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Since I've been playing in Kindness's awesome fairytale and cleric campaigns, as well as watching Matt's expertly-run superhero game, the desire to run something myself comes over me again. I am entirely too busy lately to either write or run a campaign of my own, but I've been wanting to fix up Woodsmen, my Vampire one-shot, and run it again. Though the first run went decently well, it could use a liitle tweaking here and there, and I'd like to see how editing it can make it run better. I also have decided that it would probably function best with the players getting assigned pre-gen characters. I didn't do such a great job the last time helping everybody create characters that would be specifically useful for the mod, so perhaps if I design the characters myself, I can be certain they're going to have situations in which to apply their particular abilities. I figure nobody will mind too much having to play pre-gens if it's a one-shot. I did like [livejournal.com profile] electric_d_monk 's character so much I've secured his permission to keep her as a permanent PC. :-) I'll have to do some thinking about that, because I would enjoy running it again with those who weren't available the first time around.
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This is a bit late, but yesterday I was kind of mentally decompressing on the subject and wasn't really up to thinking about it again yet. But now that Woodsmen has officially run for the first time,

I will preface this by saying I am not in love with the World of Darkness universe. My personal interpretation of vampires (and, indeed, my way of "doing angst" in storytelling) is very different than White Wolf's. I like its gothiness, but believe it or not, it isn't exactly my kind of gothiness. So I have troubles with lots of the establishments of the setting, but I was content to accept them as the setting for this idea I had for a mod. So my attachment was ancillary at best. And let me say now, overall things went well. There was nothing majorly broken, nor was there much unexpected that I couldn't bullshit my way through. I was pleased with the story I made. Moreover, more importantly, the players seemed to have a good time.

But there were a number of things that could have gone better. One thing I hadn't taken into consideration that tends to be an issue in World of Darkness games is the likelihood of inter-party conflict. As often happens in games where the characters are inherently kind of evil, they have lots of in-character reasons to fight and not to work together. And I didn't really have much of an in-game reason for them not to. I was terrified player-vs-player combat was going to break out at times, which I really was not prepared to adjudicate, but fortunately things didn't go that far. Also, as Jared pointed out to me when I related the details to him, one must either tailor the mod to the players or the players to the mod. I wrote the mod before I knew who would be playing what in it, and I could have done a better job helping some of them (particularly Sheena, I think) choose characters that would make sure they'd have enough to do. It was a very mystery-solving-heavy mod, with some social interaction and one large instance of combat, and I think next time I will make more of an effort to guide players building characters to slightly more specific things.

But mostly it went well. I had times when I wasn't so good at rolling with things as a GM should, but I will learn better. The mystery aspect of things worked well, as more or less did the story, and the final combat, after much testing and adjusting, turned out pretty much as I hoped it would. So by and large, success, though I think I'll be going over it to change and edit things. Not right away, though, when I run a project, I need a bit of a break from it afterward. It's the reason Alice didn't get edited until the second run forced me to get things done. :-)

But anyway, thank you, players, for agreeing to take part. It meant so much to me that you were willing to play.
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Sometimes I think my bosses forget I'm here. I'm very quiet, and I have the sort of job where I can't really know what needs to be done unless somebody tells me, so occasionally they ask where I am when I'm sitting at my desk, or they start doing stuff they would normally give to me until they notice and remember that I'm there.

Woodsmen runs tonight. I am incredibly excited, but also nervous. I spent most of today going over my mod to make everything is what I want it to be, as well as poring over my extensive, laboriously-taken notes on the World of Darkness combat system. I hope it's good. I think it will be, but I really have no idea how it's going to play. I have a much better feel for how larping works than tabletopping, due probably to my greater interest and experience. Jared has very kindly offered to be spoiled on it if it doesn't go well so he can help me fix it, but hopefully that won't be necessary. My writing is my point of deepest pride, (yes, before you ask, even more so than my stomach :-P) so I'm especially invested in my writing projects going well. Ah, well. At the very least, it will be a learning experience for my budding GM skills.

