breakinglight11: (CT photoshoot 1)
I plowed through an epic amount of work today. It was pretty grueling, but at least I can go into this weekend without stressing out about getting things done. I'm experimenting this semester with setting designated "work times" that I will always stick to. I utilize scheduling a fair bit, but I tend to schedule things whenever is convenient rather than sticking to "hours on" and "hours off." I'm trying it for a while to see if it helps me focus and not feeling like I constantly should be doing more work.

I am still pretty depressed, but I'm trying to push on through it. Today I went back to eating paleo and am fighting to not lapse back into being a sugar vacuum. I think I will at least physically feel a little better. As I've mentioned, the biggest issue is I'm not INTERESTED in anything I could be doing. I don't feel excited or get any pleasure from stuff I theoretically should want to pursue. I guess that's classic depression. But I don't know what to do about it, and it's become a real problem as I end up not working on anything because nothing seems worth it.

I've had a bee in my bonnet for ages now about doing little audio or video recordings of my thoughts. Maybe like journal entries, or maybe something more codified. I've been listening to podcasts a bit more lately and I guess it's given me the bug. I know every asshole thinks they can do a podcast, and I don't know if I any of the unique things I have to say would be at all interesting for people to listen to. So I keep stopping myself because it doesn't seem worth it. But the idea's been nagging at me, and it would be better than wasting my time not working on anything, so maybe I should just do it and not care if it's any good or if anybody cares about it.
breakinglight11: (CT photoshoot 1)
I am fascinated by a game series called Five Nights at Freddy's. For those of you who don't know, this is a series of indie survival horror games where, basically, you must keep a bunch of murderous Chuck-E-Cheese-style animatronics from catching and killing you. I'm not really a fan of that kind of gameplay, I find it too stressful, but the underlying backstory of the games, seeded very subtly in environmental details, clues in off-hand remarks, and the subtext of not-explicitly-explained events, is RICH AND FASCINATING. I watched a series of excellent videos by Matpat, who meticulously analyzed all these little details to discern what the story was. He really does some amazing analytical work, and the amount of narrative that's ALMOST ENTIRELY SUBTEXT AND BACKGROUND DETAIL is so amazing. I'm really impressed that the designer could include it all that way, and that this Matpat guy could find it.

It makes me want to design a game where you get the story through subtext and environmental clues. I always like the idea of a game like, say, Gone Home, where you figure things out based on examining the the artifacts of a family's life in their house. I wasn't particularly impressed by the main story in Gone Home-- other than some minimal freshness imparted by the LGBT themes, it was about as basic and predictable as you can get --while being slightly annoyed at how it had a respectful and loving daughter digging through her family's private things for the sake of functional convenience.

Given that, plus my love for period pieces and mysteries, I was imagining a piece-together-the-clues-type game where you played a maid girl in a big house. I like the idea that a maid is allowed in the personal things of a house, so she would have a reason to see intimate effects and secrets, plus a good maid is practically invisible as she goes about her work, so no one would notice her as she investigated. She could realize there's something fishy going on and start piecing together the clues to figure out who committed a crime, or what dark secrets lurked within the house and history. That could be really cool. Maybe I could do it as like a Twine game or something. I hear Twine is easy for novices to work in, since I'm not a programmer, and that might suit the format.
breakinglight11: (CT photoshoot 1)


So this entry is unexpectedly a total new idea I had just the other day! I was thinking about how much I loved Marvel's Agent Carter, and it spurred this idea in my brain. What if I combined the cute 40's-era women's sensibilities with cool wartime superheroing in a slightly different way? That lead to this, which might have the potential to be developed into something bigger or more ongoing, the title of which came to me immediately-- "Bombshells." Isn't that cool? 😊

Also, Gertie and Julie are named after my grandmothers.

