breakinglight11: (CT photoshoot 1)


The process of reviewing games bid for Intercon has begun again, and as it always does, it makes me think about what I should be bidding to do my part for my beloved New England larp community. I've already bid Break a Leg, as it's easy and small and they always need Sunday morning games, so my comped membership has already been assured. But now I'm wondering if I should get a little more serious.

As I mentioned, now that I'm about finished with my graduate education (can almost taste that useless masters degree...) I am looking forward to returning to writing larps. And the one that I think will be my next solo project is Imperium, the one set in a fictionalized version of Ancient Rome. I'd love to have a new game to debut at Festival this year-- it's been a while since I've had a new "showpiece" to seriously contend for the-signup-everyone's-vying-for-first-round --and Intercon is just one month before. It woudn't be too hard to run another game along with something as simple as Break a Leg.

I don't have a blurb yet, I'd have to write one. And if I bid it, that means I'd be committing to getting on it and finishing it within the next year. But it's probably enough time to get it done. I haven't decided on my other upcoming projects (once I get out of just-fucking-finish-grad-school mode I will settle on what those will be for the near future) but that would have to be considered as a factor in budgeting my time for other enterprises. But I do miss writing a new larp and having lots of people clamoring to play it. So I may just have to get on it and bid so I can't weasel out. :-)
breakinglight11: (Default)


I'm kind of getting ahead of myself, as I have a TON to do before then and now, but as it usually does, Festival has put me in mind of what larp I'd like to bring out for folks in future. And since I will be graduating soon, my vow (not well kept to begin with-- see Break a Leg...) to not write any new larps while I'm in grad school shall soon be lifted. And being me, I can't help but start planning that now. I have decided that my next game shall be a Breaking Light Productions solo project, and shall bring to being my idea for a game set in a fictionalized version of Ancient Rome, Imperium.

This game will not include any real people, but many original characters inspired to varying degrees by recognizable historical figures. It will be high-politics and high-intrigue, but also an intense "family drama" rather after the style of I, Claudius, Robert Graves's fictional autobiography of the emperor Claudius, and a contend for my all-time favorite book. I would also love to have some sort of war game, or other way to represent military campaigns, as conquest is such a vital part of the cultural milieu, though I'm not sure how to embody that yet. I'm shooting for about twenty characters, half male and half female, doing my best to balance representing Roman cultural roles while not allowing that to curtail anybody's agency. That's about all I can say about it now, without going into spoilers specifics. :-)

I would love to debut it at next year's Festival, but since Intercon is a month beforehand, and it seems like a missed opportunity to not just have it at both. So I think that's my plan. I already bid Break a Leg for Intercon N, but that's certainly a Sunday game, and I don't think it would be too much of a hardship to run both. I may also rerun Break a Leg at Festival, as it's an easy ten more slots for Sunday. We'll see how things fall out on the schedule.

But I hope that sounds exciting to you larpers! I look forward to when I can begin work in earnest.

Posted via LiveJournal app for iPad.

breakinglight11: (Ponderous Fool)
Despite the fact that it's the last thing I should be digging into now, all the excitement of Intercon sign ups has gotten me in a larpy mindset. It got me thinking about the larps I've had brewing in my head, the ones that I would someday like to write. There are quite a few of them at this point! And while I cannot commit to working on anything right now, I'm curious-- what, of my many ideas, would people be most interested in playing? Which one would you like to see come out next?

"Pan" - Completing the children's literature triptych, a retelling of the Peter Pan story, likely in a traditional fairyland context.

"Imperium" - A game set in Ancient Rome with original characters inspired by the famous historical figures of the time.

"Men of Respect" - A mafia game set in the "Godfather"-era transitional age of organized crime.

"Jabberwocky" - A sequel to Alice about what happens with both the greatest force of good and greatest force of evil are eliminated from Wonderland.

"Asylum" - A horror game set in a Catholic mental institution including both the psychological and the supernatural.

"The Brothers Grimm" - A dark stylized compilation of various famous fairy tales centering around an adventure undertaken by the pair of famous brothers.

