breakinglight11: (CT photoshoot 1)
I feel sick. I can't believe this is really America, that this is really what the justice system has become. I thought that better people would prevail in the light of the evidence, but no, it's all just one awful thing after another.

I am going to the Mike Brown Day After the Verdict protest tomorrow with [livejournal.com profile] morethings5. It's at 2400 Washington Street, Roxbury, MA at 7PM. I've never done anything like this before, and I don't know if it will do any good. But it's something to do to show that this is not okay. Maybe if enough voices cry out against it, something could change. I don't know. But I don't want to do nothing.

For some hope to hold onto, it's a Missouri grand jury that refused to indict. That means that there's a chance that the federal court may say differently. Maybe the outcry could help that. I don't know. I only know no justice, no peace.
breakinglight11: (painting)
As I posted about a few weeks ago, I have been altering that knockoff Atonement dress I have to fit the lovely [livejournal.com profile] niobien. I already did the work required to make the bodice fit, shortening the straps and lowering the top of the zipper. The other part that needed alteration was the hem. It clearly needed to be taken up so as not to be trod on when worn, but this dress has a long train in the back. I was a bit stumped about how to properly take up something that isn't supposed to be the same length all the way around. I pinned up the front while Carolyn was wearing it to match it to her height, but I just left the train in the back the way it was and decided I'd think about that part later.

Yesterday [livejournal.com profile] nennivian, [livejournal.com profile] morethings5 and I had a little bit of a sewing party at my house, all working on various projects. I pulled out the dress and solicited some opinions. Jonathan suggested making sure it was taken up the same amount all the way around, while Charlotte said it could probably be transitioned from the new length into the train. I ended up combining these two. I measured the distance from the waist seam to the new length, and determined it was taken up by four and a half inches. So to keep it even, I took up the hem by four and a half inches all the way across the front. Then, once I had the front all even, I just carefully folded a smooth transition from that into the train. Today I pressed the crease of the new hem so that it would be sharp and flat, then I laid the dress out as flat as possible to check if it was even and balanced.

greendressaltering5

Not too bad, huh? That darker fabric crumpled up in the center is the lining. I will figure out what to do with it after I finish the real hem.

My plan was to sew in a blind hem by hand. A blind hem is when you keep the stitching holding the hem up invisible by only putting the needle through a few threads of the fabric rather than punching all the way through to the outside. I knew it would be a lot of work on a hem this long, but it was the proper way, and it can't be done truly invisibly by machine. But when I tried it, I found the fabric would not allow me to pick up any of its fibers just on the back, even the slight picking with the needle pierced it all the way through. So much for the blind hem then! I had no choice but to choose a method where the stitches would show.

The way the original hem was finished was just a tiny bit of a fold over with a line of straight stitches very, very close to the edge. I decided I would do the same. I loaded my machine with a green thread my mom's had in her sewing stuff forever which just happened to match the dress perfectly and ran a line of stitching all the way around the new edge, then pressed it. It came out neat and seems serviceable, except there is so much material tucked up behind it that it's flopping down. If I'd been able to do the blind hem I wouldn't have had to worry about it, as I could have put the seam up high enough to hold that extra up, but I didn't want a visible line of stitching four and a half inches up the skirt. I'm not sure what the best way to deal with it is, though I guess I will probably have to cut it off. As I recall when I opened up the back of it, the material is a bit ravelly, though not too bad. I'm slightly resistant to that as it may make it a bit ugly on the inside, but I guess it doesn't matter too much. For that matter, if I just wanted to hack the inner lining up to the right length, it will be concealed as well, which would save me some labor.

I can't wait to try it on Carolyn again, I'd love to see how it looks!
breakinglight11: (CT photoshoot 1)
So I've decided I'm just going to post the draft of Lame Swans I handed in for school. As I mentioned, the images are not edited a carefully as I would like them to be, but I won't have time to work them over any time soon, and I'd like to share this mostly-completed work with you. The models who did so much for me deserve to see the results of their Labors. I'll post one scene of the book a week or so.

Lame Swans
by Phoebe Roberts

Cover

Scene 1 - "The Lake" )
breakinglight11: (CT photoshoot 1)
As I went through the images I'm using for my graphic novel Lame Swans, one thing I'm particularly pleased with was how the costuming turned out. The visuals of a comic book are as much a part of the storytelling as anything else, so I wanted things to have the right look. I chose models who could conceivably look like ballet dancers. I tried to utilize settings that added to the verisimilitude. And I cared very much about finding costuming that suited the characters, contributed to the visual communication, and suited the overall aesthetic.

