of a draw! That makes me feel good. It's also a bit of consolation for the fact that I'm going to be missing Blackfyre Rising, the Song of Ice and Fire game, again because it's running in the same timeslot.

I was pretty stuck, however, as to what to choose for Friday night. For some reason nothing was grabbing me. But I'm on bidcom, and there are still a handful of events coming it. It looks like a neat game from previous Intercons called A Turn on the Radiance Rose, a game set in the late twenties on a train. I like the period flavor and the history incorporated, so that will solve my Friday dilemma nicely. If I'm playing Bloody Harvest and Radiance Rose, plus running Resonance and Break a Leg, that will be a very nice Intercon for me.

breakinglight11: (Bowing Fool)
Back from Intercon L, and although I am utterly exhausted, it was a heck of a lot of fun getting that way. I didn't prepare for the unusual schedule as well as I should have-- I'd stayed late to see the Titus naked tech on Wednesday, and I'd had two days this week when I woke up in the middle of the night and couldn't get back to sleep, so I went in with less reserve than I usually did. But even if I couldn't stay up late, I was determined to enjoy this special once-a-year occasion as much as I possibly could. Ahead is my non-spoilery review!

Friday night was Feast of the Minotaur. )

Saturday afternoon was HMS Eden. )

Saturday night was Resonance. )

I left early on Sunday to catch the last show of Titus, which I'm glad I did, but still, I was sorry I couldn't spend more time socializing. Intercon is one of the most important moments of my year, and I love how it surrounds you with creative, interesting people. I was happy to hear that Jared and EB's game House of the Rising Sun ran great, as did The Prince Comes of Age by Kindness, Matt, and Bernie. Congratulations to everyone who brought their artistic labors, and thanks to everyone who helped make this con so wonderful.
breakinglight11: (Puck 2)
Tomorrow at 7PM second-round Intercon signups open. My first round I signed up for Feast of the Minotaur because it looked to be filling fast, and I'm really glad I got in. It sounds like a fantastic game and there's lots of cool people in it, so it should be a fun time. I've decided that if I get cast as a slave girl, which is a possibility, I will wear the crinkly tan prisoner dress Steph wore when the Duchess of Gloucester was arrested in Margaret. Maybe I'll cut it to knee-length, we'll see. At any rate, I am really excited for that game.

That means I am booked for Friday night with that and Saturday night with running Resonance. This is the only game I've ever run at Intercon that has always filled first round! Yay for us. But that means I still have three slots open. I think this may finally be the year that I don't overload myself with games, so I think I will only sign up for one more thing. My first choice for the morning on Saturday was A Garden of Forking Paths, which also already filled-- congratulations, AE! --so I think I will be sleeping in for the first time in years. I never play Sunday games, so that leaves Saturday afternoon. I think it will be An Evening Aboard the HMS Eden for me. Jared and I like to try to have one game a con together, and we both thought this one sounded fun. I have a weaknesses for Victorian literary pastiches, and I have only ever played one other, LXHS. I think that will make for just the right amount of occupied time, and maybe I won't be so utterly blown by the end of the weekend. 

Casting probably won't happen for a long time yet, but I would love it if this year I got to use some of the things I picked up just becuase "they're sure to make a good costume someday." My ballerina-like, peachy-pink pixie dress, for one. The real mink fur stole I found at Savers once. My cream and gold halter-style Cordelia dress. The old-fashioned ivory wedding dress I simply had to have when I found it in the course of shopping for Margaret. (Will have to post pictures of that one.) I even have a bustle I picked up for three dollars at the otherwise-disappointing Brandeis costume department sale. Probably out of luck for Feast of the Minotaur, which takes place in ancient Greece, but who knows, I could see any of these pieces being possibly useful for HMS Eden. I could get cast as Miss Havisham and get to swan around mournfully in the wedding gown, or something!