Speaking of writing projects, today I also prepared submissions for consideration to get into one of two poetry seminars for this coming semester. I need one more writing workshop to fulfill the requirements for the English-Creative Writing double major I'm going for. Unfortunately, my poetry is my writing's weakest point. It wasn't easy going through my body of poetical work searching for stuff that wasn't either sucky or emo. Again, since I feel my writing is my greatest ability, I want what I produce to turn out well. I found about enough to fill six pages, so I went with that. Eh, maybe the class will help me improve a little. Here's hoping I get in.
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I am reading through a DMG2 thoughtfully lent to me by [profile] bronzite in hopes of learning a few tricks about strategy for dealing with players and GMing a tabletop game in preparation for the long-awaited run of Woodsmen this coming Wednesday. While some thing were fairly intuitive and I'd picked up on them just in the course of general gaming experience, I must say I am somewhat horrified at some of the pain-in-the-ass things the book warns me that players can pull. Still, I've got a good feeling, and I'm very excited to put what I'm learning about DMing to use.

I am also struck today with a desire to write poetry. Not the inspiration, mind you, only the desire. I have no ideas at the moment. My poetry has never been very good, and tends toward the hilariously emo side of things, so God only knows why I actually want to be responsible for bringing more of it into the world. I blame, I suppose, being fascinated as I am by love and pain and words-- 'cause I'm so very, very goth, evidently --to the point where I just adore twisting them all together in a swirl of tragic butterscotch ripple.

I also find myself wanting to dress goth for tonight. Not sure it would be appropriate, though I guess with this crowd, it's never exactly INappropriate. I haven't had a chance to in quite some time, and I am overwhelmed by the urge to dig out all my cute gloomcookie stuff. Eh, we'll see. Sometime this weekend, maybe. The overwhelming tragedy in my soul, it calls. ;-)
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So, hail and hallelujah, we finally have a day to run Woodsmen! It will be Wednesday, July 16th at 7PM at our beloved castle of Elsinore. I'm delighted and excited. I'm kind of proud of this mod, and I'm really looking forward to seeing how it runs. I'm thinking we can all order in Chinese or something for dinner while we play. Up to you guys the players. I'm not at all sure how long it's going to take, but I would guess between two and three hours, and certainly no more than four. I really should brush back up on the rules systems, including the notes I took on combat. I actually feel pretty comfortable with this system, significantly more than I ever have with, for example, D&D, but I haven't looked at it in a while, given how long it's been since I finished the game. But I like the way World of Darkness operates a lot, so I think it won't be any trouble to get strong on them again. By the way, I feel I must warn you, I have never GMed a tabletop RPG before, so forgive me my inexperience and bear with me as I try to make things fun for everyone involved. Thanks for your patience.
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Yeah, my satisfaction at the video for my internship coming out so well is short-lived. Because my boss called a last-minute meeting tonight, and I had plans to go with the rest of Elsinore to Alex's place for dinner. So much with not being irritated with my internship for five whole minutes. I was quite looking forward to this, so I called Alex and he said he'd see if everyone was okay moving things back a bit. I'm really hoping that works, as I'd like to be able to go.

Have made significant headway on a character sheet that requires a lot of back story for Men of Respect recently. Interestingly, this was the first character I came up with, whose development progressed very rapidly with Jared's help. From the looks of things, these character sheets are going to be very detailed, and almost certainly on the long side. More work for us, the writers, but hey, more fun for you, the players, right?

Also, after checking with lots and lots of various schedules, what would my Vampire players think of a Wednesday, July 16th run of Woodsmen, one week from today? Sometime in the evening, maybe starting at seven, or whatever time works? I think that meshes with what people have told me. *crosses fingers* I know everyone's busy, but I'd really like to run this thing.

Tomorrow!