Day #5 - Bombshells )
breakinglight11: (CT photoshoot 1)
As I've mentioned, I costumed a production of She Kills Monsters at Dana Hall this semester. One of the coolest set properties in the show were the heads of the Tiamat, the final boss in the story of the play, made by Mr. Peter Watson, the technical director at Dana Hall. They were dragon heads on long poles, each individually operated by actors.

image

As they didn't see the need to keep all five, Mr. Watson very kindly gave me one of the heads after the show. They were so cool-looking I really wanted to keep one. I thought maybe I could find a use for a dragon head prop, given all the theater and gaming stuff I do. I chose the silver one-- nicknamed "Ben" by Eva, the girl who operated it --because I thought it might take best to repainting if I ever wanted to alter it to another color or look.

image

It's currently sitting in the trunk of my car, like a grisly dragonslayer's trophy. :-) At some point I'll need to write a game I can use it in. I don't know what it might be or how it might be used-- now is certainly not the time to be thinking about such things --but I think it's too cool a prop not to reuse.
breakinglight11: (CT photoshoot 1)
Finally got around to watching all of Anita Sarkeesian's "Tropes vs. Women in Video Games" series. She does a very good job, with a polished, well-informed approach that improves in precision with each installment of the series. I was slightly frustrated by how pretty much all her examples are presented free of context, but not because that I thought that diluted her point-- if the trope is that widespread EVEN WHEN THE EXAMPLES ARE MORE NUANCED, there is definitely an issue to be recognized. But I do often find myself wishing for more discussion of particulars and design choices, even though I know her work isn't the format for it.

Part of her point is a call for the abandoned of overused tropes and the inclusion of women in different roles in video games. It got me thinking about less represented story and themes that could be used. Through a somewhat convoluted train of thought, it struck me that motherhood has never been much explored in this medium. It's a female experience that is powerfully motivating, and yet one I find is not often explored in a context of how it can make you act like a hero (which is a frequent end that video games need a catalyst for.) Motherhood is often coded as simply loving and nurturing, when I believe it is also protective and motivating to action.

I started thinking about how you could translate that to an adventure video game. Maybe a story about three generations of women, with the middle one as the protagonist. She is driven to undertake an adventure for her daughter's sake, attempting to figure out how to be a mother from only the memory of her own mother, who is dead/otherwise not present but who casts a long shadow on her. I could even see maybe the first third or so of the game involving rescuing the daughter, but after that, it's about raising/protecting/teaching the daughter as they continue along on the adventure. The protagonist could be struggling toward a larger goal out in the world, but her personal journey is in mothering her girl in a way that's both influenced by her mom's example but still finding her own path. I think it could incorporate traditional video games structure by means of themes that would be different on both a subject matter and a gender representation level.

Also, I miss my mom and I'm thinking about this stuff.
breakinglight11: (CT photoshoot 1)

Phoebe, you can't write a ballet.

Why would you want to write a ballet? I mean, yeah, you love ballet, and have a strong tendency of when you see an example of an art done well it usually makes you want to run home and MAKE YOUR OWN VERSION JUST AS AWESOME AS THAT ONE, but seriously. You are a writer, and writing only has the most passing involvement in the creation of a ballet! Usually somebody strings together some vague semblance of a plot and a handful of recognizable characters to facilitate the soloists that is barely discernible if you haven't read the program and completely drops out in favor of "And now they celebrate!" or "And now they mourn!" for the entirety of the third act. Thats why they usually just steal from Shakespeare or fairy tales anyway, so nobody has to write much. And the point of a ballet is to see the dancing and hear the music. The people who really make ballets are the composer and the choreographer, neither of which you have the skill to be, so why do you want to make a thing that even if you made it would be missing so many fundamental pieces that it'd be like you didn't make anything at all? And it's not like you don't have a thousand things you shouldn't be writing instead.

And you especially don't want to write the ballet you're thinking of. Because you'd probably need a composer who was familiar with African traditional music and a huge corp of dancers who were trained in both African dance and classical ballet. I doubt they'd be easy for you to sign on. And it's probably impossible to dance like that when you need big animal masks and headdresses and stuff and people would probably just ask why you felt the need to write Lion King fan fiction in ballet form.

Why am I cursed with ideas I can do nothing with?

