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October Review Challenge, #14 - "What’s a piece of yours you feel got slept on?"

Oh, Christ. All of them.

Okay, kidding. Though I wish people would pay more attention to the stuff I've made. People are really resistant to trying new media. GO OUT AND WATCH AND READ MY STUFF, OKAY? IT'S REALLY GOOD AND I WANT THE ATTENTION ON IT.

Anyway, for real. Among my pieces that I always felt were better than they generally got credit for, I would have to say my cowboy larp, The Stand. I finished it back in 2011, after playing in a western game that I thought had potential but didn't quite live up to what I wanted it to be. I've always liked westerns, even though I think the genre needs updating to tell meaningful stories in the modern day, and I put in an effort to do so in this game. I had been writing larp, alone and in groups, for some time by this point, so my sensibilities were fairly well honed. I came up with some fun mechanics— the way you could travel to various locations to investigate in the surrounding terrain, the little mini game where you could wrangle wild horses. And I wrote some really meaningful story.



The game is set in the late 1840s, during westward expansion and just before the Civil War. There was a lot of interesting stuff about how people use power in a situation where authority and law was what you made it, and how people interacted with war and injustice. I did my best to meaningfully include characters who were Native American, Mexican, and black instead of allowing it the history to be whitewashed, especially given the big political issues of the time period. I had a resolution that one third of each racial group present in the game would play a heroic role, one third would play a villainous one, and one third would be a shade of gray. At the time that seemed fair to me, a way to hold myself accountable, though these days I am very, very cautious about villainizing characters from marginalized groups. And I know I am more educated about racial representation now than I was a decade ago, so I'm sure I made mistakes. If I were ever to run it again, I'd make sure it was carefully edited for any possible failures on that count, but I do recall trying my best. Still, there were a lot of really rich characters in the game, with interesting conflicts, relationships, and mysteries to unravel.

I ran it three times. It was kind of a big game, so I worried about it being hard to fill after that. And while I got a fair bit of positive feedback immediately after, it seemed like it kind of immediately left everybody's mind. Nobody much talked about it afterward, and I don't think anybody ever heard of it by word of mouth. I guess the experience didn't stick, which makes me sad. I'm not exactly sure why. The best I can come up with is that the style of larp was very conventional for narrative "secrets and powers" games, to use Nat's term, and the western genre didn't exactly light a fire under anymore.

Still, I'm quite proud of the game. And I have good memories of it. Haz Harrower-Nakama and Ada Nakama were legally married during one run of it, playing characters who were romantically involved. I got such a kick out of that. And [personal profile] natbudin wrote a song called "Stand and Deliver" from the perspective of central character Malcolm Royce, who was called upon to make a stand against a gang of bandits that were threatening the town. It's a really good song, available now on Blue Sky, Nat's latest album on Bandcamp. Those things are pretty serious honors, so I guess I should count my blessings. It means a lot when people emotionally engage with one's work in any way. It's basically the thing I want most in the world from people.
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October Review Challenge, #4 - "What motif shows up frequently in your work?"

Motifs in writing, as I tend to define them, refer to the images, concepts, things that recur in your work because you find them interesting, or compelling, or find them useful to express your ideas.

Like any author, there’s just some stuff I really like writing about. Locked rooms, knife fights, fancy clothes. Ballet and ballerinas, particularly broken-down ones. Small, angry women who are tough to deal with but damn excellent at the thing they do. Hot sensitive guys who know how to defer and aren’t afraid to cry (and who probably get compared to a horse at some point). But I probably have to go with the one that people most like to make fun of me for, because of how weird and pervasive it is— if it’s a Phoebe project, you can start taking bets about when there’s going to be a dead baby.

I am a person who has both an inclination for children and a frank fear of having them, and that does a lot to shape how I tend to depict them. Usually I am exploring the notion of hope versus obligation. A baby, you see, is a blessing and a terrifying responsibility. So a dead baby is a brutal loss but an absence of that responsibility. The tension is always a vital part of the child’s presence, the push between the joy and longing and the grief and fear.

Baby grave


After the stillbirth of Gabriel Hawking, Mrs. Hawking is at once relieved to be excused from motherhood, and guilty to have wished away his life— particularly since the Colonel was so crushed by the loss. While she had an inability to connect with the idea that the baby was any part of her, she could never shake the feeling that she had taken something from Reginald and destroyed it. Again, we have tension, relief versus guilt, the death of hope versus the freedom from obligation.