Jun. 19th, 2008 01:43 pm
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My baby gets in tomorrow at 2:25, and at this point I'm counting the time down to the minutes until then.

Cleaning went very well yesterday, I am very pleased. And special thanks to my lovely housemates for pitching in, even though it was all for my neurosis and Jared isn't the type to care about that sort of thing anyway. Tonight I will be grocery shopping for dinner on Friday, and making my kitchen battle plan. I like to go in armed. :-)

As for the vampire game, trying to pick a day where everyone can make it. But it may need to be pushed back into the following week, not the one after this week but the next one. Maybe if people could tell me times when they're free, and I can pick something from that.

We're having BSCF at Elsinore tonight, beginning at 7PM. Gamers, you are welcome to come, though the thing about not a lot of seating holds. I may miss part of it, but I'm planning on enjoying your company for at least most of the time.

Just don't mess up my nice clean house.

I ain't kidding. Don't. Grr.

Twenty-five hours and forty-five minutes until Jared comes.

My poet

Jun. 16th, 2008 01:42 pm
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Jared wrote me a poem. There are no words for how happy this makes me. I love you, babe.

This week will mostly be spent preparing for his visit. I am scrubbing the house from top to bottom, organizing/putting away/trashing the unwanted items of junk, and planning lots and lots of good things to cook for him. I'll need to make a to do list, and a shopping list, and get on that this week.

Had a wonderful time at [personal profile] bleemoo's birthday party. Made me realize how much I miss him and the rest of the group. Sheena, Mac, and I want to have BSCF at our house now. Keep the same time, 7PM on Thursday, only have people come to our place, because Brandeis and the immediate area seems to be a good convergence point for everyone. We're a little light on seating, but that will improve shortly, and if people could just either bring a folding chair with them or something or be prepared to roll with things if we run out, we should be okay. If people would be willing, we could even do it as early as this coming Thursday. I'd really really like that.

By the way, I think I'd like to shoot for next Wednesday-- June 25th --for the first session of my "Woodsmen" Vampire game to happen. Sheena, Matt, Lise, Toby, David, Bernie, does that work for you guys? Let me know, and send me your character sheets before then. We'll pick an appropriate time.

Four more days until my poet comes.
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Mac has officially taken up residence in Elsinore, I'm very pleased to report. We met her and her lovely sister Cyndi, and we all went out to dinner to celebrate. I hope she's comfortable in the house, and finds things to her liking. Thanks to her, we now have a table, and thanks to David, we now have a coffee table, so things are steadily approaching a state of something like "settled."

I bought some new d10's at Danger Planet at well. They were pretty damn expensive for a package of ten, but I'll need them and expect to get good use out of them. David will be substituted into the first run of Woodsmen for Kindness, who will play sometime later. Players, please inform me when you finish your characters, and get a copy of your sheets to me. I'm itching to get the ball rolling.

Also last night we watched an indie movie called "Teeth," starring a longtime friend of Mac and Cyndi. It was a very well-done movie, and the actress Jess Weixler is indeed both lovely and talented, but the subject matter was a little far out there-- it was about the struggles of a girl with protective teeth down in her girly parts, and apparently a Rape Me sign on her back. I have seen enough bloody stumps for the rest of my life, I think.

To quote Sheena, "Most awkward horror movie ever!" For some reason, I'm certain Kindness would absolutely love it.

Anyway. Now, with that as a segue, this weekend, I think I would like to cook. Some real cooking, not just the baby occasional stuff. The weekend is the best time for me to cook because I like to have a lot of time to think about it all ahead of time, plan out all the ingredients and equipment I need, and go over all the steps so I'm sure I understand. We need to hit the grocery store anyway, so I'll ask what the house is in the mood for of the things I feel like making.

Maybe I can make a pie. That'd be fun.

I also need to get ready for what I'm making Jared this coming Friday. Six more days until he comes.
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I've been napping when I get home from work lately, which helps me with the sleep issues created by having to get up so early, but it makes me lose an hour or so that I never seem to be able to keep track of. I always am surprised it's later than I thought it would be.

