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Another silly, underdeveloped bit for the Thanksgiving episode of Dream Machine that has the potential to be really funny. I thought it might be amusing if, by confusing addresses, Meredith’s cousin Zach shows up early when he was supposed to be coming by just for dinner. But he’s earning a little extra cash as a stripper, so he comes to Meredith’s for the gig and it’s very embarrassing. And then Devon starts getting competitive with him over his workout and his physical prowess. You can imagine how Leah and Meredith might react.

Needs polishing! But I think the idea is hilarious.



Day #27 - Competitive )
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Heh, this Dream Machine scene is mostly a lot of funny bits strung together. It doesn’t really have an arc or anything. But I like it anyway, as there are several good jokes in it— or at least, ones that will be good jokes once they get a bit of polishing.

This is for a planned Dream Machine episode 8– where shooting delays make it so nobody can travel for the Thanksgiving holiday, so Meredith tries to host a dinner to create a senes of solidarity among the whole grumpy team. It’s a chance to have the characters messing around instead of working and getting to know each other personally. Plus getting on each other’s nerves in a new way, since everybody’s grouchy and frustrated. :-D



This one occurs after last year’s #9 - “Friendsgiving” and #28 - “Extreme Rendition,” but before “Glorified Babysitters.”

Day #19 - Emotional Potluck )
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I’ve mentioned before that I like attempting to do kind of a tricky thing in my writing— slant a character or circumstance to an audience to a certain problematic point of view, and then call to their attention how easy it was to fall into that unfair or inaccurate perspective. My hope is, not necessarily to shame or mock the viewer, but to encourage them to some self-reflection as to why they are vulnerable to seeing things in that flawed way, and maybe try to address it going forward. It’s a hard thing to pull off.

It’s been important to my work in two other places up to this point— Adonis, and Mrs. Hawking part IV: Gilded Cages. In Adonis, I want the viewer complicit in Aidan’s objectification, then make clear how it has hurt him, and have to challenge themselves to acknowledge the human tendency to reduce people to things. In Gilded Cages, I wanted the audience to like and sympathize with Reginald Hawking due to his charming, romance-novel-hero bearing, and then make them have to confront that we often want women to give such men a chance because we feel like they “deserve it”, but it doesn’t change the fact that his entire romantic relationship with Victoria violated her consent.

I’d like to attempt that same temptation to an unfair viewpoint, then point out the contradictory reality, with Veronica Dresden in Dream Machine episode 6. I’d love to have her come in and have the audience dislike her, stereotyping her as the nasty ex-wife being so, so hard on poor Ryan. But then point out that she spent years having to deal with him when he was not a good husband, father, or even person really, and that he’s not entitled to endless forgiveness from her. She has a RIGHT to her anger, and it’s unfair to cast her as the bad guy here. That can also force Ryan to confront his own responsibility and own more of what he needs to do going forward to make up for the person he used to be.

I think that could be some strong character stuff— if I can pull it off. This would be a later scene of episode 6, occurring after #2 - Sit Up and Beg and #1 - Nefarious Plan but before #10 - Come to Grovel. Leah won’t be in episode 6 too much— I like the idea that characters enter and recede from the spotlight from episode to episode —but I thought she might be the right person to engage with Veronica in this scene.



Day #14 - Carrying Water )
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Ah, now we’re on to something. This is also from that theoretical bottle episode I’d like to eventually do with Leah and Ryan for Dream Machine (season 2?) that I was noodling on with Day #8 - Flawless. This happens before that, when they first get to Ryan’s house to hang out and commiserate. I did a better job here of getting in that idea I had that they theoretically are hanging out to support each other through a difficult time, but every time one of them gets vulnerable about something, the other panics and deflects rather than engaging with it.

Other things I like about what I did here is that I thought it would be good and humanizing to give Ryan a slightly uncool hobby he doesn’t let a lot of people know about, and that this scene is actually kind of funny. Needs punching up, but not quite as much as some other scenes.



Day #13 - Man Cave )
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The high-conflict, high-emotion, climactic moments of stories are always easiest for me to conceive of. Those moments, after all, are the reason I want to tell those particular stories. But when I bang them out when I’m not totally sure of the whole story, I tend to spoil them to no particular end. I fear that’s what I’ve done here, with an important moment in Dream Machine episode 6. On top of that, I think Bernie sees this scene a little differently than I do, so what I’ve done here is only of limited use until I totally understand what he was hoping to contribute.

But whatever. The whole point of this challenge is to draft. Get things on paper already. Because I do deeply stand by the idea that you do better to get out the bad version and fix it later, than to wait to put it down until you have it perfect in your head. Because let’s be honest— that never really happens.

