breakinglight11: (Ponderous Fool)
Despite the fact that it's the last thing I should be digging into now, all the excitement of Intercon sign ups has gotten me in a larpy mindset. It got me thinking about the larps I've had brewing in my head, the ones that I would someday like to write. There are quite a few of them at this point! And while I cannot commit to working on anything right now, I'm curious-- what, of my many ideas, would people be most interested in playing? Which one would you like to see come out next?

"Pan" - Completing the children's literature triptych, a retelling of the Peter Pan story, likely in a traditional fairyland context.

"Imperium" - A game set in Ancient Rome with original characters inspired by the famous historical figures of the time.

"Men of Respect" - A mafia game set in the "Godfather"-era transitional age of organized crime.

"Jabberwocky" - A sequel to Alice about what happens with both the greatest force of good and greatest force of evil are eliminated from Wonderland.

"Asylum" - A horror game set in a Catholic mental institution including both the psychological and the supernatural.

"The Brothers Grimm" - A dark stylized compilation of various famous fairy tales centering around an adventure undertaken by the pair of famous brothers.

"The Greatest Show on Earth" - Currently my least developed idea, but set in a PT Barnum-style big top circus, also likely including supernatural elements.
breakinglight11: (Pleading Fool)
Harrumph. I know I'm not supposed to be focusing on this, but I am feeling frustrated and restless, so I welcome anything that might relieve it a bit, and right now, I want to muse about larps and larp writing.

Currently my name is listed as author for six larps. They are, in chronological order, Alice, Oz, Paranoia, The Labor Wars, Resonance, and The Stand. Alice, Oz, and The Stand I wrote alone. The other three I was a member of the writing team, The Labor Wars and Resonance with Alleged Entertainment, Paranoia with Bernie, Joe, [livejournal.com profile] lightgamer, and [livejournal.com profile] witticaster. I find I write best when there is a clear hierarchy of creative control in a game. It is not easy for me to collaborate well, so it helps if I don't see the project as "my idea" when I do. As a guest of Alleged's, fleshing out notions conceived by another person, I did not have the problem where I was so invested in the concept that didn't want to concede to someone else's idea. Paranoia was Bernie's baby, which also made it easier to step back. I'm not so good at working with others on projects that are MY idea unless there is a clear understanding that I get the final word.

Most of those larps have or will have been run quite a bit. Alice has run five times, Oz has run six. The Stand and Paranoia will have their third runs at Festival, while at Intercon Resonance will have its fourth. The Labor Wars has only run once, which I know I would like to put on again if time and my co-writers permit. I tend to be very concerned about whether or not a game has run too many times recently, as I have a fear of the larp not filling. That's why Alice has not come out in a couple years now, and I think Oz should not come out again anytime soon either. Which makes me itch for a new piece to debut. I love the feeling of people rushing to play in my larp, and I get a huge amount of validation for my work when players enjoy the piece.

I have several concepts for larps that I could write. Some of them have been rolling around in my head for several years and for some reason I just never got to them. It's worth mentioning that I thought of most of these considerably before The Stand, which had the weirdest genesis ever-- I just found myself bored at work one day thinking about how I liked cowboys, and would like to write a cowboy larp. I was suddenly jotting down ideas and becoming engaged, when I became struck with the desire to bid it for Intercon. It was that bidding that forced me to work on it as opposed to any other game, which is why it got finished while these others are still just ideas.

I know someday I must write that Peter Pan larp that I've always been talking about, to complete my planned triptych of larps based on what are most likely the three most iconic children's stories in the Western Canon. I will call the game simply Pan, both to fit with the punchiness of Alice and Oz, and to fit in with a notion I am adopting from the movie Hook that Pan is used as a title. The trouble is, while I have a few vague conceptual ideas, and I think I want to go with a kind of fairyland setting, I don't really know what the plot is. I went into writing most of my other games with an idea of that already, so I think that may be what's been stopping me from really digging into it.

Imperium has really been nagging at me. I love the Ancient Roman setting, and I am really enjoying the possibilities that are open to me because I have decided to have my characters be only vague analogues to figures from Roman history so I can deal with some of the same issues but take them in totally different directions. I've had a couple really exciting ideas in the last few days, which pull me more and more towards wanting to work on it, but as it's currently my newest idea, maybe it shouldn't get priority. I am amused by the fact that I seem to write "series" of games-- there's my children's-story-inspired triptych, and apparently there's also my pseudo-historical period games like this one and The Stand.

