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As I've mentioned, I costumed a production of She Kills Monsters at Dana Hall this semester. One of the coolest set properties in the show were the heads of the Tiamat, the final boss in the story of the play, made by Mr. Peter Watson, the technical director at Dana Hall. They were dragon heads on long poles, each individually operated by actors.

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As they didn't see the need to keep all five, Mr. Watson very kindly gave me one of the heads after the show. They were so cool-looking I really wanted to keep one. I thought maybe I could find a use for a dragon head prop, given all the theater and gaming stuff I do. I chose the silver one-- nicknamed "Ben" by Eva, the girl who operated it --because I thought it might take best to repainting if I ever wanted to alter it to another color or look.

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It's currently sitting in the trunk of my car, like a grisly dragonslayer's trophy. :-) At some point I'll need to write a game I can use it in. I don't know what it might be or how it might be used-- now is certainly not the time to be thinking about such things --but I think it's too cool a prop not to reuse.
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Now that the show's concluded, I thought I'd share some of the details from the costumes from She Kills Monsters. Photos by John Bogle.

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These are the three female adventurer PCs in the party. The human paladin lead and the elf are wearing the armor I made. The lead is also wearing a white tunic of mine under a beaded one-shoulder dress over leggings and boots. I really liked the overall effect of that look. The elf wears my riding britches and a dress I cut to create that high-low hemline. The demon barbarian was specified as a battle-bikini Red-Sonja-type in the script, but I didn't want to put a teenager in an excessively sexualizing costume she'd be uncomfortable with. I think this, made of a found costume breastplate, a leather skirt, and badass boots, is a good compromise. I didn't try to hammer it too hard, but you can also see evidence of my longstanding costuming preference for differentiating characters in a group by color for easy visual identification. The colors don't mean anything, but I like that they're separate that way.

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This is Orcus, a demon lord of the underworld who's kind of checked out on the job. We consciously did not go with how this play is typically costumed for most characters, but I just thought the look of the red devil in his jammies to be too funny not to do. The actress playing him (who was extremely funny) wore a red zentai suit, a white tank, boxer shorts, oversized slippers, and a hood with ginormous red horns.

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This is Farrah the fairy with Agnes, the other lead and the older sister of Tilly. Agnes just plays herself in the D&D world so she doesn't ever wear anything but her street clothes. Farrah's costume was leftover from a production of A Midsummer Night's Dream, plus a wings and a flower crown. She had to conceal these knives on herself, so she wore my garter belt under the dress so she could have them tucked away.

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Here's Chuck, the DM. I just love his aggressively '90s red plaid jacket. And he's wearing Bernie's "Carpe DM" T-shirt underneath it.

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This is Lily, the person on whom the PC Lilith the demon barbarian is based on. Again, the babydoll dress with the tiny florals on a dark background really sells the '90s aesthetic. I was lucky to find that, it was so perfect.

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This is Vera, the guidance counselor and Agnes's best friend. She's wearing almost entirely my clothes-- the blazer and skirt are things I still wear, but again. '90s!

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Here are the demon cheerleaders, a cliche of angsty teenaged D&D mods. I cut up their tops to reveal slashes of red, spray painted them, and splashed red nail polish all over them. Wings and blood smeared on the mouths finish the effect.

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Here is the narrator, serving up Galadriel realness. Another one of the handful of nods we made to how this show is typically costumed. I like the white robe with the gold cloak with the actress's white-blonde hair.

That's not the whole show, but those are the bits I was most pleased and proud of. Not too bad, especially given how many super fast quick changes these costumes had to be able to endure!
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I delivered the foam costume armor for She Kills Monsters today. I'm pretty happy with how it came out.

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This is for Tilly the main character, a queer high school nerd girl who created the D&D world in question. I wanted her to have a bold, graphic look with a signature color of blue. I like how this reads from the stage.

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And this is for Kalliope, the elf PC in the mod. I wanted to reference the typical notes one expects for fantasy elves, such as the green and gold, plus I needed to make it a little sexy without excessively sexualizing the teenage actress who'd be wearing it.

I'm pretty happy with them. I've been working on them all week. They got tried out on the actresses today and they worked together pretty well.

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I’ve accepted a job doing costuming for private girls’ high school Dana Hall again. I’ve enjoyed it the last two times, and this time I’m especially excited because they’re doing “She Kills Monsters” by Qui Nguyen. It’s about a young woman whose family dies in a car accident, so the only way she can learn about her dead little sister is through the D&D module the sister left behind. The story uses Dungeons and Dragons as a window into the sister’s mind and life, as it was the only honest outlet this lonely, nerdy little girl felt like she had.