126
More pictures and costuming process behind the cut... )
breakinglight11: (Bowing Fool)
I have been mostly absent from this blog for the last week, which I hate doing, but I was so busy getting ready for this past weekend that I had no time. This past weekend was our trip to New York City to put on our production of Work-Life Balance, my original superhero ten-minute play!

It was a great trip. Our merry band consisted of myself, my tireless co-director/producer Steph, and our stars, Charlotte as Wondra and Jared as Bantam. We left Friday evening and drove to Long Island, where Steph's lovely family gracious allowed us to stay with them for our trip. The Karols were incredibly kind and supportive, excited to see the show, cheering us on, and making breakfast for us both days. We were incredibly lucky that they were willing to help us out that way.

Steph squired us all over the city, finding us tasty restaurants and keeping us on a good schedule. We'd never have been able to navigate so efficiently without her. She even took me to see Mood, the giant designer fabric store, when I realized we were in the Fashion District. That was really exciting, and that place is fabulous. You have to take an old-fashioned elevator to get there, and it has every notion and fabric you could possibly imagine. I'm so glad I got a chance to see it.

The show itself went very well. The theater itself was a small hole-in-the-wall sort of place, but near to Times Square and just up the street from the Spider-Man musical. We had full or nearly full audiences both times, and Bernie and Kindness were wonderful enough to make the trip all the way from Massachusetts to come see it. I'm so grateful that they went to the trouble. Jared and Charlotte did a great job, committing to the roles, carrying the humor, and even looking pretty damn cool in their costumes. I wish I'd remembered to take pictures. We stood up well against the other pieces, some of which were good, some less so. We certainly didn't do too badly for our New York debut.

I'm so glad we did it. Here's to hoping this is the first of many such productions, with great collaborators like these.
breakinglight11: (Cavalier Fool)
Oh, beloved Festival.

Friday night was Jesriah, the new game from [livejournal.com profile] morethings5, [livejournal.com profile] lightgamer, and [livejournal.com profile] ninja_report. I was not alone in regarding it as the most anticipated game of the con, and friends, it did not disappoint. I loved my character, a former pop diva who had been committed to the asylum against her will by her shady politician husband and felt completely used-up by the ripe old age of thirty-three. What was interesting was how I expected my game to be one thing from my sheet, and then a curve ball in the beginning turned it ninety degrees, adding a new and challenging dimension. There was a ton of things to do and explore, between the plots I had to pursue, the fascinating other characters I had to interact with, and the elaborate environment of the hospital around us. The atmosphere the GMs generated was great, a little creepy, a little sad, a little tense, like something was hanging over all of us. Despite it being set in the same universe as the earlier game, The Prince Comes of Age, it was remarkably different sort of game with a very different feel that still managed to incorporate cool throwbacks for players who'd played both. I had a great mystery to unravel, which is one of my favorite sort of larp plots, and I'm only sorry I didn't manage to dig up more. There was a long clue chain, and while I did get a fair bit along the way there was a ton more still left to dig up. I was also lucky to have a fantastic group of larpers to play with, which always makes a game better. If you want something dark, atmospheric, and psychologically thrilling, this is a great choice; I highly recommend it.

The next morning on Saturday I ran my third solo game The Stand. This was going to be interesting because I had a lot of relatively inexperienced people in this run. [livejournal.com profile] niobien and Daniel Burns have played about five and Prentice a bit more than that, while this was [livejournal.com profile] katiescarlett29's third and the first for Sara Brande and Samantha LeVangie. I am very invested in bringing more people into the community, so I wanted very much for them to have a good time. But fortunately I think this is one of the best runs we've ever had. I think plots were more fully explored in this run than ever, even some that got off to slow starts. I just need to make sure that certain character connections get made so they can share their information and start working together, and it also helped that I spoke to a couple of the savvier players ([livejournal.com profile] usernamenumber in particular) to let them know they may need to let their own secrets out. I also have to thank [info]morethings5* for AGMing, even with everything else he had going on. He had this great idea to incorporate the Bear Man from the new True Grit movie (which the whole GM team are fans of) as this wandering figure out on the map who, while being an interesting weird encounter, also proved a way to inject information into the game about things that happened outside of town. I am writing the Bear Man in as a permanent NPC and codifying the things he knows so as to allow him to help the game keep moving. So I am really happy with this run. Thank you, awesome players who were awesome, especially you newbies who all did so well!