Jared and I have been working on and off for years on our New York Mafia game, Men of Respect. I love the transitional period in the history of Italian-American gangs, the time immediately post-World War II in which the Godfather is set, after the Golden Age was over but before things just devolved into plain old street crime. We have a lot of work done and a ton of good ideas, but probably because we've never set a work schedule for it we've only ever managed to chip away at it off and on. Maybe the time is approaching to set meetings for it and lay deadlines, because this I think has the potential to be a truly epic game. (I wonder if it counts among the "pseudo-historical" type.)

Then there's one that I have never talked about much because I'm not sure if it's a good or workable idea, but it's been kicking around in my head for several years now. It is tentatively called Jabberwocky, and would be designed as a sequel to my first game Alice. Suggested to me by Jared, it would be examining what happened to the state of Wonderland now that the Jabberwock is gone. I've always been unsure about it for several reasons. First, larp sequels are a tricky proposition. It's hard for them not to spoil the content of the previous game. Also, I'm concerned what the hook would be now that the one hopeful thread that had been in the storyline has by now left Wonderland to never come back. I don't think I want to just tell a story of lots of horrible people fighting to screw one another. But maybe the story can be that without the major suppressing force of hope there, there's a chance of people rising out of the despair that holds them there. Alice was a rather successful game, liked by the majority of its players, so maybe there is an audience for this one.

Lastly, as I mentioned recently, I would love to write a small short game that I could put together quickly and easily just to have something new and fun to run. I am imagining it as a two-hour game where the players are explicitly confined to a tightly limited space with an interactive environment that facilitates the movement of the plot. The trouble is, I have no idea what the circumstance or the story should be. That's always my problem when I come up with the project without already having an idea for it. Somebody give me a scenario, and if I feel inspired by it, I would love to write a quick, short, fun larp for it.
breakinglight11: (Default)
So when I tried my stopgap computer again this morning so I could tell my dad exactly what the error message said, it mysteriously booted up without issue and allowed me to sign in. Huh. Weird. Well, whatever, at least it works. It's what I'm working on right now. I seriously do not get technology. 

This past weekend I actually cooked for the first time in weeks. I made chicken piccata, a new dish for me but easy enough that it was no trouble. Came out well enough that I consider it a success. I am endeavoring to learn the kosher versions of the things I make so I can cook for Jared. So many things use butter just incidentally that I have to make small modifications to most of the stuff I know.

Went to [personal profile] natbudinand [personal profile] v_cat's lovely new place today with [profile] zapfto observe a meeting of the Intercon con com, mostly of curiosity to see what goes on at those and also to hang out with the cool people who were going to be there. They made excellent barbecue and I am now thoroughly stuffed with it.  I also hoped that being around people discussing larp and larp-related activities would inspire me to work on mine. Accordingly, I did some writing for a character sheet for one of my favorite characters in Men of Respect. She's going to be a very fun part. Unfortunately this game, while going to boast a substantial amount of player characters, is going to have an even more egregious gender imbalance than Alice had, with likely no more than eight out of forty female parts. Given that it's about gangsters in the 40s, lots of men is regrettably unavoidable. In light of this, we're trying to make the female parts especially interesting so they have a reason to be in the game. Sorry, ladies, but again you're more than likely to be cross-cast.
breakinglight11: (Default)

Walked to the post office this morning to pick up my stopgap laptop sent to me by my dad. Lugged the thing home, set it up, and tried to turn it on-- only to have it refuse to start up due to "fan issue". Those of you who are familiar with my previous computer's fan and heat transfer issues can see the bitter, gut-twisting irony. I haven't managed to get a hold of my Dad today, but according to him the thing was fairly decent when he set it up for me, and he certainly wouldn't have sent me a broken computer. Right now I'm on my awful, slow, irritating old laptop, which I must say despite its myriad problems, is still technically the most reliable machine currently in my possession. At least I can write on it, and get on the Internet, which is more than I can say for any of the others. 

On the plus side of things today, have done a satisfying chunk of work on Men of Respect. It's new stuff mostly, so I'm excited to run it by Jared. I think I've got a new plot that could occupy a good number of characters started, and will continue to work it out. It surprises me at how complicated some of this stuff turns out to be, and how tough it is to work out. Wish us luck!

breakinglight11: (Default)
Looks like I've got a busy week ahead of me. Tuesday and Wednesday I will have my internship meeting after my regular workday, one day for the meeting and one day for the filming of the next video. This one is a Rear Window parody about tips for energy saving. I believe I'm to be playing the person in the house getting watched. Personally, I would have made myself the Grace Kelly role-- I may not be blonde, but I look a hell of a lot more like her than the other girl I'm working with. Ah, what do I expect, she wrote the script. ;-) I also have to work on writing the next newsletter for my internship, and as well as trying my hand at rewriting the instructions for a game that one of the computer scientists in the department made up. As it is, they're not very helpful or clear, and geared more toward game theorists and probability experts like himself than the average player he hopes to market it to. Hopefully I can translate a bit since I actually learned how to play in person. He asked me what I want to be paid for it, and I honestly don't know what's fair. Have to think about that.