Day #10 – Come to Grovel )
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Bah. I’m at home in Pennsylvania visiting my dad for the weekend, and not getting any work done. Due to inability to buckle down on a project that really needs doing, I’m snatching at a scene that’s relatively easy. Eventually I want to do a bottle episode of Dream Machine, where Leah and Ryan hang out late at night after a really demoralizing night at like the Emmys or something. And they talk about some real stuff, but every time one of them gets too real, the other one panics and has to divert the conversation away.

This scene only sort of gestures at that, but it’s the best I can pull out without time to focus.



Day #8 - Flawless )
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Plunging ahead with drafting for the next episode of Dream Machine! I have a rough outline for it, but it’s not fully fleshed out. Still, there are a few moments I feel prepared to take a stab at. Such as the scene where Veronica shows up and establishes what she’s going to be doing while she’s there. I imagine this is an early scene, occurring before yesterday’s #1 - Nefarious Plan and last year’s #7 - White Bikini. Similar to episode 3, I think this will start with Ryan feeling pumped and ready to take on a new challenge, only to pull the rug out from under him when an unexpected wrench is thrown in his plans.



I’m thinking of calling Veronica’s company— modeled after Heidi Klum’s current business selling clothes, underwear, baby clothes, et cetera —“Dresden Doll.” Because I’ve always liked the phrase. It also explains why she felt the need to keep the last name post-divorce, and provides a snappy possibility for the title of the episode. Fun fact: the band the Dresden Dolls got the name from the mention in a VC Andrews book!

Standard caveat applies that all these scenes are ROUGH.

Day #2 - Sit Up and Beg )
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Okay, here we go. Let’s try some Dream Machine episode six, since I know a little more than zero about it right now.

A big part of episode six is going to be about Ryan’s alienation from his family. He and his ex-wife Veronica, née Waters, had a very acrimonious divorce and have not been in much contact since their separation except to occasionally fight over something. I’ve been trying to work out a timeline of their relationship, to figure out what the significant moments were.



Here’s my tentative thoughts. They were relatively young when they met, when he was up and coming in the film industry and she was making a name for herself as a fashion model. Let’s say around 1994. They were both pretty wild partiers, and though Ryan wasn’t an addict yet, they still used plenty of drugs. Their careers were on the rise and they were happy and had a lot of fun. They were in a committed relationship, but had no plans to get married until Veronica got pregnant with their daughter Meryl, born in 1996. They had a son Marlon (yes, they named their kids after Meryl Streep and Marlon Brando) four or so years later, in 2000.

Veronica got clean for the kids, pivoting away from modeling to found a lifestyle brand she still runs to great success today. But Ryan’s drug use gradually got worse, as he encountered career stumbling blocks and struggled with the demands of being a husband and father. They had a bunch of good years together, I think, but things started to crumble as his addiction took over his life. He’s described in scripts so far as a “fifteen-year heroin addict,” who’s been clean for about one year, which suggests he got into the hard stuff around 2004, but I think he was already pretty deep into other stuff before he reached that point. I’m not exactly sure how long their marriage lasted— between ten and fourteen years —but it definitely broke down several years before their actual split. By the point they crashed they despised each other, chiefly due to Ryan’s lousy behavior, which extended to not being a very present or supportive dad to his kids.

At the time Dream Machine picks up, Marlon is openly hostile with resentment toward him, and Meryl has cut him out of her life in entirely, banning him from her wedding when she got married a couple years ago and refusing to speak to him. Now that he’s clean and pulling his life together, Ryan would like to do something to repair these relationships. But since they’d heard the rehab song and dance from him before, they’re not optimistic. However, this is the farthest he’s come on that path ever, and he’s hoping that will make a difference. But he’s got to get over some more of his own bullshit first.

Here’s a scene with him and his son Marlon, who’s still in contact but doesn’t cut him an inch of slack. There’s not enough here yet, but it’s meant to display Ryan’s bad habits in relating to people that he will have to work on through the course of this episode.

Let out commence with the banged-out garbage!

Day #1 - Nefarious Plan )
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Damn it, yet again I have spaced on the fact that the time to do 31 Plays in 31 Days is coming up. Every year since 2012, I’ve completed this challenge where you write a play scene of at least once page in length every day for the month of August. It’s a lot of work, and frequently an imposition on my time when I need to be focusing on something other than text generation. But I really love be able to look back on my long, unbroken record of having completed it, and I’ve come up with some really good stuff in the process. This will be the tenth year I’ll be doing it, so even though I’m not super feeling it yet again, I’m still not ready to give up the custom.

This year, though, I’m not really sure what I should be working on. I am currently in production, so writing something new isn’t a huge priority. Also, Bernie and I decided we would not be writing the next Mrs. Hawking this year— instead, we’re going to be performing Gentlemen Never Tell live at this coming Arisia, and going back to our previous catalogue and begin staging earlier installments in order to film them really well. They’ll still be stage shows, but optimize for capturing them on film— this past year we’ve thought it was really good for us to have permanent and highly accessible recordings of our work, rather than just the ephemeral stage presentations.

