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I just remembered something that kind of made me laugh.

Years ago, I was writing a small, short, funny larp that was supposed to capture the feel of the Blandings stories of P.G. Wodehouse. None of his characters, but that kind of silly rich people in that kind of Interwar British country world. In that vein, I wrote a character kind of like the Honorable Freddie Threepwood, a good-natured but stupid posh ne'er-do-well, whom I named Gavin Alaric Post II-- in honor of his mother's beloved late bichon frisé, whose portrait still hung on the manor wall, to remind the second Gavin of all he could never live up to.

(That is, in my opinion, the second best joke in the game. The first is, of course, the reason why the earl's prize show pig Persephone is currently unable to compete, having come down with a case of porcine ennui.)

Anyway, one of Gavin's current problems, as shiftless Wodehouse gentlemen of his station are wont, is that he has fallen in love with a chorus girl, but already has a history of romantic entanglement with her sister. I decided to name his current lady love Bonnie Day as a bit of a cute pun, "bonne ideé" being the French for "good idea." It struck me then, that it might be equally amusing to call his former paramour "Molly Day," as my schoolgirl French led me to remember that "mal" is often the word for "bad".

I was feeling quite pleased with myself until, out of an abundance of prudence, I happen to actually look up how you say "bad idea" in French-- which as it turns out, is not "mal ideé" but actually "mauvais ideé". Yet again, I fail my many, many years of French education! I was quite put out, since I was feeling so smug in my own cleverness.

I can't remember if I used it anyway. Heh, I probably did. Even if it may have made me look dumb rather than clever! But I just laughed so much at the idea, I don't know if I could resist...
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We had another successful Festival of the Larps this past weekend, one of my favorite weekends of the year!

I ran my short silly Wodehouse-inspired game, Woodplum House, twice this weekend, and I was pretty happy with both runs. As always, as long as the players are laughing and silly, it's a success, and by that metric I was quite satisfied. I think the Saturday morning run was the highest-energy and most amusing runs ever. They latched on to the "presence haunting the house" plot in a really great way, and somebody even came up with the idea to hold a seance! I like that so much I'm going to write that into the character sheets. It's perfectly in character, suits the fashions of the 1920s time period, and gives great opportunity for humor and silliness.

There were a few challenges this time around. Some of the characters are technically gender-flexible, but had never actually run as anything but their originally conceived of gender, so I saw for the first time how that functioned. Some of course worked a bit better than others. The socialite is just as biting, but I think is more amusing as a lesbian than as a straight man. The raucous American heir from Texas is fine either way, though perhaps a bit weirder as a woman. The only real problem, as usual, was making sure I caught all the pronoun switches in the materials. Particularly for the solving of the mystery, which involves a logic puzzle, this can have important-in game consequences.

As usual, I spent a great deal of my game NPCing the prize pig, who is afflicted at game start with an unnamable porcine ennui. I have gotten quite good at laying on my side, squealing sadly to myself. Due to an unfortunate drop, I also ended up playing Cedric Tweed the valet on Sunday. I prefer the character to have a player, but it was a surprisingly functional role as a GMC-- given that the valet's job is to respond to people's needs and concerns, you can act the character and the game master role quite easily together.