Also, Jared and I have resolved to buckle down into larp-writing mode, and we've made some excellent progress on Men of Respect in the last couple of days. He has also finished several character sheets for his pirate larp Gentlemen of Fortune, and I'm extremely proud of how he's coming along. Today I hope to finish the character sheet on an important character in MoR, if I can manage to focus. Focus tends to be the tough part for me; when my mind goes off in a lot of different directions, I don't get much done.

I really need to finish another game, if only to have something to talk about besides Alice. :-)
breakinglight11: (Default)
Yeah, my satisfaction at the video for my internship coming out so well is short-lived. Because my boss called a last-minute meeting tonight, and I had plans to go with the rest of Elsinore to Alex's place for dinner. So much with not being irritated with my internship for five whole minutes. I was quite looking forward to this, so I called Alex and he said he'd see if everyone was okay moving things back a bit. I'm really hoping that works, as I'd like to be able to go.

Have made significant headway on a character sheet that requires a lot of back story for Men of Respect recently. Interestingly, this was the first character I came up with, whose development progressed very rapidly with Jared's help. From the looks of things, these character sheets are going to be very detailed, and almost certainly on the long side. More work for us, the writers, but hey, more fun for you, the players, right?

Also, after checking with lots and lots of various schedules, what would my Vampire players think of a Wednesday, July 16th run of Woodsmen, one week from today? Sometime in the evening, maybe starting at seven, or whatever time works? I think that meshes with what people have told me. *crosses fingers* I know everyone's busy, but I'd really like to run this thing.
breakinglight11: (Default)
Bored. I will be going to Chicago to see Jared on Thursday, and so it's all I can think about, and I just want the time to PASS already so I can finally be there with him. But the clock seems to be moving like molasses until then. In the meantime, since Bernie has gone home to Maryland for a week, I have neither my primary workout buddy nor my lunch buddy, so the day passes even more slowly.

It's not that I don't have things I should be doing. I should be writing the last article for the July newsletter for my internship, but being unable to think about anything but going to Chicago makes it tough to focus on that boring task. I want to work on Men of Respect, because there's actually something I want to write out, but I feel like I can't do anything for that until I get my internship work done. Aaaaand I'm not getting my internship work done, so I'm not getting ANYTHING done... grrr. Gotta buckle down.

There are also some trip-related things I need to attend to. I need to pick up my prescription before I go, and I want to find a little something to take to Jared's parents as a thank-you for having me. It's an Italian thing-- I joke that because we're such terrible guests, we have to bring stuff with us in exchange for our hosts putting up with us.

We might be seeing Wall-E tonight. I've got reservations about it, but I've heard surprisingly good reviews. We'll see. I feel obligated to see Pixar movies anyway. I'm more excited to see the second Hellboy, or of course the Dark Knight. It occurs to me that I would kiss somebody if the Joker said "I wish I knew how to quit you, Batman." Come on. It would be so perfect, and it's totally something the Joker would say.

This is a very disjointed entry. But my brain is plainly elsewhere.
breakinglight11: (Default)

Amazing how I can be home for three days and have already turned my bedroom into a disaster area. Perhaps some cleaning is in order.

I went to see my family's horse Braveheart today. Well, mostly my mom's horse, but we all love him. For those of you who haven't seen his picture on my phone six or seven times, he's a pinto bay Tennessee Walker who is very, very beautiful. I should be taking a riding lesson sometime this week. That'll be good for me, I'm extremely out of practice. The horse I typically ride, Kincaid, is probably just as bad.

I think I'd like to do some work on a larp today. Men of Respect seems to be nagging at me. Maybe I can actually make some progress on it. I should probably do some schoolwork too, but unsurprisingly, I'd rather work on the larp.

breakinglight11: (Default)
It's been a fun past couple of days. I finally knocked out my horrible, horrible screenplay and I'm making good progress on the studying I have for my two sitdown finals. In addition, I've spent a lot of time with lovely people, including Jared and I hanging with [profile] zapfand a great gang at Toby's place that included [profile] in_water_writ. I'd forgotten just how much I missed her until I got ot be with her just now. She's had a lot to deal with lately, but I hope that things even out for next semester and I get to spend more time with her. 