The afternoon was tightly scheduled for SLEEP LIKE DEAD time. And oh, Jesus, am I glad that I slept like dead.

To be continued in part 2!
breakinglight11: (Exiting Fool)
I was a productive little worker Bee over the last few days. I set several goals for myself to accomplish this weekend and I believe I managed every one of them. What I have done includes:

- Finishing my first assignment for screenwriting
- Writing an additional scene for Tailor
- Incorporating ten thousand steps of walking into my routine
- Making headway into my sewing text
- Starting the first Hipster Feminist plot line
- Cleaning my room

I have also consumed several gallons of apple cider in an effort to stave off my chronic dehydration, but that's probably not an accomplishment so much.

Still that leaves a number of things. First and foremost, I need to do my first assignment for science fiction and fantasy. Unfortunately I put this off a lot in favor of the screenwriting assignment, so I don't have a ton of time left for this. I'll chunk this out better for the second round of assignments.

I also really have to edit that additional scene for Tailor. In my desire to just get it done, I broke with my usual pattern of tweaking as I go and instead just banged out the scene from start to finish. Jared and Kindness were the first to read it, and they both gave the extremely spot-on criticism that there isn't enough conflict in the scene. There needs to be more of a struggle for the information to come out, as it is information Kenneth would want to conceal. Plus, conflict raises tension, always necessary for drama. Kenneth is the character Jared is playing, and in the course of developing his performance he tends to internalize a very well-defined idea of who his character is, and Kenneth just spilling his guts wasn't in the conception he'd gotten of the man. Kindness is a man of excellent artistic taste, who I thank for being Palamon-like enough to give it to me straight, both on the positives and the negatives of what he sees in my pieces. I was lucky they were my first responders to the scene, because now I know what I have to do to fix it.

Now that I've taken the plunge and begun the first-ever tweet chain plot for Hipster Feminist, I need to be on top of where the action's going. I am now two tweets in, so there's no going back. ;-) I haven't done as much working out of the storyline or the tweets illustrating thereof as I would have liked, so I have to get on it. They tend to come out funnier when I come up with them in advance and I can tweak them into optimum shape.
breakinglight11: (Easy Fool)
Last night I had the honor of having [livejournal.com profile] morethings5 over to record his part for Tailor of Riddling Way. Kindness is one of those actors that I will go out of my way to work with. Having cast him in Hamlet, To Think of Nothing, and now Tailor, I have included Kindness in more of my dramatic projects than any actor excepting only Jared and Steph. I like his style, and I like the way we click as actor and director. He's very receptive to ideas, but also inventive and able to extrapolate; when he is so inspired he springs off of what you told him in a way that makes the character more real to him, and thus gets a better portrayal from him. He has a way of GETTING characters, of absorbing all their complexities and blending them into a cohesive whole that takes them all in account and balances them. While most actors that I've worked with tend to shoot for a particular performance, he is more experimental, trying this and that to see what effect it has and how he feels about it before settling on his ultimate approach.

I wanted him for the part of Rowan Loring for two major reasons. First, the sound of his voice; he has a cultured, even-toned voice that I thought would convey a man of manners, breeding, and integrity. Secondly, it was different than anything I'd cast him before, which as you all know I love to do sometimes. His previous roles with me were Rosencrantz and Palamon, the first one played totally for laughs and the second one a humorous voice of satire. I liked the idea of having him play someone who made his point straightforwardly, but still felt bound by his personal code; Palamon, by contrast, is a truth speaker who uses jokes and irony to express himself, and does not feel obligated by convention. Rowan is my Honorable Man in this story whose only fault was that he stuck so closely to his code that had to place the needs of those he loved in the secondary position.

Jonathan did a fantastic job last night; I was incredibly pleased with the performance he gave. I found it interesting that he would mark his script to give himself cues as he read, delineating beats, transitions, and extremes. I'm always interested in process-of-the-artist stuff, so I thought that was cool. Also, best of all, he is an unusually good self-editor. He would record the piece, listen to it, and hear the places where he wasn't satisfied or where he wasn't feeling like he was giving me what I wanted. He would then use his observations  to improve himself on the second pass through. I've rarely worked with actors with that capability to critique their own performance. And of course, he is wonderful to work with, which makes me enjoy having him in my projects even more.