In my western larp The Stand, the sheriff character Malcolm Royce has suffered a recent stillborn child that took his wife’s life as well. Not only is he grieving the enormous loss, the baby never living represents another common meaning I use these dead children for— the crushing of a hope, in this case, that he can have purpose and identity other than a wartime leader. There is an in-game cemetery where both the wife Amelia and the child are buried, with a stone marked only as Baby Girl Royce. This was inspired by the stillborn girl my grandmother had who was similarly buried without a name, except my grandparents could not afford a headstone to mark it.

In a recent piece, our new supernatural mystery thriller pilot From Dust, we have a dead baby in the back story of the murder victim, a brilliant AI scientist David Heller who named his Siri-like digital assistant invention after his stillborn son Adam. One of the themes of that story is identity and self-determination, and in that particular case the child was born with holoanencephaly, or without a fully developed brain, and that body with no mind or soul stayed with Dr. Heller in his work. Again we see lost potential, and the pain of lost hope.

Those are just a few. My thesis play from grad school, Mrs. Loring, has the main character haunted by how her depression made her neglect her baby to the point where she almost died, so there's a near miss. Both my tabletop games set in the larger Breaking History universe, are driven by baby loss in one way or another, but I will not be specific in how so as not to spoil. And of course no discussion of this would be completely without mention of the progenitor, my very first larp Alice. That game was an attempt to be creative during a very dark and difficult period in my life, and I poured a lot of negativity into it. That larp contains one of the purest examples of a lost child representing at one freedom from obligation, the death of hope, and a guilty pain.

I like to joke that some day, when people are writing graduate analyses of my work, what the fuck is up with the dead baby thing will be a perfect topic for all the doctoral theses. God knows I've done it enough. And I'll be real, I'm sure I'll be going back to that particular well for many stories to come.
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Oh, my God, I just started playing the silliest game and I am having so much fun doing it. I was making a chart of various things I've written to examine some demographic info-- genres, lengths, genders of the protagonists, that sort of thing --when I started thinking about the various character connections between the assorted pieces. As I mentioned, I've started considering everything I've written that's a basically-realistic-approximately-historical period piece (Mrs. Hawking, The Stand, Tailor, Mrs. Loring, Puzzle House Blues, Brockhurst, et cetera) to be all in the same universe. I found I could play a very amusing version of six degrees of separation between characters based on who would have known or encountered who, and I have been happily wasting time writing out the connection chains.

I've discovered I can link all the protagonists from my completed major works-- Victoria Hawking and Mary Stone, Tom Barrows and Alice Loring, Josie Jenkins, Elizabeth Loring --plus the characters I've explored to great extent-- Flora Johansson, Carson Hill --all within the proscribed six degrees. I was surprised at first to see linkages flowing through certain characters much more than others, until I thought about it-- they tended to be those that have appeared in more than one work, or at least more than one area of the greater universe. I roughly break it up into the "Hawking" section, London in the 1880s, the "Fairfield" section, the east coast of America in the first half of the 20th Century, and the "Stand" section, the California territories in the middle of the 19th Century. The most frequently occurring characters were Lillian Holland/Lou Amsterdam, Elizabeth Loring, Marcus Loring, (all "Fairfield") Jamie Harper, ("Stand") and Reggie Hawking ("Hawking"). Those last three all appear in my 1910s-era larp Brockhurst, the first piece I ever wrote that was explicitly crossing all three section. Elizabeth was mentioned in Tailor before she starred in Mrs. Loring, and Lou who first appeared in Mrs. Loring before she recurred in Puzzle House Blues.

The greater universe should probably have a name. I'm tempted to just call it the Breaking Light Universe, but not everything I write takes place in it-- see Alice, Oz, Chadwick, Adonis, the Vantage 'verse, and others. Call it "Breaking History," maybe? I don't know. I like things to have names. I'll think about it some more?

This is a very silly preoccupation, and likely nobody cares but me, but damn, I'm having fun with it. :-)
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With Intercon approaching, larps percolate in my brain. And, as a gift for my beloved inwaterwrit who is chairing this upcoming Festival of the Larps, I have committed to writing my first four-hour solo game since The Stand to run this April at Brandeis. It will be called Brockhurst, and it is a WWII period game set on an English estate in a world similar to that of Downton Abbey. I'm a big fan of the show and I've wanted to write a game after its style for ages now, so I am delighted to bring this to life.

