breakinglight11: (CT photoshoot 1)
Friday night was the debut run of the newest larp I worked on with [livejournal.com profile] natbudin, [livejournal.com profile] emp42ress, and [livejournal.com profile] twilighttremolo under the banner of Alleged Entertainment. Pub Crawl, as it’s called, takes place on New Year’s Eve in a dying former industrial town as many of its residents celebrate by traveling around the local bars. It’s supposed to be an exploration of new beginnings and possibilities for the future centered around an interesting mechanical design— it’s made entirely up of horde characters. There is no consistent cast of any kind, instead intended for the players to swap out their horde roles between leaving the previous pub and arriving at the next. I’d never seen a game with only horde characters, so I was interested to see if it would work.

I had an odd experience of this one. Though it seemed out design was functional, as a GM I was not particularly engaged with the game. I had some interest initially in seeing how the characters we wrote would work, but I found it difficult to follow who was who. All roles are designed to be gender neutral and as such are given only last names, but allowing the players choose what to call themselves made it tough to keep track of who they were playing. I usually really love listening in on player conversations, but through no apparent fault of the players, I found myself checking out on them. I had some fun playing a drag queen NPC who was the bartender at the gay club location, but honestly, overall, I was kind of bored.

I’m not exactly sure why. It could just be that, as a modern, mundane-setting, low-stakes game with no consistent characters to follow, it just didn’t spark my interest. That tends not to be my cup of tea; I probably would not sign up to play a game like this if I saw it on a con schedule. But I’m concerned the failure is on our end, in the writing of it. The players cycled through the characters a LOT faster than we anticipated, which indicates to me that they were too thin, not substantial enough to sustain playing them longer than one pub. I know a number of players had fun with the game, but I think others probably were bored, or at least not really getting the experience they hoped for. I am one of them, unfortunately.

I’m not sure how to approach editing something like that. We may need to poll more players to figure out what the problem is. It might be possible to fix up and improve, but at the moment I can’t really put my finger on the issue with it.
breakinglight11: (CT photoshoot 1)
Last night second round signups happened for Intercon P, and I am pleased to say both of the games I am running and am listed as an author for are full!

The first is Woodplum House, my silly two-hour Woodhouse parody game I wrote for last Festival of the Larps. It's only ten players, so this round I only needed two more, and now I have ten plus one on the waitlist. I will be sending out the casting questionnaire soon. I like to get them out early, so people have plenty of time, and I have plenty of time to chase people who don't get them filled out quickly.

The second is Pub Crawl, the newest game from Alleged Entertainment. It's a realistic full horde game, with a totally rotating cast, set in a New Year's Eve pub crawl in a dying working class town. I love how working with AE makes me branch out in both the style and subject matter of the games I write, and this definitely is something new for me. It's now full with a waitlist of three. I don't actually know what we're doing about the casting questionnaire yet, if anything, because it's completely a horde game. But we have plenty of time to figure it out. I'm sure we'll discuss it at our next writers' meeting.

The only thing I am signed up to play is The Inversion of Me and My Room on Saturday night. I'm really looking forward to that. I decided to take the afternoon free. I'm only doing three games that weekend, but I find for me that's the right number.

I was kind of hoping with the small size of these games, ten and twelve, that I might have a game that filled in the first round of signups at Intercon this year. But alas, that did not happen. Other than Resonance, I have yet to achieve that honor, and never with one of my solo games. Ah, well. Someday, maybe. Guess I need to write a hotter game!
breakinglight11: (CT photoshoot 1)
The schedule of games for Intercon P is now available for viewing, and I've made my signup plan for this year.

Friday night I will be helping to run Pub Crawl, the new three-hour horde game I'm writing with Alleged Entertainment. It's interesting because it's ENTIRELY horde, and the cast rotates at player discretion the entire game.

Saturday morning I am running Woodplum House, my silly two-hour Woodhouse-inspired comedy of manners. Happily, it starts at 11AM who want a light fun larp and don't want to get up early.

That's what I'm certain of. I am trying to decide whether to sign up for one or both of the following games.

I am not wowed by any of the games in the Saturday afternoon slot, but I tend to like historical fiction dramas, so I might go for The Congress of Vienna. It should have some fun costuming and takes place after the defeat of Napolean, which is a cool time period.

On Saturday night I will probably go for wired_lizard's game, The Inversion of Me and My Room. It sounds weird and trippy, but I generally enjoy her games enormously, so that's good enough for me.

I think I will be signing up for Inversion first, and then we'll see how I feel about The Congress of Vienna by the time the second round comes around.

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