I just read the script this morning and I enjoyed it. Honestly it’s not a fabulous piece of writing, and I get the sense that the author just did research into D&D, rather than actually being an enthusiast. There are terms gotten wrong or misused— such as a module being described as “homespun” rather than “homebrew” —and there’s a lot of assumption that what draws people to roleplaying is the need for an escape or wish fulfillment. That last is a bit of a pet peeve of mine— all us RPers are trying to get away from our lives/ourselves? None of us could be interested in creating stories or games-as-art? But it is cute and clever, and I like the idea of roleplaying actually getting some recognition in media.

I think it’ll be a challenge to costume. There are bugbears, kobolds, and a freaking gelatinous cube for God's sake. And got to make the girls look like fantasy medieval warriors on a budget, but I'm a larper, I can figure something out. I think it will be fun. :-)

Maybe I'll run a game for some of the girls...
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Today I decided to really do some work on To Think of Nothing, and I got a lot done. Part of it was working with Bernie, who will be my co-director in order to satisfy school rules; we combined our powers to generate some cool ideas. And part of it was the fact that I finally found a way to make a useful physical model of the stage.

I'm a very visual learner, and sometimes it's hard for me to see what the stage composition will look like just in my head. This gave me a way to experiment with blocking in such a way as I could see what everyone will look like in relation to everyone else. For the stage itself I used a dungeon tile. Three d6's stood in for stage blocks, while part of a tiny jewelry box lid became the desk. I picked eight miniature figures and wrapped each one in a colored flag with the first initial of the character they represented on it. With this, I could click them around the stage and check their positioning.

I've always been inclined to use aids like this, but I've never exactly figured out howto make the model before. These D&D accoutrements have served nicely. I think this will help me a lot.

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I have returned to Brandeis, and am quite glad to be back. I had my first and thus far only class today, an English class about self-conflict with my favorite teacher, Professor Quinney. I'm also pleased to discover I have fulfilled pretty much all my requirements for my English and Creative Writing double major, and need only to submit the paperwork to secure it. Additionally, I have enough credits to only have to take three classes this semester. That might be nice, to be a little less busy that way. The way things are looking, I may be able to be finished with all my classes by noon every day of the week. :-) I love having open afternoons and evenings.

I'm currently sitting in the green room in the library with Jared, typing on a public computer while he gets some class reading out of the way. In about a half-hour I'll be going to what I believe will be the final session of Kindness's cleric game.  He says it will be mostly role playing, which I like the sound of, so this should be good. I'm interested to see how he concludes our adventure. I'm certainly craving some RP time, given how I didn't get any over the break.

Also, I need to bid, and consequently buckle down on, Oz. It should be a medium-sized game, fifteen or so players, so it's not nearly the workload that the twenty-seven-character game Alice was. I just hope I have it worked out well enough to come up with a good summary for the bid. Maybe I can do a little work on it tonight.
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Since I've been playing in Kindness's awesome fairytale and cleric campaigns, as well as watching Matt's expertly-run superhero game, the desire to run something myself comes over me again. I am entirely too busy lately to either write or run a campaign of my own, but I've been wanting to fix up Woodsmen, my Vampire one-shot, and run it again. Though the first run went decently well, it could use a liitle tweaking here and there, and I'd like to see how editing it can make it run better. I also have decided that it would probably function best with the players getting assigned pre-gen characters. I didn't do such a great job the last time helping everybody create characters that would be specifically useful for the mod, so perhaps if I design the characters myself, I can be certain they're going to have situations in which to apply their particular abilities. I figure nobody will mind too much having to play pre-gens if it's a one-shot. I did like [livejournal.com profile] electric_d_monk 's character so much I've secured his permission to keep her as a permanent PC. :-) I'll have to do some thinking about that, because I would enjoy running it again with those who weren't available the first time around.
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 Hung out with my friend Ally today. I love her, she's one of my best friends in the world and I feel like I can talk to her about anything. We've been kind of out of touch lately because we've both been so busy, but it was great to see her. We watched Daria and talked about stuff. It was really nice.

Made chicken marsala for dinner tonight, and it was delicious. I shall have it make it, and its yummy cousin veal, more often.

Also, when I was in the basement working out, I found in the closet down there my old Advanced Dungeons and Dragons starter kit, the stuff I learned on and my first introduction to the world of roleplaying. The copyright on the box says 1999. My mom found it in a gamestore at the mall one day and thought I might like it. Thus a dork legacy was born. God, it was an awful, totally counterintuitive system, but I'm glad to have had it to turn me on to the gaming I do today.