The following are gaming related tasks I hope to at least work on over the break:

1. Work on Cameo for Spycraft.

She's not properly leveled at the moment, so I need to go over her. Of course, if Bernie institutes the level bump he's been talking about, I may just remake her from the ground up, and then it won't be worth it to bring her up to fifth level.

2. Finish Lisani for Kindness's campaign

My cleric is almost done, but I need to make sure there's nothing I left out. I wish I had some kind of checklist to remind me of all the steps of building a character, because I always seem to forget something. Now that I think about it, I have the same problem with leveling as well.

3. Edit Alice for Intercon

Jared and I have a good deal of edits that we have planned but haven't actually made yet. The break should give us time to actually do them.

Those are the definates. Now for the maybes:

1. Brainstorm for Spycraft mod.

Still not sure if I'm actually going to write one, but if I have the time, maybe I'll give it a shot. I need to examine mods I've already been in for formatting issues.

2. Work on Men of Respect

It's not a priority right now because Alice needs to get edited before long, but it'd be nice. I'm toying with the idea of bidding it for Festival of the Larps, but I know Jared isn't keen on bidding something that isn't finished, so he might not be into the idea.

3. Think about a Zelda campaign

A while ago Jared gave me a Legend of Zelda D20 sourcebook, and as an enormous fan of the games, I'd love to be in a campaign of one. Sheena, the darling, has offered to DM for me, but I'm torn between wanting to play in it and wanting to run it. I'll have to come to a decision over the break if it's ever going to happen.

That's all for now, I may think of more later. But there's a good chunk of work to be done.

By the way, Ducky's name is now Horatio. Jared picked it out.
breakinglight11: (wraith)
Applied to several possible summer jobs today and have a couple of interviews lined up. I've got my fingers crossed; unfortunately a lot of places don't seem to be interested in people who only want summer employment. 

Made some excellent developments on the new larp project, Men of Respect, with Jared. It's kind of amazing for me; every time in the past I've tried to collaborate with someone on a writing project it's been a disaster. I'd feel like my partner's ideas were all terrible and I just couldn't bear to concede that. But things are coming beautifully with him. I attribute it to Jared's general awesomeness. Love you, babe. :-*

I also need to start editing the script for Hamlet. I want the show to be between two and a half and three hours long, so there's a lot that needs to be cut. I'm just not sure where to start, or what needs to go. If anyone can reccomend a pre-existing edit for the script, I'd be very grateful.

Wrote two more triolets today. Again, none of them are very good, but they're not terrible, and I'm glad I'm writing.

Poetry Tally as of 6:19PM today:

3 fixed rhyming verse
5 haikus
1 sestina
3 triolets
breakinglight11: (Default)
Well, boys and girls, Phoebe has completed her sophomore year at Brandeis and has returned home. While it's nice to be in my own room again and be able to relax, I can't tell you how much I miss everyone already. It's going to be hard being away, but I will do my best to keep in contact with everyone. 

While I am at home and do not have the burden of schoolwork, I shall be attending to many personal projects. This list goes as follows:

1. Writing the sourcebook for Alice. This first means completing the editing process, which has been started but isn't done yet. Secondly, this means explicitly writing out information and instructions that at the moment only exist in my head. This is basically getting the game in a shape where I could hand it off to another person who knows absolutely nothing going into it and they would have all the information they need to Gm it themselves just by reading it. Not that I have any plans to hand it off any time soon, but I would like to be able to do that eventually-- maybe even license it someday-- so I'd like to have it prepared.

2. Working on a new LARP, a gangster-themed game set in the 1940s called Men of Respect, a collaboration I'm doing with Jared. The Mafia fascinates me, and I had such a blast with Alice that I want to make another game and have the joy of watching it unfold again. I've also never collaborated with anyone before, so this will be a fun new experience. Jared, my love, if I turn into a control freak, you have my permission-- nay, my charge --to smack some sense into me. 

3. Working on blocking and interpreting Hamlet so I'll be totally prepared for my show next semester. I want my plan to be as well-laid-out as possible so I have to do as little planning as possible while I also have to worry about schoolwork. I'm having a simple set, which I'm also designing this summer, and I'm going to be in contact with Dianna and Daniel to work out costuming and lights as far ahead of time as possible. As a side note, I'm on the lookout for an assistant stage manager, a sound designer, and a fight choreographer, so if you or anyone you know might be interested in helping out, please let me know. 

So those are my big summer projects. I'll have to balance that with a summer job, but I'm really hoping to make a dent in these things. I miss you all, and I shall keep you apprised of my progress.

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