[livejournal.com profile] ninja_reportalso sent out a call for registration to Festival of the Larps recently. Early registration helps give an idea of attendance, which helps estimate per-timeslot player counts, so it would help her out if you can indicate that you're coming now. I must say, all this thinking of Intercon and Festival makes me itch to get back to larp writing. I have purposefully held off working on my newest idea Imperium, a vaguely I, Claudius-inspired larp set in Ancient Rome, because I wanted to focus on schoolwork and playwrighting. But now that I've finished my last assignment for the semester, and classes don't start up again until January... I find myself tempted to switch gears, at least temporarily while school is not in session. I'd love to have a new game to debut at Festival. I guess I just worry that I won't have enough time to write that and the stuff school will require of me between now and April. But the temptation, she is strong... I guess I'll have to think about it and come to a decision sooner rather than later, so I leave myself enough time to write and bid if I end up doing the crazy thing...
breakinglight11: (Ponderous Fool)
The schedule of games for Intercon L is now available for viewing. I'm on bid com, so I knew all of these things were going to run already, but now the schedule is available for everyone to see. As is my custom at this stage of con preparation, I will now go over my current thoughts for what my signup plan shall be.

Friday night I think my preference is for Feast of the Minotaur. It's written by Andandi Gandolfi, who has an excellent track record, and I like the Ancient Greek mythology setting based around the myth of Theseus. Also interesting to me is Colonel Sebastian T. Rawhide's Circus of the Spectacular, which is a classic I've heard very good things about. I've already played in House of the Rising Sun and I highly recommend it to those of you who are pondering your own options for Friday night. Venezia will probably have a test run at Brandeis before Intercon rolls around, and I will try it then. 

Saturday morning, I'd go for Garden of Forking Paths. This is the work of my sometime coauthors [livejournal.com profile] emp42ress, [livejournal.com profile] natbudin, and [livejournal.com profile] simplewordsmith taking the "your choices affect the nature of your game" concept touched on in Resonance to an even greater extreme, with simultaneous runs of the same scenario affecting where everyone else's scenario ends up. I'm not sure how it's going to work exactly, but I know this group does amazing, envelope-pushing work and I'm always game to play something they've written. Failing that, I still haven't gotten into a run of Concordance Station written by [livejournal.com profile] readerofposts, or if all else fails I could always sleep in.

Saturday afternoon the options are not leaping out at me. I would probably go for An Evening Aboard the HMS Eden. It sounds interesting, being a pastiche of Victorian literary characters aboard a cruise ship, and even so Jared thinks he's going to sign up for it, and it would be nice for us to have a game together. I confess I'm curious about Nat and Vik's Harmony Quest, despite the fact that I've technically been spoiled on it and when I first heard about it I was certain it wouldn't be my kind of game. Still, there's a morbid streak in me that wants to know just how uncomfortable I'd be. Also I've heard it's well done for the style of game it is, and as was said by at least five members of bid com, I trust Nat. Probably won't go for it, but the thought has crossed my mind. I also have some curiosity as to how The Linfarn Run is, being an intimate Brit game, though I'm not really interested in Firefly.

Saturday evening I will be running Resonance with the aforementioned writers from Alleged Entertainment. We're quite proud of this unusual sort of game, so if you haven't played yet it might be worth your while. Of the games going up concurrently with it, I'm quite sorry I won't be able to play in Port Hidalgo, a well-regarded pirate adventure, and I've heard good things about Roanoke, a game about the Sir Walter Raleigh's colony in Virginia. I tend to like period games.

Sunday morning the only thing that particularly interested me I've already played (GM Space) and so will be observing my usual Sunday-of-the-con tradition of collapsing in an exhausted heap. I do recommend GM Space as probably the funniest larp I've ever played, however, so keep it in mind if you've never been in it.

And that's my plan. Not sure what my first signup will be; logic dictates that Garden, as the game with the fewest number of slots, should be my first choice, so probably I'll go for that. Feast is the other possibility, because although it's large I'm very excited to play it. First round signups open November 2nd, so put it on your calendars, everyone.
breakinglight11: (Cool Fool)
We ran Resonance first in the day. It was a decent run, though I think we had the slight problem of characters not knowing entirely what to do with themselves. The scenes seemed to go well and to engage everyone, but returning to the present situation I'm not sure everyone saw a clear direction for themselves. Because of that I have somewhat mixed feelings about how well it went. I hope the players enjoyed themselves, or at least found it an interesting experience.