This is him at my fancy party, but he's kind of Rowanish here, I think. :-)
breakinglight11: (Bowing Fool)

I have settled on a new project I am very excited about. In order to scratch the theater-making itch without having to deal with organizing all the details of a production and a long rehearsal period, I have decided to make an audio drama. The script is coming along nicely, a sort of old-fashioned mystery I call The Tailor of Riddling Way. I still have to learn about the conventions of the genre, and figure out the technical logistics, but the script is coming along well. Here is another piece that I composed over the course of today. I've cast a handful of the number of roles I am going to need voices for, and this piece features Rowan Loring, the character I want for the talented [livejournal.com profile] morethings5. One of the best parts of dramatic writing is casting the people whose acting I like, and I am already excited just imagining it now.

Alice never knew much about her father Rowan, who died in the war when she was just a baby... )
breakinglight11: (Mad Fool)
Had a lovely evening discussing matters for Merely Players with members of the cast, and generally having a nice time shooting the shit. In the course of it a certain joke Lenny cracked recently came up, regarding her culpability in a certain costar unexpectedly vacating the typical performance space. We believe we should put on a T-shirt. In reference to those conspiracy-theory meme shirts, I have generated this design.



Or would it be funnier as "Gloucester was pushed"? Opinions, please!

Love to Jonathan, whom we talked of glowingly all night long, love to Lenny, the brilliant company who made the joke, and love to Hold Thy Peace, which has given us fabulous stories and good friends to recount them with. <3
breakinglight11: (Default)

I wasn't planning to post about this again twice in one day, but I'm just so pleased!


I hung the mirror on the wall with monkey hooks and a length of 18-gauge mirror wire. Monkey hooks are cool, they're meant to be hand-pressed into drywall and slide up behind so that a tiny little hooked tail sticks out of the wall for hanging supported by a long, upward-curving top. I placed the hooks just a smidge lower than I meant to, meaning the table has to go just a little bit in front of it, but it still looks very nice. Even, too! The wire allowed for fine adjustment.

What pleases me most of all is how the table came out. A while ago [livejournal.com profile] morethings5 very thoughtfully gave me a bag of various wood stains and sealants. This was just the nicest thing for me, as I have a deep love for the look of stained wood and have used them for a number of projects since, like the coffee table in my living room. For this one, I compared the samples on the labels of each color of stain to the wood of my bedroom set, but found none of them really matched. So I decided to try combining them by layers to see if two together might work. I first used a ruddy color called Sedona Red and allowed that to dry. Then I layered over it with a much darker shade of Walnut. I had to bring it back upstairs to compare it with the frame of the mirror, and look at the result! It's a damn near match! How about that? :-D

I am ridiculously pleased. All that remains now is to seal it with a nice protective polyurethane finish. There's a couple of those to choose from in my lovely gift from Jonathan. Then I will have a perfect bedroom vanity! I love house decorating stuff.

Posted via LiveJournal app for iPad.

breakinglight11: (Cool Fool)
This piece is a little disjointed, and doesn't really make a strong point, but here's a little bit of feminist rambling that's been in my head recently.Read more... )
breakinglight11: (Ranting Fool)
So last night I did some serious work on my blank verse writing assignment. I don't know how good it is, but it's something, it's an honest effort with some substance to it. But I kind of like the topic at least, because I am writing about the conflict between Palamon, the fan favorite character from To Think of Nothing, and the younger brother of his who craves his approval.

There is a quick mention of a person in To Think of Nothing named Zephyrus as someone who attended an earlier show written by Cassander. Zephyrus is, in fact, Palamon's younger brother, who, to create contrast with his sibling, I decided is an actor who wants and never feels he gets the approval of the renowned theater critic he's related to. With that in mind, stuck for something to write about, I decided to write about the brothers working their crafts against one another.

I love the character of Palamon, It's weird to say about your own character, who hopefully ends up as whatever you designed him to be, but I find him so fun and charming and funny with an honesty that cuts through the bullshit to the bone, and I love it. This is shaped not only by my own intentions but by the fabulous performance of [livejournal.com profile] morethings5. Nobody could have played him more perfectly than Kindness, whose rendition made the character loveable, amusing, and yet still with that sharp incisiveness that gives him weight in addition to his comedy.