I've very much enjoyed the Smash Brothers marathons we've been having at home. As Bernie says, it's not the game so much as playing it with friends that makes it awesome. My best character at the moment is Link, though I'd like to get better with Yoshi, who traditionally has always been my favorite.

I want to get my Vampire game going as soon as possible. Any time in the near future you people playing in the first run are available? I want to plan, and it might give those who haven't gotten their characters totally together *glares at those guilty parties* incentive to get their butts in gear.

It's so damn hot. I wish I had convenient access to a swimming pool that isn't so heavily chlorinated it eats out my eyeballs.

Jared's in Stratford, Canada right now. I can't talk to him for the next couple days until he gets back. Just nine more days until he comes.
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A lot of the time if my phone is on my desk, my speakers will start making feedback-like sounds just before it starts ringing. Not when it starts ringing, just before. Sometimes they make that sound spontaneously, but I've become conditioned that when I hear them going off, I expect to be shortly getting a call. 

Tonight I will work until I finish "Woodsmen." There isn't much left to do, just some editing and planning. I am determined to get this done.

I hope I have enough d10s. There's something very satisfying about throwing a handful of dice when you need multiple in a roll. It also make it easier to count successes when you don't need to keep track of both those and the number of dice remaining to reroll because you don't have enough to roll them all at once. 

Eight days till I'm back in Waltham. I need to get my act together on collecting all the stuff I'm going to be bringing with me. I'm trying to put together a list of all the stuff everybody's bringing for communal use, so we can figure out what we have and what we still need.  
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 Just now putting the finishing touches on that confounding NPC. I took the advice of [profile] neuromancerzssand ignored the parts of character creation that weren't necessary to my purposes for this guy. It worked well enough because, as he said, there isn't much there intended to keep things balanced, so it wasn't as if anything could get particularly thrown off. My NPC needs some editing, and I think I'm going to fill out a character sheet for him just for my quick reference, but at least he's made. FINALLY.

Now all that's really left is to go through the game and double-check the statting. I want to make sure all the passive checks are in place as well. Overall, I'm pleased with how this is turning out. I won't know for sure until I playtest it, but I've got a good feeling for now.
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Heehee, it finally occured to this moron to just download a torrent with the necessary World of Darkness book in it, so now I've got everything (and more than) I need. Should be finishing that damned NPC within the next couple of days. Then Woodsmen will be done! Done, do you hear me, DONE! Yay! Then I can be ready to run what hopefully is the beginning to my first campaign! *crosses fingers*

Had to kind of spend most of today waiting by the phone for intermittent calls from my internship boss. Made a nice chunk of change with all the time I spent on the phone, plus doing a little bit of writing. I bitch about this internship sometimes because my boss isn't so good at informing me of things before the last second before he needs them, which makes it burdensome at times, but mostly it's a pretty good deal.

I just noticed I've been working out later and later lately. While I used to do it as soon as I got up, lately I haven't been getting it in any earlier than 9PM. I've been still doing it every day, which is my only real goal, but still, I should probably try not to push it off so much and just get it out of the way. Ab and weight routine tonight, which fortunately doesn't take long.
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I'm cold, hungry, and annoyed at how tough it is to build a World of Darkness NPC. It's raining like hell and I just got back from the Barnes and Noble that had the book I needed. I was there for an hour and a half and I still didn't finish. I couldn't stay any longer because my brother was my ride, and he had to leave with the car to go to his new summer job. I'll have to go back again, I guess. Unless I'm just a moron, I can't seem to find any instructions on NPC-making. As far as I can tell, the only way to make a special NPC is to build them as if they were a full player character. It's very inconvenient, not to mention time-consuming, especially since I don't own the book. I'm not inclined to buy it because I don't have much use for it beyond this one character, at least for the moment, and I just bought a new swimsuit that was more expensive than it strictly had to be. Buying the book after that does not conform to my new plan to manage my money more carefully. Aw, well. I can always go back tomorrow.