One player was running late, and that was the first time we got to test the modularity of the game. In theory the game was supposed to be able to handle less than a full complement of players, but we'd never actually had that happen before. My first instinct was to go through and cut out one character from each round of scenes, which when I looked through them I was fairly certain could be done smoothly. But Jared was smarter than me and said, why doesn't a GM just NPC the extra character? That worked just fine, especially since we had a large number of GMs anyway, and allowed us to run the casting mechanic for that player until he showed. It was a shame he missed that part of it, and didn't actually get to select his character for himself, but it kept the game on track. 

I also decided, after watching Bernie work to throw one together during runtime, to see if I could put together an automated casting document to speed up the process. Basically we needed something that can assemble letters that each represent a casting marker into a two separate three-letter codes, then spit out which characters correspond with those codes. It took a lot of screwing around and learning new things about Excel, but after learning how to use the Concatenate and Lookup formulas, I put together something that I think works. It's a bit kludgey, like everything technological I do, but as long as you don't examine how it's put together it seems slick enough, and, more to the point, serves the purpose.

After running Resonance I played in Stars Over Atlantis. I really enjoyed this game, and found it to be as well-written as I hoped it to be. Let me say to everyone who was confused by the blurb (like I was) and slightly weirded out hearing about the BDSM club setting and the aggressive non-normativity (like I was), the story is really deep and fascinating and not hung up on the weird stuff. I absolutely loved the inner conceit of the plot, so unraveling it in all its complexity was a blast. One of my favorite things to do in a larp in figure out what went on with the story, and where it will go from here. 

One of the things that amused me most was how radically different my portrayal of my character became as compared to what I planned. I was playing a fantasy author meddling in things she was insatiably curious about but didn't really understand, and I had thought to behave as a smug but superificially pleasant jerk who thought she knew everything and of course could handle whatever she might dig up. Instead I found myself acting as a loud, self-absorbed wag nosing into everyone's business and mockingly shooting my mouth off. It worked, I think, but wow, was that a role that got away from me.

I also must commend [livejournal.com profile] morethings5 and [livejournal.com profile] lightgamer for being particularly  awesome in the game. Matt was crosscast in a fairly plot-significant and  emotionally weighty role, and I was really impressed with how he carried it off. Kindness was in a role that had a lot to do with my  part, and he is always a joy to interact with; he is one of the few  people I will put down on my casting questionnaires as somebody with  whom I'm comfortable having just about any kind of interaction, no  matter how intense. Props also to [livejournal.com profile] pezzonovante for just being great to  larp with as well; we had some good conversations and he was wonderful  to bounce ideas off of. And of course, thanks to [livejournal.com profile] wired_lizard and  [livejournal.com profile] mllelaurel, the authors of this fabulous game. The concept is really  cool and the writing is spectacular. I'm glad a got a chance to play,  especially when it probably wasn't the sort of game I'd seek out in  other circumstances.
breakinglight11: (Lear and Fool)
Coming up this weekend is Dia de los Sobres, or Day of the Envelopes, the Saturday where [livejournal.com profile] natbudin and I run Resonance and [livejournal.com profile] wired_lizard and [livejournal.com profile] mllelaurel run Stars Over Atlantis back-to-back. We've got an excellent player group for both games, so I'm very excited both to run my larp and play in theirs.

I must say, Stars didn't immediately jump out at me. The blurb didn't give me a very good sense of it, and given that it takes place in a BDSM club I was concerned the subject matter might not be my cup of tea. But Tory and Lily are really good writers-- I thought The Sound of Drums was excellently written --so I wanted to give it a try. I just got my casting the other night, and from the looks of my character sheet there is something very interesting going on with the plot of this game, so I feel pretty good about it. I will be playing Rhiannon Sinclair, the author whose book reading all the characters are attending. Costuming shouldn't be hard, it's chic artsy-gothy, but I don't really own the pieces I'm picturing. I really wish I had a fitted v-neck blouse with drapey sleeves, because that would be perfect. Maybe I'll wear one of my scarves as a poncho over my mesh shirt. And then maybe my long black skirt I bought for Labor Wars on the bottom, with my black leather tall boots. That might work. I'll have to mess around, maybe give the Moody Street thrift store a quick look.