(Still. I would totally go see a ballet like that.)



...think they could do ballet in those getups?

breakinglight11: (Confused Dromio)
perfectpieslice

I have been mostly unplugged for the last few days, hanging out at home with my family mostly doing nothing during a lovely, lazy Thanksgiving vacation. It was exceedingly pleasant to be allowed to briefly be a slug, concerning myself with little beyond sleeping, eating, and letting my parents take care of me. Well, we did make, among other things, a wheel of Swiss cheese from scratch and the world's most perfect apple pie. I helped Dad bottle fifteen gallons of beer. It was a nice change of pace. Alas, now I have returned and it is time to be a grownup again.

Back to my life means back to my responsibilities. I told myself, in order to finally relax, I would not worry about anything over the break, but now I have to get back in gear. The first of which is getting my play, Work-Life Balance, together and organized to go to New York the weekend of December 15th and 16th. I think I have my female actor, but I still need a male actor for the role of Bantam. Any of you talented gentlemen available to come up with me to New York that weekend? If so, drop me an email ASAP at breakinglight11@gmail.com and we'll talk.

I've also finding myself struck with ideas for other projects. I'm sure this is a response to not wanting to deal with my more difficult, pressing responsibilities, but it's nice to feel inspired. I'm writing them down while I can, in hopes of saving them for when I have more time. It's so funny, since I've been feeling stretched to the limit of my creativity with all the writing I've done lately, but I'm glad to know I still have some neat stuff in me.
breakinglight11: (Ranting Fool)
OF COURSE I would be overrun with ideas for other projects right when I'm just on the heels of being free of the obligation to write for a while. I should be getting my focus on editing Mrs. Hawking, I only have to do it for one more day, but OF COURSE my brain would become suffused with notions for unrelated projects exactly at this crucial moment.

Being at SLAW whetted my hunger for larp yet again. And now all my ideas for future larps are rising up again, begging for attention. I am currently listed as author for seven larps, which are chronologically Alice, Oz, Paranoia, The Labor Wars, Resonance, The Stand, and Break a Leg, but I have nearly as many again brewing in my head. And I've just been struck by ideas for several more.

I've been watching the second season of American Horror Story, which is set in a Catholic mental institution in sixties New England. It is the larpiest show I have seen in a long time. It has a large cast of main characters, each with their own individual but interlocking goals and journeys, all locked within the setting of the asylum-- a perfect premise for a larp. I would love to write such a game, though I would have to take care not to draw too much from the TV show, or from Jesriah, the excellent mental institution game from Happier Far that debuted earlier this year.

I also want to write a larp set in a circus. Just thinking of the figures one could expect in a setting like that seems fascinating to write about-- the ringmaster, the lion tamer, the acrobats, the clowns, the freaks. A perfect milieu for things not being quite what they seem. I've never played Colonel Sebastian T. Rawhide, which is the only other circus game I know, so I wouldn't have to worry about emulating that too closely. I've heard it's a good game, though.

And I've gotten one more idea that I don't want to talk about yet. But it's been punching through my brain with great insistence recently, so you may hear more of this once I have real time to devote to it.
breakinglight11: (Ranting Fool)
So close. So very close. I was a productivity machine this week, plowing through my projects one after the other. All I have left to do is finish my fiction piece for my final assignment of the semester. After that, I am done with all assignments for six weeks. Six glorious weeks of no homework, no deadlines, no projects except those I assign myself.

I brim with ideas. I have so many ideas for things I want to do and to make, and I want to make use of those six weeks to do a little something of them. A particular INSANE GEEKY NONSENSE idea has taken hold of me and begs me to do something about it, so maybe that will be early in the queue, if I  can get over what INSANE GEEKY NONSENSE it is.

Also, I am going out for things. Auditions, applications, submissions. I have a bad track record of getting anywhere with just responding to postings with things like cover letters and stuff like that, but I've got to keep trying, and it's one of the only ways I know how to. I dislike talking about going for things that never end up amounting to anything, so I won't be specific, but I'm putting myself out there. God willing, something will emerge.