"The Greatest Show on Earth" - Currently my least developed idea, but set in a PT Barnum-style big top circus, also likely including supernatural elements.
breakinglight11: (Pleading Fool)
Yowza. Pretty mentally drained since the weekend of Intercon and Titus, and have not been productive for days. I think I have finally caught up on sleep enough to get things done again. Still, in my three days of uselessness I had some lovely social time, first recording [livejournal.com profile] nennivian for Tailor, then nice dinners with Plesser and then with [livejournal.com profile] niobien and Ben. At this point my week's entertaining budget for both money and time is exhausted, so it's time to buckle back down to work. I am very nearly done with my screenwriting assignment that is due on Monday, but still have a lot to do for sci fi and fantasy, which is due the following Saturday.

Unfortunately, since going to Intercon and having a blast and having Festival coming swiftly upon us, my resolve to not write larps while I should be writing film and theater is weakening fast. While watching Titus it occurred to me for the first time that Shakespeare did not base the characters or story off of anything historical, which is the same thing I want to do in Imperium, my ancient Roman larp. And while rest assured, I am not going to be including anything like children being baked in a pie or women with their hands and tongues being cut out, I must confess that the show got me thinking about some stuff that I could use as plots in that larp. I've been writing those thoughts down so as to have a record of them for later, but I have not yet actively devoted time or effort to devising this game. Still, I am feeling more inspired on it than I am on other projects right now, so the temptation is strong. Last night I consulted Ben, who is a classics major, on the proper naming for a certain character's son, and on the plausibility for a particular setup in the world's history. So I've got some thoughts going.

Roughly the story will be set in the same scenario as the beginning of I, Claudius-- the civil wars in Rome have just been ended by a man who has just been given the newly-created position of Emperor. But while I will have a number of characters, PC and NPC, who are analogues to the important figures of that time period, I will be changing what they were like or what they did so that people aren't spoiled by their knowledge of history. I would like the game to be on the large side, with at least twenty characters but preferably closer to thirty if I can manage it. I am also endeavoring, despite the social limitations of the period, to generate ideas for lots of interesting active, female characters, which so far I am succeeding with. The game will be largely interpersonal and roleplay based, but I would also like to have a wargame mechanic representing the campaigns that were such a huge part of Roman culture and society. Not sure how it will work yet, that I'll have to do some research and thinking on.

Damn. I think I can't bullshit that I'm not breaking my rule anymore.

breakinglight11: (Pleading Fool)
Harrumph. I know I'm not supposed to be focusing on this, but I am feeling frustrated and restless, so I welcome anything that might relieve it a bit, and right now, I want to muse about larps and larp writing.

Currently my name is listed as author for six larps. They are, in chronological order, Alice, Oz, Paranoia, The Labor Wars, Resonance, and The Stand. Alice, Oz, and The Stand I wrote alone. The other three I was a member of the writing team, The Labor Wars and Resonance with Alleged Entertainment, Paranoia with Bernie, Joe, [livejournal.com profile] lightgamer, and [livejournal.com profile] witticaster. I find I write best when there is a clear hierarchy of creative control in a game. It is not easy for me to collaborate well, so it helps if I don't see the project as "my idea" when I do. As a guest of Alleged's, fleshing out notions conceived by another person, I did not have the problem where I was so invested in the concept that didn't want to concede to someone else's idea. Paranoia was Bernie's baby, which also made it easier to step back. I'm not so good at working with others on projects that are MY idea unless there is a clear understanding that I get the final word.

Most of those larps have or will have been run quite a bit. Alice has run five times, Oz has run six. The Stand and Paranoia will have their third runs at Festival, while at Intercon Resonance will have its fourth. The Labor Wars has only run once, which I know I would like to put on again if time and my co-writers permit. I tend to be very concerned about whether or not a game has run too many times recently, as I have a fear of the larp not filling. That's why Alice has not come out in a couple years now, and I think Oz should not come out again anytime soon either. Which makes me itch for a new piece to debut. I love the feeling of people rushing to play in my larp, and I get a huge amount of validation for my work when players enjoy the piece.