Jared and Bernie are going to be our AGMs for Resonance. Jared played the game at Festival and had a really good time, which pleased me to no end. Bernie will be in charge of the casting mechanic. We are running it very simply this time around, which was the original plan, but in previous runs there was a bit more managing and handling rather than just letting the data speak for itself. I think this way will make it go a little more quickly. Other than that, the previous run proved that the concept works quite well, and I think this group of players will be suited well enough to the material to give a very cool run.

It's nice to get some larping in the summer, which is typically a real dead season. Yay for roleplaying in my life again!
breakinglight11: (Cavalier Fool)

Dia de los sobres flyer


Everybody knows that summertime is the dead season for larp. But it’s tough to go through all those months without a single packet to open. That, friends, is why Alleged Entertainment and Paranoid and Crotchety are teaming up to bring you Dia de los Sobres, or the Day of the Envelopes, a doubleheader production offering you two great packet-packed larps on the same day! Alleged’s RESONANCE and P&C’s STARS OVER ATLANTIS will run one after the other on Saturday, July 23rd in Fitchburg, MA.

If you’d like to sign up for one or both of these great larps, click on over to sign up at:
http://journeysurveys.com/answer/312


RESONANCE
By Nat Budin, Susan Weiner, Vito D’Agosta, and Phoebe Roberts
An amnesia and storytelling larp about tragedy, desperation, and the apocalypse.
11AM to 4PM


STARS OVER ATLANTIS
By Liliya Benderskaya and Tory Root
An amnesia LARP about tragedy, sacrifice, death, guilt, karma, love, sex, gender, and forgiveness.
5PM to 10PM

breakinglight11: (Puck 3)
Now for my actual reviews of my experience of Larpercalia as a participant rather than as con chair! Spoilers are minimal.

Friday night was Prince Comes of Age, a game the production of which I had heard a great deal. It is, as you may know, set in the larger campaign setting made up by [livejournal.com profile] morethings5, and in fact included larp versions of five PCs of a game he ran a few years ago. I had a blast in this one as a secretly scheming character who was playing several sides against one each other. One of my favorite things to do in a larp is weave an elaborate lie to achieve my ends that everyone buys into, and that is exactly what happened here. Great interactions included my drug-dealing ne'er-do-well date played by Michael Hyde, and speaking very very earnestly to [livejournal.com profile] hazliya  in ways that served me and actually did kind of help her despite the fact that I told many, many lies. :-) I highly recommend this game, written by Kindness, Bernie, and Matt to excellent collaborative effect. There is a lot going on and the writing is very well done, though I think the character sheets could stand some pruning-- there is a little over-enthusiastic background scene-setting that is a bit too verbose. And for those of you who were afraid everyone else would be supporting cast to the characters of that campaign's PCs, worry not, the storylines are well-balanced. 

Here is me and my date, Ferlis, who spent most of the evening either high or facilitating the getting of others high.


Saturday morning was the second run of my newest solo game, The Stand. The game went well enough and pretty much everyone told me they had fun, but frankly I thought the Intercon run went better. The first time around nearly all the secrets came out except for maybe two, while in this there was a lot more plot that simply failed to materialize. I was especially disappointed that so little of the emotion-heavy plot that would have been [livejournal.com profile] bronzite 's did not come to be, as it's some of my favorite in the game. One thing that may be to blame was that people seemed really low-energy, too tired from the late night before. Also, as solid as the game may be, I don't think anyone was really excited about the concept. They signed up for it because it sounded neat enough and probably on the strength of my name, as I've built up a pretty decent reputation by now. That's flattering, to be sure, but I don't think anyone really sunk their teeth into the concept. I confess I'm slightly disappointed, as the game is extremely full and well-constructed and I think really demonstrates how much I've grown as a larp writer, which I'm not sure really showed through in this run. Ah, well.

Saturday afternoon I played Ruins of Grandeur by Bernie, Matt, Kindness, and Michael, which I really wanted to like. Unfortunately my particular piece of it was fatally flawed in the design and could not function in the game. I'm really sorry I had such a low time, but all my tricks to get engaged failed me. I think by and large people enjoyed it, but my casting was so broken that I had very few hooks into the plot and literally zero power with which to make anything happen. I'm usually the kind of player who can make something up if her character is a little thin and find a way to have my own good time, but when I tried that absolutely no one really met me on anything I did. I wish I could speak to the overall story, but I saw so little of it that I'm afraid I can't give an opinion. I think most people really liked this game and had a good time, but my character must be completely overhauled before they ever run it again.