Just one more thing to go. Eight pages of fiction to hand in on Saturday. Not really that much at all, but I'm a little stuck on what to write about (some piece of Fallen, I think, but I'm not sure which one) which makes it tough to dig in. Also, the brain is a little burnt from how busy I've been. But after this I will be finished, and hopefully going on to other ideas will re-energize my brain.

It is so like me to want to work on everything under the sun except the assignment that's due.
breakinglight11: (Puck 3)
Okay, so I'm not quite at forty yet. According to my calendar, last night marked my thirty-ninth ballet class since I started in September. I have missed classes here and there for other commitments, but by and large I have made it a point to go to every Tuesday and Thursday nights for the beginner course, and I have been enjoying it.

In the last couple of weeks, I think I can finally say I have observed real improvement. For one thing, my teachers do not automatically say "Drop your shoulders," every time they look at me, which was a real problem I'd been having. My ballet arms struck me as incredibly ugly for the longest time, but now when I look at myself in the mirror they seem to look a lot more like they're supposed to. Also, the nature of the critiques I've been getting has grown more particular. You know when your teacher's comments get increasingly nitpicky that you're making forward progress and doing a better job. I am really pleased by this, as this is something I would really love to develop proficiency in. Especially since when I started I had a hard time feeling how the way my body was working didn't conform to what it was supposed to be doing.

Here's an example. I have always had good turnout, apparently, as I received several compliments on it right away and continue to do so. I suspect it has to do with the fact that turnout comes from the outward rotation of the hips, and my hips are far and away the most flexible part of my body. The only factor limiting my turnout is, no surprise, my knees, which are conversely the tightest and least flexible. Still, I'd been feeling slightly off, especially since I think that even though I can do turnout right, it was making my feet become pronated. Nobody's said anything about it, so maybe it's not that bad, but I can feel my feet slightly rolling towards my ankle. But recently something clicked for me that I think helped me do better. We had a substitute teacher one week from another studio, and I don't remember exactly what it was that she said, but with her I suddenly grasped that if I made a point of lifting my hips, I would bring my weight more directly over my legs rather than allowing it to pull back against them. That lack of pulling back took a lot of the pressure off my knees when turned out, which caused my feet to pronate in order to maintain balance. Making that posture change helped enormously, soothing my knees and easing the pronation, and I am working to maintain it as I dance.

Of course my technique is still beginner-baby-lame. My biggest challenges now mostly boil down to the fact that while I'm relatively fit, I am just not strong enough to always manipulate my muscles properly. Ballet takes an enormous amount of strength to constantly maintain correct position and balance as you go through the movements, and I'm just not there yet. I often end up with twitchy muscles the next day, like the maddening little flurry that won't get out of my kneecap right now. At least it's encouraging me to stretch more, and that not only helps my dancing but also my daily comfort; my tight knees really do plague me. But the more tired I get, the more wobbly or floppy I become. I should be practicing more. To that end, I have a weird idea that I'm going to see if I can put into action.

One problem with practicing ballet is that you need the right surface to do it on so your shoes slide right over it. I try to go to the dance studio in Gosman when I can, but it's usually occupied. So I have a weird little idea that I'm not sure is going to work but I kind of want to try it anyway. I noticed in the dollar store that you can buy cheap, approximately one foot square linoleum tiles that you can lay on your own. I think they're self-adhesive. Probably not the best thing you can use for flooring, but designed for a budget, and smooth enough to slide over. I want to buy a bunch of them, stick them to a big sturdy piece of cloth, and see if I can make a smooth mini-ballet surface I can lay out when I want to practice and fold up like a game board when I want to put it away. It would have to be small, which means I would only be able to do stationary stuff on it, but that's better than no practice at all, and I could use it whenever I felt like practicing. Again, who knows if that will work, but it wouldn't be a big investment of time or resources, so it's worth a try. It would likely encourage me to work at ballet more.