So it required a bit of improvisation and messing about on my part, but I like seeing how I rise to the challenges presented by any given GMing condition. As long as I can keep my players having fun, it's a good test for my game running skills. I think I did okay. :-)
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I ran Woodplum House on Saturday morning, as I thought it would be a nice place for a short silly game in the style of P.G. Wodehouse. I think it largely went well, as the cast mostly seemed to enjoy themselves, but I kind of got the vibe that the play style did not suit all the players. As with my other short silly game, Break a Leg, this game really requires active, creative players to really make it work. Like, the characters are given outsized, absurd personality traits and a series of exaggerated wants, the players of which are supposed to think up ways to pursue. That's where the comedy is supposed to come from, the crazy things they come up with to pursue their desires. But if you're not the type of player who likes to be proactive or come up with your own tactics, especially with the added burden of making them funny, then it's probably hard for you. The other alternative to playing this game is just to riff on your character's schtick-- like, be the horrible aunt haranguing everybody for their life choices and the various ways they've disappointed you --but again, that requires improvisation that not everybody is good at. That's probably the sort of thing I should make clear in the blurb. As it was, a handful of the players seemed a bit adrift, not doing much of anything. Fortunately the energy and efforts of the rest mostly seemed to carry things. And this is the first run where people actually made an effort, and a successful one no less, to ousting the troupe of carnies living in the west wing! Ah, well. I like the game, and I know with the right people in the right roles it works fine. I'll have to advertise it a bit more carefully in the future.
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IT'S THAT TIME, LARPERS! Let's get ready for this year's Brandeis Larp con, Festival XI: THIS FESTIVAL GOES TO ELEVEN.



A larp weekend needs games in order to make it great, so that means WE NEED YOU! Fill out this convenient bid form to offer up a game to GM on April 1st-3rd at Brandeis University. I've bid one game already, my short Wodehouse parody game Woodplum House, and I may bid more if the mood or need strikes me.

We need great things to play in order to make the weekend great! So please, step up and bid your awesome games, and make this con EFFIN' METAL.
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Tone tends to be very important to me when it comes to whether or not I can become absorbed in a given piece of media. By tone, I mean the overall feeling and vibe a piece gives off, plus the attitude they take towards their story or subject matter. Embracing the right tone for the right story is something I care very deeply about, and can make the difference between obtaining my buy-in to the tale you're telling or shutting out my sympathy completely.

This can have an even more significant effect when I'm already invested in a property. For example, contributing to my notorious pickiness about fan fiction is that if I feel a fic has a tone that doesn't fit properly with the original, I usually cannot get into it at all. I guess it doesn't necessarily have to reproduce the same tone exactly, but unless it feels compatible, it just doesn't work for me. Similarly, in a series, if later installments go too far off the tone, or embrace a tone that doesn't gel with earlier ones, I get skeptical and put off.

Recently I experienced this most strongly (at least in the anticipation) of Guardians of the Galaxy. The Marvel movies have generally had a light tone that was not SO frivolous as to cut off drama, which I've always thought worked for them. When Guardians was announced, I was seriously doubting that it was going to work in context with the rest of the series. It pushed the boundaries of the silliness and weirdness allowed by the series, and I thought it was going to be really ATONAL, disrupting the vibe the world had established. I was surprised to find that Guardians worked, even with the tone shift, probably mostly because it wasn't quite as exaggerated as I thought it would be, and because it existed at such a remove from the other stories, a literal galaxy away.

I am still doubtful of when the Guardians stuff bleeds into the already-established-on-Earth stuff. I still don't quite buy the notion of Rocket Raccoon existing in the same universe as Jessica Jones torturing and executing the man who raped her. Though to be honest, Daredevil and Jessica Jones are a fair bit darker than the films ever got, which is a tone shift of another kind. I guess when I get dramatically invested, I'm more likely to buy things getting a bit darker than getting sillier. That may just be my personal bias.

But it's something to think about in my own work. It occurred me to that maybe my silly Woodhouse parody larp Woodplum House could be part of the Breaking History universe, except that it's REALLY out there tonally from the rest, and that gave me pause. Again, it was weird thinking of that and Mrs. Hawking existing in the same world and theoretically being able to meet. Okay, I think she's dead by the 1920s, but that's beside the point. Hell, I'm even slightly worried about how the Hawking stories are going to take a slightly darker turn with the second trilogy. I don't want to go all grimdark even so, and I don't want to alienated people who liked the tone of the first set. I have to tell the story I have to tell-- just as any writer does --but it's one more of the many things to take into consideration when you're taking on the challenge of serializing.
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Last night second round signups happened for Intercon P, and I am pleased to say both of the games I am running and am listed as an author for are full!