I have several concepts for larps that I could write. Some of them have been rolling around in my head for several years and for some reason I just never got to them. It's worth mentioning that I thought of most of these considerably before The Stand, which had the weirdest genesis ever-- I just found myself bored at work one day thinking about how I liked cowboys, and would like to write a cowboy larp. I was suddenly jotting down ideas and becoming engaged, when I became struck with the desire to bid it for Intercon. It was that bidding that forced me to work on it as opposed to any other game, which is why it got finished while these others are still just ideas.

I know someday I must write that Peter Pan larp that I've always been talking about, to complete my planned triptych of larps based on what are most likely the three most iconic children's stories in the Western Canon. I will call the game simply Pan, both to fit with the punchiness of Alice and Oz, and to fit in with a notion I am adopting from the movie Hook that Pan is used as a title. The trouble is, while I have a few vague conceptual ideas, and I think I want to go with a kind of fairyland setting, I don't really know what the plot is. I went into writing most of my other games with an idea of that already, so I think that may be what's been stopping me from really digging into it.

Imperium has really been nagging at me. I love the Ancient Roman setting, and I am really enjoying the possibilities that are open to me because I have decided to have my characters be only vague analogues to figures from Roman history so I can deal with some of the same issues but take them in totally different directions. I've had a couple really exciting ideas in the last few days, which pull me more and more towards wanting to work on it, but as it's currently my newest idea, maybe it shouldn't get priority. I am amused by the fact that I seem to write "series" of games-- there's my children's-story-inspired triptych, and apparently there's also my pseudo-historical period games like this one and The Stand.

Jared and I have been working on and off for years on our New York Mafia game, Men of Respect. I love the transitional period in the history of Italian-American gangs, the time immediately post-World War II in which the Godfather is set, after the Golden Age was over but before things just devolved into plain old street crime. We have a lot of work done and a ton of good ideas, but probably because we've never set a work schedule for it we've only ever managed to chip away at it off and on. Maybe the time is approaching to set meetings for it and lay deadlines, because this I think has the potential to be a truly epic game. (I wonder if it counts among the "pseudo-historical" type.)

Then there's one that I have never talked about much because I'm not sure if it's a good or workable idea, but it's been kicking around in my head for several years now. It is tentatively called Jabberwocky, and would be designed as a sequel to my first game Alice. Suggested to me by Jared, it would be examining what happened to the state of Wonderland now that the Jabberwock is gone. I've always been unsure about it for several reasons. First, larp sequels are a tricky proposition. It's hard for them not to spoil the content of the previous game. Also, I'm concerned what the hook would be now that the one hopeful thread that had been in the storyline has by now left Wonderland to never come back. I don't think I want to just tell a story of lots of horrible people fighting to screw one another. But maybe the story can be that without the major suppressing force of hope there, there's a chance of people rising out of the despair that holds them there. Alice was a rather successful game, liked by the majority of its players, so maybe there is an audience for this one.

Lastly, as I mentioned recently, I would love to write a small short game that I could put together quickly and easily just to have something new and fun to run. I am imagining it as a two-hour game where the players are explicitly confined to a tightly limited space with an interactive environment that facilitates the movement of the plot. The trouble is, I have no idea what the circumstance or the story should be. That's always my problem when I come up with the project without already having an idea for it. Somebody give me a scenario, and if I feel inspired by it, I would love to write a quick, short, fun larp for it.
breakinglight11: (Puck 2)
Tomorrow at 7PM second-round Intercon signups open. My first round I signed up for Feast of the Minotaur because it looked to be filling fast, and I'm really glad I got in. It sounds like a fantastic game and there's lots of cool people in it, so it should be a fun time. I've decided that if I get cast as a slave girl, which is a possibility, I will wear the crinkly tan prisoner dress Steph wore when the Duchess of Gloucester was arrested in Margaret. Maybe I'll cut it to knee-length, we'll see. At any rate, I am really excited for that game.