This is my current favorite image of ballet. You go, bear. Best pas de deux ever.

breakinglight11: (Joker Phoebe 2)
I have had an idea for a photography project that is silly and dorky and I think would be cute and fun. I want to get a long table, cover it with gaming paraphernalia, sourcebooks and dice and character sheets and battle mats and minis and suchlike, and then set up a bunch of people around it arranged in the same poses as the figures in Da Vinci's Last Supper. Everyone could wear their nerdy T-shirts or their cloaks and elf ears or look like goths or punks or whatever style else that is associated with gamer culture. I kind of want to myself in the middle, because I'm arrogant like that, and be DM Jesus. ;-) I think I'd call it The Last Session, or something like that.

So I need twelve people to volunteer to be my models. I need a photographer too. I might be able to get my brother to do it, if he has time, but if anyone else is interested, let me know.

So who's game? :-)


breakinglight11: (Ponderous Fool)
Someday I want to write something that pointedly subverts all the male-female courtship tropes. I want to reverse all the things we tend to expect for people's behavior during the building of a romantic relationship, having the man inhabit the woman's traditional role and vice versa. And I want to do it in a way in which they both come off as otherwise totally normative examples of their gender. I'm not talking about writing a butch woman and a feminine man. I'm talking about two people who are in every way cisgendered and even "normal" for their gender, but do not conform to the traditionally assigned roles that people expect to be filled for two straight people in a romantic relationship, because these things come from society, not anything in our nature.

Once I had an idea for something in which the protagonist was a sort of knight-errant figure who devotedly served and fought to save the kindgom of the beautiful, virtuous royal they loved from afar, in sort of the kind of relationship that Link and Zelda have in the Legend of Zelda video games. Only in this version, the knight would be the woman, and the object of the courtly love would be a wise and beautiful prince. I love that idea. I'd like to explore the notion that our traditional courtship roles are one of the most artificially constructed aspect of our gender norms. There's so much that we've settled on as the model for how these things works. Who is the pursuer and who is the pursued. What qualities make which partner "attractive." The things we're expected to want out relationships. Et cetera. I want to mess with all of those tropes, show that they're external to our expression of our gender and it doesn't change who we are based on what expected behaviors we express.
breakinglight11: (Joker Phoebe 2)
So a little while ago I got the terrible idea to start a daily joke Twitter feed called Hipster Feminist-- "She buys into the masculine hegemony ironically." But now I've actually decided to do it. Along the lines of Feminist Hulk or The Goddamn Batman, it will have a daily post of whatever joke I can come up with on the subject that fits into a hundred and forty characters.

If you care to subscribe, the name is @HipsterFeminist and I have just begun today with its very first joke tweet. Follow HF in her daily defiance of the mainstream and the patriarchy.

Let's see what nonsense I can do with this. ;-)

Ahh, idea!

Dec. 2nd, 2008 11:50 am
breakinglight11: (Default)
*Shifts uncomfortably*

See, I have this little problem. Maybe you've heard of it, or experienced it yourself. It's the problem where all my ideas are awesome until I tell them to somebody.

I have one of those ideas right now.

It's a fantastic idea. It would be awesome if I did it. The thing is, the minute I tell somebody, they're totally going to laugh at me. 'Cause it's so unbelievably lame and dorky, there could be no other outcome.

....but it's so awesome!!!!! Ahhhh!
breakinglight11: (Default)
I love how when Gonzo is prompted to give his species, his answer is usually "Whatever."

So Festival of the Larps e-mails have started coming out. And I am overcome with a desire to have another larp to run this year. The last thing I need is another project, but I find myself wondering if maybe I can't put something together for then. It's kind of a silly idea right now, I barely have an idea, but the desire to GM another game, she is strong.
breakinglight11: (Default)
A coyote loved a jackrabbit, but the world would not let them live in love. So they chase, always chase, never close enough to catch, never far enough to be apart, the only way they can be together.
breakinglight11: (Default)
I had an interesting dream last night that for some reason intrigues me. I'm going to work it out here and see what I get from it.

The substance of the dream... )

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