There you have it, the only one with the guts to sit in Cassander's chair. I just want to write reams and reams about him, so I've been craving a chance to use him in something again. And I'm amused by the fact that I'm writing him to speak in blank verse. I will post the results when I'm finished, which knowing me will likely not be before Friday, the last possible day I have to work on it.

I also need to get started on my regular playwrighting assignment. I was struck today with the notion to use two characters from The Stand, of all places. A PC and an NPC, the one who kind of captured my imagination and made me think there could be all kind of cool stories written about him. I can't work on that until I finish the stuff with the more pressing deadline, but that could be interesting to work on as well. Heh, though I think it would be spoilery for those who have not played the game.
breakinglight11: (Cool Fool)
We ran Resonance first in the day. It was a decent run, though I think we had the slight problem of characters not knowing entirely what to do with themselves. The scenes seemed to go well and to engage everyone, but returning to the present situation I'm not sure everyone saw a clear direction for themselves. Because of that I have somewhat mixed feelings about how well it went. I hope the players enjoyed themselves, or at least found it an interesting experience.

One player was running late, and that was the first time we got to test the modularity of the game. In theory the game was supposed to be able to handle less than a full complement of players, but we'd never actually had that happen before. My first instinct was to go through and cut out one character from each round of scenes, which when I looked through them I was fairly certain could be done smoothly. But Jared was smarter than me and said, why doesn't a GM just NPC the extra character? That worked just fine, especially since we had a large number of GMs anyway, and allowed us to run the casting mechanic for that player until he showed. It was a shame he missed that part of it, and didn't actually get to select his character for himself, but it kept the game on track. 

I also decided, after watching Bernie work to throw one together during runtime, to see if I could put together an automated casting document to speed up the process. Basically we needed something that can assemble letters that each represent a casting marker into a two separate three-letter codes, then spit out which characters correspond with those codes. It took a lot of screwing around and learning new things about Excel, but after learning how to use the Concatenate and Lookup formulas, I put together something that I think works. It's a bit kludgey, like everything technological I do, but as long as you don't examine how it's put together it seems slick enough, and, more to the point, serves the purpose.

After running Resonance I played in Stars Over Atlantis. I really enjoyed this game, and found it to be as well-written as I hoped it to be. Let me say to everyone who was confused by the blurb (like I was) and slightly weirded out hearing about the BDSM club setting and the aggressive non-normativity (like I was), the story is really deep and fascinating and not hung up on the weird stuff. I absolutely loved the inner conceit of the plot, so unraveling it in all its complexity was a blast. One of my favorite things to do in a larp in figure out what went on with the story, and where it will go from here. 

One of the things that amused me most was how radically different my portrayal of my character became as compared to what I planned. I was playing a fantasy author meddling in things she was insatiably curious about but didn't really understand, and I had thought to behave as a smug but superificially pleasant jerk who thought she knew everything and of course could handle whatever she might dig up. Instead I found myself acting as a loud, self-absorbed wag nosing into everyone's business and mockingly shooting my mouth off. It worked, I think, but wow, was that a role that got away from me.

I also must commend [livejournal.com profile] morethings5 and [livejournal.com profile] lightgamer for being particularly  awesome in the game. Matt was crosscast in a fairly plot-significant and  emotionally weighty role, and I was really impressed with how he carried it off. Kindness was in a role that had a lot to do with my  part, and he is always a joy to interact with; he is one of the few  people I will put down on my casting questionnaires as somebody with  whom I'm comfortable having just about any kind of interaction, no  matter how intense. Props also to [livejournal.com profile] pezzonovante for just being great to  larp with as well; we had some good conversations and he was wonderful  to bounce ideas off of. And of course, thanks to [livejournal.com profile] wired_lizard and  [livejournal.com profile] mllelaurel, the authors of this fabulous game. The concept is really  cool and the writing is spectacular. I'm glad a got a chance to play,  especially when it probably wasn't the sort of game I'd seek out in  other circumstances.
breakinglight11: (Bowing Fool)
The Burn Notice game went well last night. I felt especially good going into this one, partially because I was so excited to get back to this game, and partially because I was feeling very well-prepared. Jared and I had hammered out a particularly well-thought-out storyline this time around. While normally I do try to be very thorough, I usually have some gaps in what I've settled on that need to be filled in on the fly, but for this plot things were about as fleshed out as they possibly could be. I have Jared's help to thank for that.