I am shooting to capture the tone and charm of Downton Abbey. It is, of course, basically a well, if occasionally exquisitely, written soap opera. It succeeds on the strength of its characters and the fascination of its milieu. I am hoping to do the same, creating an interesting cast of about twenty or so that gets to play around in this engrossing world, with all the social customs, trapping, and attitudes of an English estate during the WWI period.

I am approaching it similarly to how I approached the writing of The Stand. In that game I took familiar character archetypes of the Western genre-- the drunk sawbones, the troubled half-native, the guilty lawman, the nun with the past, et cetera --and spun them off in a direction you might not necessarily expect, and it worked out well. I got a lot of great storytelling out of that. For Brockhurst, I am taking things that you have come to love as a fan of Downton Abbey and other similar period dramas and taking them off in new directions. There will be many characters that clearly have analogues on the show-- you might say, for example, that Lady Claudia Bellamy is "the Mary Crawley" character --but they will have a different trajectory than the figure that serves as their inspiration.

I think it has the potential to be a ton of fun. I hope you'll come out to play it! And Festival is taking bids and needs them ASAP, so I hope you'll also bring out a game of your own to run. The Festival bid form is here if you're interested!

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All week I've felt mentally tapped out, at least as far as writing is concerned. I blame the amount of energy and focus that writing Vivat Regina so quickly demanded. But I really have to move on and get working on other things. But all I want to do is mess around with my timelines and lists, which are interesting and occasionally useful as supplemental for my writing, but ultimately does not progress any projects. Still, at least it's getting me thinking.

It was suggested to me once by Jami Brandli, one of my excellent writing mentors at Lesley, that the Mrs. Hawking stories should exist in the same universe as the Tailor at Loring's End and Mrs. Loring. They don't have much to do with each other and they are set in fairly distinct milieus, but they both take place in more or less the real world and deal with somewhat similar ideas-- they tend to be mysteries, and deal with themes like societal injustice, classism, and feminism. So there's certainly something appealing about the idea. Thinking about it, the one other story-world of mine that I think could integrate into those others is The Stand. It's another historical fiction that takes place in more or less the real world. I like the idea of connections, that these various characters and story that I'm interested in could relate to each other in some way-- maybe even meet.

The timelines do overlap a bit, but they are offset enough to curtail character interactions between the three. Space also makes for a real divide. The Stand takes place in 1849 in California, Mrs. Hawking in 1880s London, and Tailor at Loring's End in Connecticut of 1934. To illustrate the point, it turns out that Mary Stone and Reginald Loring, patriarch of one of the important families in the Fairfield universe, are about the same age. Which means, for example, if I ever wanted the leads of Mrs. Hawking and of The Tailor of Loring's End to meet, Mary would be an old woman, and Mrs. Hawking herself probably wouldn't be alive anymore.

But I would like to figure out some way to make connections between them. Character appearances, family relationships, that sort of thing. Bernie suggested that maybe Alice Loring from Tailor would be a good candidate for Mary's eventual recruitment, when she assembles a team of heroic women. I also like the idea of some cool American cowboy-- or more likely, cowgirl --showing up in London and bringing an adventure to Mrs. Hawking. Those two stories are thirty years, a continent, and an ocean apart, but perhaps an aged version of someone in The Stand-- Clarissa Dunn? Kit Harlow? --or even one of their descendants. I'm not sure what the best way to do it is, but I would like to figure it out.

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31p31dday3

This is another attempt at a rewrite of a scene previously written for Sally and Deadeye, based on the backstory of The Stand. This one comes just before piece #3 for the month, and is extremely spoilery for The Stand if you have not played.

Day #25 - “Most in Need” )
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Another piece drawn from the back story of The Stand. Buck and Kenneth Dillon were a team of brother who were some of the most successful US Marshals in the territory, until Kenneth was rescued by a Yurok woman by the name of Negahse'wey and found he wanted to follow her way of life instead of the one he'd been raised to. But when he returned to his brother Buck, he did not find a warm reception to his new identity. I'm surprised I never worked on this scenario before, because it has a lot of dramatic potential.

Day #16 - "Not My Brother" )

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Philadelphia

Catching up. Another piece based on The Stand, involving PC Rebecca Sinclair and her NPC mother Mayella. Probably nothing spoilery here. This is meant to be an exercise in getting a point across by characters' behavior rather than what they say to each other. It's a bit sparse, but I actually think I did better than I usually do.