That means I am booked for Friday night with that and Saturday night with running Resonance. This is the only game I've ever run at Intercon that has always filled first round! Yay for us. But that means I still have three slots open. I think this may finally be the year that I don't overload myself with games, so I think I will only sign up for one more thing. My first choice for the morning on Saturday was A Garden of Forking Paths, which also already filled-- congratulations, AE! --so I think I will be sleeping in for the first time in years. I never play Sunday games, so that leaves Saturday afternoon. I think it will be An Evening Aboard the HMS Eden for me. Jared and I like to try to have one game a con together, and we both thought this one sounded fun. I have a weaknesses for Victorian literary pastiches, and I have only ever played one other, LXHS. I think that will make for just the right amount of occupied time, and maybe I won't be so utterly blown by the end of the weekend. 

Casting probably won't happen for a long time yet, but I would love it if this year I got to use some of the things I picked up just becuase "they're sure to make a good costume someday." My ballerina-like, peachy-pink pixie dress, for one. The real mink fur stole I found at Savers once. My cream and gold halter-style Cordelia dress. The old-fashioned ivory wedding dress I simply had to have when I found it in the course of shopping for Margaret. (Will have to post pictures of that one.) I even have a bustle I picked up for three dollars at the otherwise-disappointing Brandeis costume department sale. Probably out of luck for Feast of the Minotaur, which takes place in ancient Greece, but who knows, I could see any of these pieces being possibly useful for HMS Eden. I could get cast as Miss Havisham and get to swan around mournfully in the wedding gown, or something!

[livejournal.com profile] ninja_reportalso sent out a call for registration to Festival of the Larps recently. Early registration helps give an idea of attendance, which helps estimate per-timeslot player counts, so it would help her out if you can indicate that you're coming now. I must say, all this thinking of Intercon and Festival makes me itch to get back to larp writing. I have purposefully held off working on my newest idea Imperium, a vaguely I, Claudius-inspired larp set in Ancient Rome, because I wanted to focus on schoolwork and playwrighting. But now that I've finished my last assignment for the semester, and classes don't start up again until January... I find myself tempted to switch gears, at least temporarily while school is not in session. I'd love to have a new game to debut at Festival. I guess I just worry that I won't have enough time to write that and the stuff school will require of me between now and April. But the temptation, she is strong... I guess I'll have to think about it and come to a decision sooner rather than later, so I leave myself enough time to write and bid if I end up doing the crazy thing...
breakinglight11: (Unsteady Fool)
Whenever I have a number of projects going at once-- which for me is most of the time --I always want to work most on the one that is the lowest priority at the given time, and usually have zero motivation to get going on the one that I should be focusing on. When I first conceived of my idea for Just So, the funny short play based on that episode of Frasier, I was raring to go on it, but I should have been devoting my energy to the verse piece that was due sooner. Then later, when Just So's deadline was looming, I could not think of anything I wanted to work on less. Right now I should be thinking about homework, but all I want to do is work on things I can't hand in. I want to brainstorm for Imperium, the idea I had for a larp set in Ancient Rome, even though I have promised myself that I am putting larp writing on hold for the moment in favor of dramatic writing. I want to work on Sundan, the grand, Shakespeare-style tragedy I have conceived of where, in the course of trying to destroy a man who has stolen away the woman he loves, our hero destroys himself. Or maybe Mrs. Hawking, a Holmes and Watson type story, where a working class girl finds a calling through an unlikely partnership with a frustrated-genius high-class lady who she teaches to be a little more human. But neither of those projects satisfy the assignments I've been given, so they can't be used for school. Thus, of course, is my piglike nature, that I never want to do anything that I should be doing, and indeed, even if I used to want to do it, as soon as it becomes priority one I'd rather be doing anything else.
breakinglight11: (Crawling Dromio)

There are so many things I need to get working on.

I want to get started with my schoolwork. The natural starting place seems to be to do the reading, but my teacher hasn't yet sent along the packet of ten-minute plays that I must respond to for my first assignment. I guess I can read the craft book I need to review; just ordered a copy of it now.