Probably the thing I love best about this game is how the players play off of each other. The original three, Bernie, Matt, and Kindness, have established these awesome relationships between their characters that they roleplay so well together. And even better, before long Michael was clicking into it too, and I had an entire table to fun, funny, dynamic players who did interesting things, had fabulous interactions, and interspersed so much humor between the more serious plot moments of the game. Seeing as getting that going was my whole purpose in starting up the game, I am ridiculously pleased.

I still sometimes think I'm the world's lamest GM, given that I forget stuff like action dice and sometimes have to say, "Okay, GM break time," then go hide in the bathroom and rock back and forth muttering "What do I do? What do I do? What do I do?" But of course, there is no scenario you can entirely plan out, because players always always do things you don't necessarily expect. Still, I think I did a good job of expanding the concepts I already had to give responses to the actions they took. The one thing I'm a little disappointed with myself over is how I handled the investigation of the red herring in the plot. They were supposed to look into it and figure out that it wasn't actually the solution to the mystery, but unfortunately I couldn't find a way to tie in any actually useful clue into that investigation. I guess that's not unrealistic, but I didn't want the players to feel as if they'd wasted all that time. Not sure they did, but I think I could have handled it a little more skillfully.

What I want to do from here is activate more of the personal and meta-plots for the characters. I planted a couple of seeds for future things here and there, but they need to start factoring in. That will require a lot more planning on my part, but it will make the story and world so much richer.
breakinglight11: (Cordelia)
During a rare break I had between classes during residency week, I wandered around the area near to Porter Square and discovered a really neat little vintage shop called Raspberry Beret. I can never resist a thrift store, so I had to go in and look around. I discovered in my rummaging a lovely cream-colored dress with gold brocade-like detailing that had the good fortune to come in my size. So, for about thirteen dollars, I got to take this pretty thing home. Here is a picture of it on me.


I really like this dress. I love the details, like the shape of the bust, the way it joins in the center almost like a bow, the band at the waist, and the halter styling, with big long ties that join behind the neck. Here is a closeup of the bodice.



I also think I like it because it reminds me of the white dress I wore as Cordelia. It too was made of a sort of brocaded fabric, though all in white, with a close-fitting bodice and a skirt that came out in fullness at the waist, and the same sort of halter back. It was a costume from the Brandeis theater department found by Marissa, a complete mess of safety pins and lousy snaps, but its design was lovely and I loved wearing it. There aren't many pictures of me in it, and the few that exist have it covered by a black shawl to hide its imperfections, but maybe this will give you an idea of the similarity.


I like it so much that I was seriously tempted to wear it to the wedding I went to on Sunday, but did not because wearing white/ivory/cream would be a huge gaucherie unless the bride specifically says it's okay. Still, I found myself wondering what she would be wearing despite my better instincts. And of course she showed up in a a very sharp suit with a brown tie and a green shirt (matching that of the groom, I might add.) I should have known. Still, it would not have been classy to wear it. So yesterday, [livejournal.com profile] morethings5 was kind enough to ask me to sit for him to sketch me, giving me a chance both to have my vanity flattered (I love being his model!) and to wear my new pretty thing that probably won't get to come out and play all that often. Thanks, Jonathan! A pleasure as always, and your company was of course lovely.

The only thing I'm not sure I like about it is the little fluffy trim made of some kind of netting attached along the bottom of the skirt. It may compromise the elegance of the rest of the dress for me, so I'm considering removing it. Still, Jared likes it, and doing that means I might ruin the really nice blind hem it's got going. Not sure I could put it back in so neatly and cleanly. Maybe I'll leave it, I haven't decided yet. But overall I really love the dress, and hope there's some event or play or larp I get to wear it for in the near future.
breakinglight11: (Puck 3)
Now for my actual reviews of my experience of Larpercalia as a participant rather than as con chair! Spoilers are minimal.