Day #14 - "Back East" )
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This is based on The Stand, and a scene from a possible play I could write about PC Carson Hill, about the first time he ever met PC Emma Holloway, the young black woman he employs in his saloon. This scene is somewhat spoilery for the game, but to minimize that, I will say that Carson feels a huge sense of guilt that fires up upon meeting her, and drives his behavior in the scene.
Day #9 - "A Fair Trade" )
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31p31dday3

Today's piece goes to that source of inspiration that served me so well the first time around, drawing from the backstory of The Stand. This is an attempt at doing a better job at a scene that would have appeared in Sally and Deadeye, my original thesis piece that for whatever reason wasn't working the first time I tried to write it. (As you'll recall, I ended up abandoning it in favor of writing Mrs. Loring.) But I think it could still possibly be salvaged, especially since I'm no longer morbidly depressed. So, without looking at my original draft, I redid this scene from whole cloth. This is rough and rushed, but it's a stab.

This is extremely spoilerly for The Stand, just as a warning. It follows sometime after No Clean Break, a ten-minute I wrote in my first semester of grad school, which has had several readings now and is considered to be one of my more successful pieces.

Also, surprising no one, it features of one my more common Author Tropes.

Day #3 - "For Her" )
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theaterwritingchallenge

Yesterday I submitted the second packet of homework for my thesis, which included the second quarter of the play I'm writing about some of the outlaws in The Stand. I haven't been posting those pieces here because at this stage it's mostly what some writers call a "vomit draft," where you just throw every idea you have out on the page with the intent to clean it up later. I don't think I'll show you that until I get a chance to go over it with a chainsaw, as I expect it to be substantially different.

But it got me thinking about my Stand-related theater. Another full-length play I could write could be about PC Carson Hill, the protagonist of The Triumph of Law which will get a reading on public access TV this April. I had a few scratching of a new scene for it, and though it is still only a fragment, very much out of context, it follows up on the issue brought up in The Triumph of Law. It also features Emma Holloway, another PC from the game, making her debut in my Stand-related theater. This spoils a major secret in the game, so read only if you don't care or can't be spoiled.

"Ain't Pity" )
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thespianproductionpublicenemy

I just got alerted that the information for the ten-minute play festival that includes my piece Public Enemy just went live. Thespian Production will be producing it as part of their Theatre Madness event this coming March, and the info just got posted on the website. I had a bit of a bad moment when I first looked and saw every piece but mine had a director listed. I shot a not-quite-panicked email to the organizer to make sure that finding one was not my responsibility-- because if it was, nobody had told me --but fortunately it was just an oversight, and the director's name was shortly added. Weird as hell oversight, though, I have to say, since literally every other featured piece had theirs included except mine. Whatever, it's fixed now, just glad I don't have to worry about it.

I do like this piece quite a bit, so I'm glad it's getting produced. Especially since it's not my responsibility to get together. I'm including it as part of my new full-length play that I'm writing for my thesis. It tells the story of a couple of famous outlaws from The Stand, which is a cool story I think but very large. Right now I'm trying to figure out how much of it I can tell in a single play, and how to do so efficiently. One of my biggest concerns is that since it spans so much time and space, it included a ton of characters, which might make it unwieldy for production. Also have to make all those life events connect in a complete arc in a way that doesn't feel excessively episodic. It'll be a challenge. I owe the first quarter of the piece by the 5th, so I think I'll just toss out everything I can possibly think of and edit it later.
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My residency period for my fourth and final semester of graduate school began this week. Things seem to be going okay so far. I had my ten-minute Stand-inspired play Wildflowers workshopped yesterday, and the response was positive and the criticism useful. I always wait to see if my teacher has any amount to say about it, because I think it's an indicator that they're becoming engaged, and fortunately that seemed to be the case. The fourth semester is the thesis semester for my program, which means I have to revise an old full-length piece, write a new full-length piece, write a new ten-minute play, and design a seminar for my fellow students on some aspect of craft. My teacher said she'd be happy to work on the larger story Wildflowers is part of as my thesis, which would be cool. It makes me feel good to hear she likes it.