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So close to finishing "Woodsmen." It's coming along so well, I'm quite pleased. I'm evening finding myself able to stat it with minimal difficulty. I like this system, it's fairly straightforward and geared more toward roleplaying than toward rules-- plus, I think it'll be easy to make stuff up if I find myself at a loss. Unfortunately, I've yet to figure out where, if anywhere, there are directions for statting NPCs, and building an important NPC is one of the only tasks that really remains. I'm beginning to think I need a book I don't have. I don't particularly want to buy it, as I don't really need it beyond this solving this one problem, as least for the meantime. Perhaps I'll make an extended trip to Barnes and Noble this week, park myself with the book, and do it right there in the store. It'd save me thirty bucks.
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Despite a sudden, out-of-nowhere onset of a sick headache and vomiting late this afternoon-- seriously, no clue where that came from, I went from completely fine to BOOM, laid out flat --I made gangbuster progress on "Woodsmen," my Vampire adventure today. I should have it totally worked out by tomorrow, with only the details and the statting remaining to do. All you interested parties should follow the shining example of [profile] electric_d_monkand send me character ideas! Matt, I love your concept a lot, and I'd love it if you ran with it.

Currently, my understanding is that the first run shall consist of:
- Toby
- Matt L
- Lise
- Sheena
- Bernie
- Jonathan (? - [profile] morethings5, tell me if you're definite)

[profile] lightgamer, since you won't be around to play this summer, you shall be guaranteed a spot when I run it again when school gets back in. I'm really glad you're interested.
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 So it turns out my internship meeting tonight isn't until seven, an hour later than normal. We're doing a conference call plus something called Webex that I believe will allow us to see each other's computer screens. Which means I can't be screwing around on my machine in the background during the meeting. :-) 'Cause they'll be able to see.

Working on Vampire adventure until then, and again as soon as it's over. For those of you who don't have access to the books, I will have them when I'm back in Waltham, and we can figure out when those of you playing can use them to make characters. In the meantime, I believe rule overviews at the very least are available for download on www.white-wolf.com. If anyone wants to discuss concepts with me, just shoot me an e-mail, or catch me on AIM at any time.

It's getting close to meeting time, so I'd better get ready. Make characters, people! :-)
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I hate it when my internship boss doesn't send us pertinent information until the night before we need it. Since I'm not in class anymore it's not so bad, 'cause I can just do the preparations during the day, but still, it makes planning my time out a lot harder.

Hung out with my friend Ally today, helping her pick out equipment for the pet tortoise she's going to be getting. He's a cute little bugger, a Greek tortoise with a pretty shell and thick stompy legs. Also, did not sacrifice my life to Morrowind, but instead actually made some progress on my one-shot, which I suppose is solid enough at the this point that I can describe it here.

I'm putting together a Vampire: The Requiem adventure to run when I get back to Waltham. At this point it's just a one-shot, but open-ended enough that if I ever get an idea for how to continue it, that will be possible. I'm looking for four to six people to create characters to play in it. It's called "Woodsmen." The premise of this will be that all the players are newly-Embraced vampires who have yet to establish themselves in World of Darkness Boston. You will all respond to an invitation by the Prince of Boston for a chance to do an errand for him that will allow you to introduce yourselves to him and to begin to make names for yourselves. If there is enough interest, I'd be glad to run it more than once, so anyone who might be interested, please let me know.
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To Do List:

  1. Not let Morrowind eat EVERY day
  2. Wake up at reasonable hour
  3. Work out every day, alternating running with weight routine
  4. Take care of horrendous acne by using full acne regime twice daily
  5. Drink enough water to not be chronically dehydrated
  6. Work on one-shot, hopefully finishing before returning to Waltham
  7. Work on steampunk game

Let's see how I do.

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