I need to finish planning the revival session of my Burn Notice game for this coming Tuesday. We will be joined by the fabulous Mr. Michael Hyde, who has graciously agreed to take on the role of Riker, the nerdy hacker who remade himself into the ultimate cool guy (or so he thinks.) He will be coming over for dinner tonight to discuss the particulars of the campaign and how best to fit into it. Hopefully it will inspire me a little. I like the sessions to be extensively planned out so there's a lot of detail and possibility, which requires a lot of forethought. I also like to emulate the way the show incorporate personal hooks for the characters into an otherwise caper-of-the-week plot structure, but that can be tough. No wonder I can't manage to run this as a weekly campaign; I could never churn out that level of work in that short a period.

I do, however, want to get serious about writing a ten-minute play a week. I think it would be beneficial to my development as a dramatist. The problem is right now I am totally stuck for an idea. I've always had this problem. When I have an idea, I've no trouble coming up with the project to match it, but when I know the project I need to do, I really suck a coming up with a fitting idea. I might have to cut it down to a ten-minute play every two weeks if it's going to be this tough to come up with something to write about. Suggestions welcome, I suppose.

I need to finish the final edit of Merely Players. The show is so close to being finalized it's painful, I just need to buckle down and make it work. I am endeavoring to add back in the stage manager character I had to cut for a lack of lines, but now I think I can include him if I make him a pantomime character who is totally silent for comedic effect. Also, I want to have an initial blocking plan made up to go into the process with. The show is supposed to be really funny, which the blocking must support, and is also intended to work outside the conventions of traditional theater. It has a cabaret sort of atmosphere, so the fourth wall is a lot less firm, for example, and the "actor's space" is not confined to a separate area understood to be the "stage." The blocking must take full advantage of that freedom, and be sufficiently unusual to create the proper effect.

I want to find a good beginner's sewing reference. I will be FINALLY getting my sewing machine at the end of the month, as that's when I will be next visiting home and my parents discovered the thing would be exorbitantly expensive to ship. In the meantime, I would like to cut out pattern pieces and study up to be ready for the machine. There's a lot about technique and terminology I am completely in the dark about, so might as well use the time before I can actually start sewing to read up on the matter and be prepared.

Sadly, I think I should probably be putting my new larp idea on hold. The Roman Empire game, which I am thinking I'm going to call Imperium, is very exciting to me right now, but sadly I think I need to be prioritizing dramatic writing and more immediately relevant writing instead. Of course, knowing me, I'll be struck by ideas for it anyway, which of course I will be obliged to record lest I forget them even if I'm not actively working on the project. Nice as it would be to have something new to debut at next Festival, I need to balance my love for larp writing with writing I can make greater use of in a career as a writer. I hate saying that, but my current portfolio is kind of unbalanced and that needs to be corrected.

So those are my major concerns right now. Looks like I have a lot of work ahead of me. Let's see what I can do. *cracks knuckles*
breakinglight11: (Ponderous Fool)
Lise once described to me the condition she refers to as being "haunted by ideas," her brain filled up ideas for all the cool things she could do and make. I think that's a perfect way to describe it, and upon reflection I think I often feel that way myself. Here are some of the things currently haunting my brain.

I want to restart my Burn Notice campaign. I want to keep it an intermittent thing, maybe around once a month at the most, but it hasn't happened in quite some time now and I miss running it. I like my player group a lot (no surprise given it's made up of some of my favorite roleplayers/people) and since it's the dead season for larps right now, a chance to roleplay would be very welcome right now. Taking steps now to see if I can get things organized.

I have an idea for another larp, this one set in ancient Rome. I've always loved that period, and always thought that my favorite book I, Claudius would provide an excellent setting for a game. I wouldn't actually want to make a Claudius larp, though, as history and the book itself would make it thoroughly spoilered. So I find myself dreaming up original Romans in the style of the characters in the novel with new family drama and politics and conflicts and secrets to populate the story. I think it could be a lot of fun. Not sure if it's what I should be concentrating on right now, but this is definitely an idea I'll pursue at some point. It might be nice to have a new thing to debut at next year's Festival.

And of course, school starts in three days. Excited for that, but also nervous. That means that soon I will have to begin playwrighting in earnest. I have, as I've mentioned, several ideas, and I wonder which to begin with. Maybe I should start setting aside time in my weekly schedule as "play writing time" and get in the habit of making serious progress.

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