The first is Woodplum House, my silly two-hour Woodhouse parody game I wrote for last Festival of the Larps. It's only ten players, so this round I only needed two more, and now I have ten plus one on the waitlist. I will be sending out the casting questionnaire soon. I like to get them out early, so people have plenty of time, and I have plenty of time to chase people who don't get them filled out quickly.

The second is Pub Crawl, the newest game from Alleged Entertainment. It's a realistic full horde game, with a totally rotating cast, set in a New Year's Eve pub crawl in a dying working class town. I love how working with AE makes me branch out in both the style and subject matter of the games I write, and this definitely is something new for me. It's now full with a waitlist of three. I don't actually know what we're doing about the casting questionnaire yet, if anything, because it's completely a horde game. But we have plenty of time to figure it out. I'm sure we'll discuss it at our next writers' meeting.

The only thing I am signed up to play is The Inversion of Me and My Room on Saturday night. I'm really looking forward to that. I decided to take the afternoon free. I'm only doing three games that weekend, but I find for me that's the right number.

I was kind of hoping with the small size of these games, ten and twelve, that I might have a game that filled in the first round of signups at Intercon this year. But alas, that did not happen. Other than Resonance, I have yet to achieve that honor, and never with one of my solo games. Ah, well. Someday, maybe. Guess I need to write a hotter game!
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The schedule of games for Intercon P is now available for viewing, and I've made my signup plan for this year.

Friday night I will be helping to run Pub Crawl, the new three-hour horde game I'm writing with Alleged Entertainment. It's interesting because it's ENTIRELY horde, and the cast rotates at player discretion the entire game.

Saturday morning I am running Woodplum House, my silly two-hour Woodhouse-inspired comedy of manners. Happily, it starts at 11AM who want a light fun larp and don't want to get up early.

That's what I'm certain of. I am trying to decide whether to sign up for one or both of the following games.

I am not wowed by any of the games in the Saturday afternoon slot, but I tend to like historical fiction dramas, so I might go for The Congress of Vienna. It should have some fun costuming and takes place after the defeat of Napolean, which is a cool time period.

On Saturday night I will probably go for wired_lizard's game, The Inversion of Me and My Room. It sounds weird and trippy, but I generally enjoy her games enormously, so that's good enough for me.

I think I will be signing up for Inversion first, and then we'll see how I feel about The Congress of Vienna by the time the second round comes around.
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This year's Festival of the Larps has come again, reminding why again it is one of the most special weekends of my year.

For this year's Festival I wrote a new game, Woodplum House, a two-hour comedic larp in parody of the works of P.G. Wodehouse. I love debuting new games at Festival, as one of the so even though I've probably been too busy for an extra project, I decided to throw one out anyway.

When Brockhurst did not fill in time to properly cast, I decided to switch it out for another run of Woodplum on Friday night. That was late enough in the process, however, that even with last-minute digging we were still two players short. I was really nervous about that, as I hadn't really given any thought to modularity when I was writing it. But I believe good GMing demands being able to compensate under less than ideal circumstances. So I selected two characters I think the game would still be functional without and tranferred some aspects of their personality and in-game activities to other PCs or to the world at large. It wasn't perfect, but it enabled players to have enough to interact with. I was really relieved to see that it worked anyway.

Both runs went well, though the fully-cast one was a little smoother. There is a fair bit of plot in the game, at least for a silly two-hour, but for most of it, the payoff is not intended to be the achieving of goals so much as getting into situations that provide opportunities for silliness and hilarity. The players in both runs were funny, creative, and silly, which is what I hoped the game would bring out of them. I spent a lot of time in both runs playing the role of Persephone, his lordship's prize pig, who at the top of the game is too full of porcine ennui to win the blue ribbon at the fair. The biggest source of humor in the game, I think, are the Dark Secrets, of which every character has three, and the corresponding Rumors about said secrets that fly thick and fast through the game. I think I did a particularly good job of writing those, as people cracked up every time they got a new one. This is a game where if the players are laughing, things are going well.