Saturday night I ran the most recent game I wrote with Alleged, the experimental larp Resonance, and this time it went amazing. At Intercon [livejournal.com profile] natbudin and I were slightly disappointed with how things went-- we had a fairly gamist set of players who didn't seem to really get that the story is supposed to be allowed to unfold to make for an emotional experience, rather than a problem to be solved. This time we didn't have that problem at all. Our group here went with it smooth as you could be; I especially enjoyed their conversations sharing information and trying to speculate on what it meant. Among many others, [livejournal.com profile] in_water_writ was amazing with a character completely against her type, and [livejournal.com profile] rigel fascinatingly stepped into a leadership role. I spent much of the game watching Jared, curious for his reaction, and was pleased to see him leap into the concept wholeheartedly and beautifully act his parts. At the dead dog, [livejournal.com profile] bleemoo gave us the great compliment of saying it may be the best game he's ever played. I am incredibly pleased with it this time around, and consider it proof that our concept is capable of working out the way we wanted it to.

Sunday afternoon I zonked around consuite and tried not to pass out. So, despite some ups and downs, I consider this to be a typically awesome Festival weekend, made even better by the knowledge that I put it all together. Hope you all had a great time, and will be joining us there next year!
breakinglight11: (Cavalier Fool)

Well, that was my first non-packed weekend in quite some time. Spent most of it doing chores, like cleaning the house, laundry, and grocery shopping for the week. It's good to have that all taken care of. It also granted me some much-needed sit on my butt time, which has been in woefully short supply lately.

Edited and sent out the character sheets for The Stand today. God, it is so satisfying to prepare an already-finished game. I have decided to permanently change the gender balance of the game after casting these last two runs. I had one character who I conceived of as male but decided was probably the only one in the game who could be flipped without altering the role too drastically. I had one more female in the first run who didn't want to be cross-cast than I had roles for, so I ended up making that "neutral" character female. In this run, it made sense to also cast that character as female. So I've just decided to keep the part that way. It makes for nine female parts in the game instead of only eight, which is good considering that the other sixteen roles are all pretty firmly masculine. 

Also conferred with Nat last night about editing Resonance. We are considering this next run to be another test of the concept to see if the last group of players was the reason that things went differently than we expected they would. If it goes similarly this time, then we will know that the game needs to be altered in order to get it running the way we want. Still, my gut tells me that with a different group of players-- specifically people with a slightly less gamist approach who are willing to go with the flow of the story --things will go much more as we planned.

The last thing of note that I did this weekend was had a really good Midsummer dance rehearsal. I felt like it went really well, like I'd made some real improvement in my dancing, and I had a lot of fun. I've been practicing, so it feels good to know that it paid off a little. I like the piece so much and I really want to do Charlotte's fantastic choreography justice. I also really enjoy having Plesser as my partner for most of my pieces; he's always fun and great to work with. The way you can see him acting the character of Bottom while dancing is awesome. I need to focus more on that myself, I'm still a little too focused on getting through the steps. I intend to practice a little more every night until the performance in hopes that it will become smooth and instinctive, and I can try to bring a little of Titania's personality into it as well.  


breakinglight11: (Puck 4)
Friday night - Clockwork Cafe )
Saturday morning - Snaf University )
Saturday afternoon - The Stand )
Saturday night - Resonance )
A few notes on the hotel )
And that was my Intercon. Don't think it's necessary to detail how I spent Sunday, which was in a pit of blackness brought on by my own inability to be a human being lately. The con itself was good.

DREAM PLOT

Feb. 25th, 2011 09:22 am
breakinglight11: (Puck 3)
I had a dream about running The Stand last night. Only, as it always is when I dream about running larps, it wasn't exactly The Stand as it was supposed to be. I must have conflated it with Resonance in my subconscious, because I remember [livejournal.com profile] natbudin was helping me run it, and I was being worried that certain characters didn't have enough to do because other characters they needed to interact with weren't among the fifteen that ended up in the game, which would only happen if you mixed the two game formats.