Friday night was Prince Comes of Age, a game the production of which I had heard a great deal. It is, as you may know, set in the larger campaign setting made up by [livejournal.com profile] morethings5, and in fact included larp versions of five PCs of a game he ran a few years ago. I had a blast in this one as a secretly scheming character who was playing several sides against one each other. One of my favorite things to do in a larp is weave an elaborate lie to achieve my ends that everyone buys into, and that is exactly what happened here. Great interactions included my drug-dealing ne'er-do-well date played by Michael Hyde, and speaking very very earnestly to [livejournal.com profile] hazliya  in ways that served me and actually did kind of help her despite the fact that I told many, many lies. :-) I highly recommend this game, written by Kindness, Bernie, and Matt to excellent collaborative effect. There is a lot going on and the writing is very well done, though I think the character sheets could stand some pruning-- there is a little over-enthusiastic background scene-setting that is a bit too verbose. And for those of you who were afraid everyone else would be supporting cast to the characters of that campaign's PCs, worry not, the storylines are well-balanced. 

Here is me and my date, Ferlis, who spent most of the evening either high or facilitating the getting of others high.


Saturday morning was the second run of my newest solo game, The Stand. The game went well enough and pretty much everyone told me they had fun, but frankly I thought the Intercon run went better. The first time around nearly all the secrets came out except for maybe two, while in this there was a lot more plot that simply failed to materialize. I was especially disappointed that so little of the emotion-heavy plot that would have been [livejournal.com profile] bronzite 's did not come to be, as it's some of my favorite in the game. One thing that may be to blame was that people seemed really low-energy, too tired from the late night before. Also, as solid as the game may be, I don't think anyone was really excited about the concept. They signed up for it because it sounded neat enough and probably on the strength of my name, as I've built up a pretty decent reputation by now. That's flattering, to be sure, but I don't think anyone really sunk their teeth into the concept. I confess I'm slightly disappointed, as the game is extremely full and well-constructed and I think really demonstrates how much I've grown as a larp writer, which I'm not sure really showed through in this run. Ah, well.

Saturday afternoon I played Ruins of Grandeur by Bernie, Matt, Kindness, and Michael, which I really wanted to like. Unfortunately my particular piece of it was fatally flawed in the design and could not function in the game. I'm really sorry I had such a low time, but all my tricks to get engaged failed me. I think by and large people enjoyed it, but my casting was so broken that I had very few hooks into the plot and literally zero power with which to make anything happen. I'm usually the kind of player who can make something up if her character is a little thin and find a way to have my own good time, but when I tried that absolutely no one really met me on anything I did. I wish I could speak to the overall story, but I saw so little of it that I'm afraid I can't give an opinion. I think most people really liked this game and had a good time, but my character must be completely overhauled before they ever run it again.

Saturday night I ran the most recent game I wrote with Alleged, the experimental larp Resonance, and this time it went amazing. At Intercon [livejournal.com profile] natbudin and I were slightly disappointed with how things went-- we had a fairly gamist set of players who didn't seem to really get that the story is supposed to be allowed to unfold to make for an emotional experience, rather than a problem to be solved. This time we didn't have that problem at all. Our group here went with it smooth as you could be; I especially enjoyed their conversations sharing information and trying to speculate on what it meant. Among many others, [livejournal.com profile] in_water_writ was amazing with a character completely against her type, and [livejournal.com profile] rigel fascinatingly stepped into a leadership role. I spent much of the game watching Jared, curious for his reaction, and was pleased to see him leap into the concept wholeheartedly and beautifully act his parts. At the dead dog, [livejournal.com profile] bleemoo gave us the great compliment of saying it may be the best game he's ever played. I am incredibly pleased with it this time around, and consider it proof that our concept is capable of working out the way we wanted it to.

Sunday afternoon I zonked around consuite and tried not to pass out. So, despite some ups and downs, I consider this to be a typically awesome Festival weekend, made even better by the knowledge that I put it all together. Hope you all had a great time, and will be joining us there next year!

Grateful

Jan. 12th, 2011 06:24 pm
breakinglight11: (Cordelia)

It is incredibly hard for me to ask for help, from anyone, with anything. I feel like if I have a problem, especially if it's my own fault I have that problem, it's my responsibility to fix it. I hate to be irresponsible, or weak, or incapable, and I hate to impose on or take anything from anyone else. I get ashamed when there are witnesses to my screwup, or worse, my inability to handle it myself. And even when seeking help is otherwise reasonable or acceptable in all other ways, there's always part of me that can't help but think, "Why would anyone want to help me?" 

Bernie, Matt, and Jonathan dug my car out for me. It was an incredibly kind and loving thing to do, and it means more to me than I can say that they were willing to do it. I am inexpressibly grateful.

Thank you.


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