Also regarding that larger story, I was fortunate enough to get another ten-minute play accepted for performance. This one is Public Enemy, which happens to be another piece of the story that Wildflowers helps to tell. It is spoilery for The Stand, and was written as part of 31 Plays in 31 Days. This one will also be happening in New York, produced by a group called Thespian Production as part of the 2013 Winter "Theatre Madness" at Joria Main Stage Theater at 260 West 36th Street, 3rd Floor, New York, NY. The production dates will be from March 7-9th. This is cool because it's the first piece of this story to see performance, which will be great if I'm going to develop it this semester for my thesis. Also, perhaps best of all, I need do nothing at all to put the production together. As much as I like putting shows together, personally getting things together to go up in New York is a little tough, and lately I don't have a lot of extra time and energy. I'm hoping for more of this in the future, so I can have lots of production without driving myself insane. :-)

So this brings the tally up to four performances of three plays-- The Late Mrs. Chadwick, Work-Life Balance, and Public Enemy --and two readings-- of Mrs. Hawking and The Triumph of Law. Here's hoping things continue in this vein!
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On the getting performances front, I've gotten another small bit of good news. In the Berkshires, specifically based in Williamstown, there is a public access TV show called PlayCafe. They choose a script and document the process of giving it a table reading on their show. I am happy to say that one of my ten minute plays, The Triumph of Law, has been selected. I met with Ms. Patti Cassidy, the creative director, last week and she explained the process to me. Her people will find me some actors, and I will go up to Williamstown, MA for a weekend to act as director, and they will film the process of staging the reading. This should happen sometime in April. I'm not sure what kind of audience they get, and my compensation is only a copy of the DVD and whatever exposure I get from it, but I'm glad for anything that will possibly help get my work more widely recognized.

The Triumph of Law is a pieced based on The Stand, centered on an event in the backstory of PC Carson Hill. He is one of my favorite characters in that game, as I gave him a rich personal history and an interesting inner struggle. Since it captures only one moment in Carson's journey, I think this piece has the potential for further development. Mr. Hill has a pretty cool arc, if I may say so myself. I could see a full-length play about his life. Perhaps I will work on outlining what would happen in that play, based on what I worked out in that larp. You have no idea how pleased I am that I created so much story in this game that it has taken on a life of its own in this way.
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theaterwritingchallenge

Over the last couple weeks I wrote another ten-minute play based on The Stand. This one is probably spoilery too, so probably only those who don't want to play in future runs should read. The characters featured are Sister Flora Johansson and Violet Wood, both PCs. I like the idea of this scene a lot, though the piece itself probably needs polishing.

The Stand play series - "Wildflowers" )
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Guess what, I wrote another short play based on The Stand! This one's very rough; it was tricky to write and I don't feel like I got the period diction down this time. But it depicts a very dramatic moment in the backstory of Carson Hill, one of my favorite PCs in The Stand. This one is also very spoilery, so read only if you've played the game. It's going to take a lot of editing, but I like the idea of it a lot. I made myself bang it out even though it was hard, which is the important first step to getting a play made.

The Stand play series - "Going Back" )
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So I got through the month of August having written a play for each of the thirty-one days, and I'm quite proud of myself. It went  differently than I expected it to, and though it was hard and an additional source of stress at a time when that might have been the last thing I needed, but I think it was extremely beneficial for me and I'm extremely glad I undertook it.

First of all, it got me writing. It forced me to practice my craft whether I was feeling it or not. They say every word you write helps you become better, so of course the more you do it, the more you improve. I've learned a lot about how plays should be put together over the last year and the only way to get better at doing that is to practice. 

Secondly, it gave me a ton more material for my portfolio. Up to this point I've had relatively few finished, useable pieces to my name as a playwright, which makes it hard to submit into consideration for production. Now I have a bunch of things I can fix up into submissions. Starting and getting the words on paper is often the hardest part, bow now I have things to go on. I can edit what I came up with last month, whip it into shape, without the pressure of coming up with the bones of the original idea. 

When I got ready to start, I expected to have to just write some nonsense each day just to meet the quota. When I've tried to just force myself to write something in the past, I've had a very hard time summoning any meaningful inspiration on command. But to my surprise, I think that happened maybe three times in the thirty-one days. (They were, for reference, #13 "Explain," #25 "Daughter's Daughter," and #29 "Playing the Game.") All the other times I was able to come up with an actual idea I could get mentally invested in. I'm shocked and delighted that I was able to do that. 