I remember Dream-Nat having to NPC a giant, and run an expedition into a dungeon. Don't know where that stuff came from. Also, [livejournal.com profile] laurion was there, and though he was playing the character he is in fact cast as for the upcoming run, it... wasn't the character as written, so much. If I recall, Dream-Chad had gathered together a secret society and was trying to summon a demon. I don't believe it spoils anything to tell you that sort of thing just doesn't happen in this game. I mean, I guess anybody could TRY to gather a secret society and summon a demon in The Stand, but... ain't nothing going happen, partners. Ain't no vampires, aliens, superheroes, or time travelers in this here larp.

But what was interesting is that not all the dream-Stand was totally whacked. In fact, it contained at least one thing that wasn't in the game but actually was totally useable in it. The moment I woke up I knew the answer to something I hadn't quite figured out for a certain character. A plot came to me through the dream and I AM TOTALLY USING IT. That's pretty awesome. :-)
breakinglight11: (Pleading Fool)

I have only nine sheets left to write for The Stand. I'm finally down into single digits, which is encouraging, but that's still a lot to do by the time I wanted to have them done. I may be a day or two late, but I'm going to try my damnedest. And I still need to write up the rule sheet. It's pretty much standard Breaking Light system stuff, so it shouldn't be too complicated, except for the Horse Wrangling and Cattle Rustling minigames I'm still working the kinks out of. Also, I should probably give a rundown of how the map works. As for Resonance, I believe as of this weekend I have completed all my responsibilities for the game outside of packet stuffing and runtime GMing.

This past weekend was a full one, packed with writing, costume shopping, recording, and cooking. Went to the Garment District with a nice friendly contingent containing [livejournal.com profile] ninja_report, [livejournal.com profile] laurion, [livejournal.com profile] lightgamer, and [livejournal.com profile] kamianya in visiting on break from New York. I didn't need anything really, but there was a storewide fifty-percent-off sale and I had a Groupon, so I thought it might be fun. I hate to say it, but I am never as impressed with the thrift store section of the place as I expect to be. If you're looking for something from a recent decade (like the eighties, for example) with really iconic styling you're set, but if you're just a shopper there's a bit too much that looks just plain dated. It's way better for targeted costume shopping, in my experience. Still, I found a nice navy pinstripe blazer from Kenneth Cole that fit well, though I wish it didn't have the four close-set buttons down the front that make it seem every so slightly passe. I also picked up a printed gold- and rust-tone silk Brooks Brothers pocket square. I love the color and the old fashioned patterned, though I'm not exactly sure how to wear a square scarf of this size. Today I decided to try rolling it into a band and tying it around my neck in a plain knot. I think I like it, but I'm not totally sure it doesn't look affected. You be the judge.


Does it work, or do I look like Fred from Scooby Doo? Also not sure the blouse collar doesn't interfere with it too much.
breakinglight11: (Cool Fool)
I would just like to take a moment thank Jonathan Plesser for being a good friend, an obliging Hebrew translator, and a talented actor. He just very kindly recorded a piece that will be one of the finishing touches on Resonance, and I'm pretty pleased with how it came out. And I know he is just going to be the best damn Steamthello and most hard-core steam-powered master carp Hold Thy Peace could ask for.

breakinglight11: (Puck 5)

Officially hit the halfway point with sheets in The Stand. Not bad, but given how little time I've got left, I've really got to ramp up production. I like what I have so far-- I like really plot heavy games, and so far I have yet to write a sheet that I am concerned will not give a character enough to do. This weekend I am basically installing myself at my desk with the goal of getting more than one sheet a day finished. I will accept no fewer than four sheets accomplished at the end of that period, though I will be shooting more for six. That will give my schedule a bit of a boost. I also should probably write up a rules sheet to send out sooner rather than later. The rules aren't complicated for the game, but they still should have some explanation beforehand.

Resonance is so very, very close to being done. We really are down to the loose ends at this point, and some finishing touches that will give the game that little extra something. I just wrote two pieces of my final assignment, have two more pieces to do, one of which is arranging with a certain Jonathan Plesser to contribute a voice. I am enlisting his acting (and language) talents to record a little piece for the project. :-)

In neat news, I got my first paycheck from Examiner.com! I am ridiculously pleased. On a per-article basis, it's a pretty small payout, but still! I made money off writing something! That's kind of a thrill. Not as cool as the time I was paid to run Alice in Chicago, but really cool all the same.

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