I think my favorite moment was when the valet, played by [livejournal.com profile] readerofposts, and the maid, played by Pink Emily, accused each other in the parlor, each pointing out that the other didn't have an alibi. I was especially glad to amuse [livejournal.com profile] captainecchi and [livejournal.com profile] electric_d_monk, who know Wodehouse well enough to assess whether I captured its spirit. And my friend Kevin, with whom I did a play a couple years ago, came with a friend to try out larping and had a good weekend. That made me really happy.

The game could probably use some smoothing out. I do plan to edit it at some point, but not right now. It has a few small little mechanical things in it that are a bit clumsy, but it probably has plenty to do for a silly short game.
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This weekend will be quiet for me, which will be good. I have no particular plans, and I'm fairly certain I will have the house to myself, so I think I will spend it at home getting things done. I really need to clean the place, get a little light exercise, and finish the larp I'm running at Festival this year.

Rehearsals for Mrs. Hawking began this week, and things went smoothly. Turns out it simplifies things when you already have the blocking worked out. Because of the holiday I have the whole weekend free, which is good for me, but we'll be getting into our regular about-four-days-a-week schedule on Monday. For me, I'm doing okay. I feel good working on a project I believe in and have high hopes for. I do well being productive, active, and forward-looking. The fact that a lot of this stuff necessary for production has been figured out previously makes thing smoother and easier.

The only thing I'm struggling with really is money. My finances have been a minor mess for a while now, and the costs of the last show didn't help. I'm expecting, because of not needing to buy nearly so much, that this next one won't be close to as expensive, but there's still no return on any of this. And there's already been a few expenses that weren't an issue last time around, like having to pay for rehearsal space. This is something I'm going to have to figure out, as it's starting to get serious. Not sure how to handle it yet. But I'm probably going to have to add in some other sideline just to bring a little more cash in.
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As is typical, I am loaded full-up, partially by my own creative dynamism, partially by my own foolish hubris. At the moment, here is what I am focused on:

- My staged reading of my ten-minute play set in the Mrs. Hawking timeline, Like a Loss, to be held at Bare Bones one week from today.

- Festival of the Larps, at which I am running two games, Brockhurst and the new short funny game Woodplum House. Brockhurst still needs lots of players, so please sign up so it can run!

- Putting on the encore production of Mrs. Hawking, to be performed at the Watch City Steampunk Festival on May 9th. This is my most major project right now. I’ll be auditioning for the roles I need to replace— Mary, Nathaniel, Mrs. Fairmont, Sir Walter, and Colchester —this Monday and Tuesday night.

Hmm, actually a shorter list than I feared, but still plenty of work. Those are the time-sensitive ones. Like a Loss will wrap up by next week. Festival is in April, while Mrs. Hawking debuts in May.

I’m not writing quite as much lately, as I’ve made the decision to focus more energy on pushing the pieces I already have than generating new ones. But there are some things I want to be working on, even among these other things.

- Woodplum House, obviously, as I must run it at Festival and which is only about half-done right now. Probably dumb to assign this to myself now, but I wanted to have something new for Festival.

- Base Instruments, the third Mrs. Hawking story. It’s proving very challenging to design the theatrical mystery, but I want to complete the first trilogy by the end of this year.

- The sequel to Adonis. I know it’s not exactly a priority, given how much else I’ve got to do, but I feel really excited about it.
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The first round of signups for Festival of the Larps opens at 7PM this evening! I am excited to see how players make their choices. Remember that you have to sign up for the convention before you are allowed to sign up for individual events.