At least I can still use the dice set.

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The all-cleric campaign's first session was a promising beginning last night. Kindness is an excellent DM and I'm really into the story he's telling, I can't wait to see where it goes. I will say I felt kind of uncomfortable at times being someone oriented pretty far towards the pure roleplaying end of things surrounded by rules encyclopedias who made comments about stuff I didn't do right. Made me very self-conscious when I made procedural mistakes, at least one of them fairly major. I know they weren't trying to make me feel stupid, but at times it kind of did. Ah, well. Jared's going to help me fix some stuff, so things should be okay from now on.
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I am delighted to report that tonight will see the first session of Kindness's all-cleric campaign! I was afraid it wasn't going to be able to happen, but due to the graciousness of [profile] jh1230and [personal profile] kamianyaallowing us to just this once take the slot normally occupied by their Star Wars game, things are able to get underway. I'm going to spend the afternoon going over my cleric Lisani's character sheet making sure everything's in order. I used a lot of alternate sourcebooks to make her, so I'm going to have to get my head straight about those rules.

The Zen center yesterday was interesting-- I think I'd like to try meditation on my own in the future. I'm sorry we missed so much of BSCF-- I missed [profile] captainecchiand [profile] electric_d_monk, who I particularly wanted to see --but we ended up seeing the BORG show. Afterward, Holly and Toby in an act of incredible sweetness and thoughtfulness presented me with a copy of Vampire: The Requiem sourcebook, something I've wanted for a while now. It was just so nice of them. I'll have to write a good thank you note.
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Now that Festival is over, back to regular life. Have kind of a full day today, only one class to go to but a meeting and plenty of work. Have to get going on a Romanticism paper for Thursday, recieve an internship assignment that will in all likelihood be due at the end of the day, and maybe do a little more job-hunting work. 

I really hope that Kindness's game goes on this Friday. I've been excited for it for so long, and we're kind of running out of time, so things would be fantastic if we could get a session in then. People's schedules are so hard to coordinate. I'll have to shoot him an e-mail checking in, and possibly beg some people to move a few things around.

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Gary Gygax  died today. He was 69 years old.

Goodspeed, sir. You shall be forever remembered for giving socially-maladjusted nerds something to do in the evenings that allowed them to pretend they were elves.

Nerds like me. ;-)
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It's been a fun past couple of days. I finally knocked out my horrible, horrible screenplay and I'm making good progress on the studying I have for my two sitdown finals. In addition, I've spent a lot of time with lovely people, including Jared and I hanging with [profile] zapfand a great gang at Toby's place that included [profile] in_water_writ. I'd forgotten just how much I missed her until I got ot be with her just now. She's had a lot to deal with lately, but I hope that things even out for next semester and I get to spend more time with her. 

The following are gaming related tasks I hope to at least work on over the break:

1. Work on Cameo for Spycraft.

She's not properly leveled at the moment, so I need to go over her. Of course, if Bernie institutes the level bump he's been talking about, I may just remake her from the ground up, and then it won't be worth it to bring her up to fifth level.

2. Finish Lisani for Kindness's campaign

My cleric is almost done, but I need to make sure there's nothing I left out. I wish I had some kind of checklist to remind me of all the steps of building a character, because I always seem to forget something. Now that I think about it, I have the same problem with leveling as well.

3. Edit Alice for Intercon

Jared and I have a good deal of edits that we have planned but haven't actually made yet. The break should give us time to actually do them.

Those are the definates. Now for the maybes:

1. Brainstorm for Spycraft mod.

Still not sure if I'm actually going to write one, but if I have the time, maybe I'll give it a shot. I need to examine mods I've already been in for formatting issues.

2. Work on Men of Respect

It's not a priority right now because Alice needs to get edited before long, but it'd be nice. I'm toying with the idea of bidding it for Festival of the Larps, but I know Jared isn't keen on bidding something that isn't finished, so he might not be into the idea.

3. Think about a Zelda campaign

A while ago Jared gave me a Legend of Zelda D20 sourcebook, and as an enormous fan of the games, I'd love to be in a campaign of one. Sheena, the darling, has offered to DM for me, but I'm torn between wanting to play in it and wanting to run it. I'll have to come to a decision over the break if it's ever going to happen.

That's all for now, I may think of more later. But there's a good chunk of work to be done.

By the way, Ducky's name is now Horatio. Jared picked it out.

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