Some of them, such as the many based on The Stand, were drawn from the stories of characters I already knew and cared about. I got no fewer than seven short plays from that larp of mine (the plot of which I'm particularly proud) not counting the one I wrote for school first semester. All of them, I feel, could be polished into real ten-minute plays. Maybe they could even be pieced together into a full-length, especially given how many pieces I got out of the backstory of one particular character. I'd like to see if I can come up with even more, given how many cool characters I have in that game.

Other pieces came from ideas I'd had floating around in my head but heretofore had never done anything with. I'd had the vague notion that I could make a play about a supermodel who is catastrophically disfigured in an assault and must rebuild her life and identity now that she is no longer beautiful. Pieces #1 "Pretty is Power" and #23 "Lie Down and Die" are the first bits of work I've done toward actually realizing that story. I now have a start for a new play that I wouldn't have otherwise had. 

In two instances I came up with a brand-new concept I think I could do something with. I came up with the character of fashion designer Freddy Moreau who featured in pieces #17 "Slimming" and #28 "Better Design" in the course of this challenge, and I have become quite interested in the idea of him learning the absurdities of the notions of body image in the retail fashion industry. I never would have come up with him if I hadn't undertaken this. Also, I'm pretty excited about doing more with my somewhat meta, humorous take on what it is to live the life of a superhero as done in #5 "Wondra" and #14 "Work-Life Balance." 

In other cases it provided impetus to work on scripts that I needed for other things. I wrote six, possibly even seven, scenes that I could adapt for use in my ballet-themed graphic novel. I also wrote one scene for Mrs. Hawking, which will feature in the next installment of the play I will be handing in for credit. Getting even the tiniest bit ahead is really helpful, given how much work I have to get through this semester.

Finally, you may recall that in Break a Leg, an important part of the gameplay will be "cobbling together a play" to put on in two hours because the death of the leading lady has made their previous show unplayable. Fortunately, before her nervous breakdown, the playwright associated with the troupe left scattered pieces of scripts around the backstage area that can be performed instead. So the players have the option to perform scenes during the game, hopefully as humorously and outrageously as possible. That means I have to write those scenes! But I think in the course of this project, I may have generated a couple that may be viable for inclusion in the game. I won't tell you which ones so as not to ruin the surprise, but that's a little work off me already. :-)

So I think there's a lot more good than not in the things I wrote last month, even if only in the form of good bones that still require editing. I really like a number of the things I wrote, and definitely plan on devoting the time to revising them. I have been encouraged to have pieces read aloud to hear how they sound, so I would really like to have an evening of readings of my favorites from this. Cook a nice meal and have all of you over to read some of my favorite pieces. If anyone has any opinions or suggestions, I'd be happy to hear them. 

Now I just need to figure out what to do for edits. Which to do first, where to go from here. But I'm taking a day or two to just enjoy having completed the challenge to write thirty-one plays in thirty-one days. 
breakinglight11: (Easy Fool)
And we're back to The Stand as subject matter! This one is about frontier dwellers Zachariah Harper and Clarissa Dunn as they make their decision to go back to the town of Reston together, to confront their respective responsibilities. I don't believe there's anything spoilery about this one, so it's fair game to all.

americanfrontier

Day #16 - "Confronting It" )
breakinglight11: (Bowing Fool)
And we're back to plays based on The Stand! Apologies again that this one also contains a spoiler from the game. This one is about the backstory of Carson Hill, the PC played thus far by [livejournal.com profile] laurion, [livejournal.com profile] bronzite, and [livejournal.com profile] usernamenumber. There's not much I can say about it at the moment, except that I think the ending needs work, but I think this is a very dramatic scene. Again I kind of took it for granted that you knew what they were talking about, so I hope it still reads.

Day #11 - "The Triumph of Law" )
breakinglight11: (Exiting Fool)
Another spoiler-packed piece based on The Stand, not for the eyes of those who hope to play someday. I like the idea behind this piece a lot, but I am very dissatisfied with the execution. It is forced and needs work, so I will have to seriously edit it when I have time.

This piece is about Bonnie Reston Harper, the mother of PC Zachariah Harper who has just passed away at the start of game. The other character was difficult for me to decide on, given the point in the timeline and the subject matter of the discussion. I wanted to use someone already established in the universe, but nobody seemed to work, so I made a new character. I think it works, but I may change her to someone else if I think of any already existing character.

I am working on implying things in my dramatic writing without making them explicit. I wrote this as if taking it for granted that the reader knew what these two women were talking about. I hope it reads even without that definite prior knowledge.

Day #9 - "One Drop" )

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