I hope some of you will consider playing in either or both of my two games, Brockhurst on Friday night or Woodplum House on Saturday morning. Brockhurst is a story-heavy narrative game of fairly standard form, set in a great house in Yorkshire during the First World War. Woodplum House is a light, frothy two-hour comedic game in a fanciful 1920s setting like Blandings Castle or the Jeeves and Wooster stories.

It occurs to me that other than the stark difference in tone-- Brockhurst, like most of the greater Breaking History universe to which it belongs, is a period drama, while Woodplum is a silly absurd romp --there is no reason why Woodplum could not be part of that same world. Heck, Woodplum takes place in 1922, less than ten years after Brockhurst, and in Shropshire like the Blandings stories, making it not difficult not to contradict anything in Brockhurst's Downton-Abbey-inspired Yorkshire. And nothing in the nature of the universe is all that different from anything that's possible in Breaking History. Again, other than the rather ENORMOUS tonal difference, there is theoretically no reason why Woodplum couldn't be devolving into freewheeling absurdity while Josie Jenkins is cutting it up in Chicago, or while the next generation of the Bellamys is working out their place in the changed world.

What am I going to sign up for, you ask? Well, I think I'm going to try not to take up too much space as a player, since the counts this year are a bit lighter than they've been in some years. But I would like to play Sky No Longer Blue on Saturday night, since I've never had the chance before. So that will likely be my action for tonight. Other than that, I may play nothing, or maybe I'll help fill a game that needs a player. We'll see how it shakes out!
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The schedule of games for Festival of the Larps is now available!

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From the website:

"This year, Festival sign-ups will be tiered. On:

On Thursday, March 12th you can sign up for one game at 7pm.

On Monday, March 16th you can sign up for up to two games at 7pm.

On Wednesday, March 18th you can sign up for all the games you like, though still only one per time slot!"

I will be running two games. The first is Brockhurst, my Downton Abbey-inspired game, on Friday night, fresh off a very successful Intercon run. The second is a NEW game, a light silly two-hour comedy of manners in the style of the stories of P.G. Woodhouse! It's called Woodplum House (in tribute, doncha know) and it's going up Saturday morning.

So take a good luck at the many excellent games on the schedule and get ready for signups! Can't wait to see you all there!
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Hey, larp fanatics! It's come time again to bid games to build the schedule for Festival of the Larps 2015!

The festival is going to be on Brandeis campus from April 17th-19th. And we need games! So go to the Festival website to put in your bids. Personally I recommend larger games of around twenty players, but of course games of every size have a place.

I personally am bidding a NEW game-- because I'm a nutter --called Woodplum House that I mostly wrote this weekend! It's a small silly 2-hour, 10-player comedy of manners! The blurb:

"The English countryside, 1922. Welcome to Woodplum House, the ancestral home of the prestigious Lilywhite family in the charming rural village of Stoke-on-Stump! Lord Nigel Lilywhite is hosting a lovely garden party preceeding the afternoon wedding of his only daughter Emmeline, with only a few choice intimates in attendance before all the guests show up for the ceremony. But in this silly comedy of manners, the polite social occasion will be turned upside down by lovers' quarrels, raffish pranks, and scandalous secrets of misspent youths. There may even be a mystery or two to solve! Join these genteel aristocrats as what should be a civilized afternoon tea erupts into high-spirited comedic escapades!

A 2-hour light, comedic game in parody of the works of P.G. Wodehouse, with no actual characters harmed. Expect roleplay-heavy gameplay with a high reliance on schtick and absurdity, with some interpersonal puzzle-solving."

DOESN'T THAT SOUND LIKE A CRACKING GOOD TIME? Also I'm incredibly proud of naming the village Stoke-on-Stump. It's perfect and hilarious.

I also want to bid at least one other game. But which one? The obvious choice I think is my most recent large game Brockhurst, the Downton-Abbey inspired one that ran last year and will run at Intercon this March. It's 19 players, and since it would only be third run I think it would fill again.

What does everybody think? Anybody have any votes? What should I run? What would you like to play in?

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