But that means there’s no obvious project to use 31P31D to work on. I can of course pick at scenes from the next Mrs. Hawking, as I frequently do. But there’s no primary piece I need to be working towards. Bernie and I do want to edit the first Mrs. Hawking before committing a version of it to film, but I’ve had a policy of not using edited versions of old work for this challenge. It also occurs to me that I could maybe use it to work on my prose projects, like those fan fics I need to finish, though that definitely doesn’t meet the “play scene of at least one page” thing— especially because it takes a lot more prose to make one page’s worth of work.

I don’t know. Maybe I just need to change my stupid arbitrary rules— why not do something that serves me better? It’s not for anybody but me! Say, two hundred fifty words (about one page of a paperback) equals one page of a play and allow prose to count? Like a NaNoWriMo thing. Or just fucking use it to edit Mrs. Hawking 1; who cares if it’s not entirely new? I’ve also begun a bit of work on episode 6 of Dream Machine, which though it’s not currently pressing it’s something I’ve got a bit of direction on and want to get done eventually.

Blargh. I hate the idea of breaking my streak, and I’m always glad I did it afterward. But I’ve definitely outgrown the practical uses of this challenge. Though last year was the first in a long time where it actually helped me finish a project, it’s increasingly become an albatross around my creative neck.
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Bernie and I are having a disagreement about using narration in Dream Machine. Since we’re working in the Zoom+ form, which is limited in what we can visually depict, it seems like it might be necessary for a narrator to explain some of the action in order to be clear what’s going on. I concede that might be the case, but I’ve been making an effort to find ways to depict things as clearly as possible, to maximize the chance that we will not need to use one.

I am not a fan of narrators in visual media, film in particular. I feel like it’s often a crutch, used to explain to the audience what they should be thinking and feeling in the failure of the greater narrative to convey that using more elegant or more inherently cinematic means. My hope is that with my filming choices, the right editing, and well-placed sound effects, the action will be parsable without it. But not only does Bernie not believe that will be possible, he actually likes narration, or at least has no problem with it. I think he might actively prefer we include it here.

My current preference is to edit the piece together and see what it needs. We can always add it in, even if it means adjusting the editing slightly, with any necessary rewrites. But I’d like to see how it works without it first, just in case.

At the very least, I think if we use the narration, it needs rewriting. I think it needs to have more of a character to it, like an Arrested Development kind of quality. More snark, more irony. That might bring me around to the concept a little bit more.
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Bernie has started editing the first episode of Dream Machine. It is almost-but-not-quite fully shot at this point, but enough that it’s possible to start assembling it. In this “Zoom+” style, as we call it, a big part of the editing is to build the screen composition and framing up the tracks within their boxes.


Early assembly of a scene — with Pieter Wallace, Charlotte Brewer, Circe Rowan, Tegan Kehoe, and Elizabeth Ross


Zoom+ editing, we discovered, is best done in stages. We learned a ton from the process of putting together the digital Hawking shows from this past year, and are hoping to apply it to push the envelope even further.

After building the composition, they’ll have to be speed ramped, which is the process of adjusting the timing so the individually-shot tracks will sound like they’re in conversation with each other and to take out all the dead air.

Transitions get put in, sometimes from scene to scene, sometimes for the individual boxes— and for this project, we’re planning to experiment with more dynamic ones. Since this is a looser, sillier work, we feel like it would fit the tone better than for Mrs. Hawking.

Then it needs the backgrounds put in over the green screens, the finding of which is a task in itself, as they need to be 4K images in order to not go too fuzzy.

Visual and audio effects are next, in order to ground and given more context to the action. I’d also like to have a soundtrack of mood-setting incidental music, which since adding it to the Hawking shows I just thought elevated it so much.

As I said, we learned a lot doing it the first time around with Mrs. Hawking, which has streamlined things a bit. But it’s a long, multi-step process, that usually has many revisions, many tweaks to make it just right. Still, I’m super excited to be actually putting it together. A large number of actors have done some amazing work, and I can’t wait to see them all virtually working together. And to get to show them a product they can be proud of!
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My fan fic writing has slowed to a crawl. For a while this summer I was going GANGBUSTERS, writing thousands of words and posting on a regular basis. I even started a couple new fics, intended to be short and finished quickly… neither of which I finished before I got busier. Prep for filming for Dream Machine took over my time, and I didn’t have the energy or focus for writing for a while. That’s common for me, that when I’m in production I’m not really inclined to generate a lot of new work. Neither original stuff, nor fan work stuff like this.

I hit a transition point with my current major fan fiction, His Part to Play, about Captain America’s life post-retirement having returned to the 1940’s. As I’ve mentioned, the time has come for the story to change genres from slice-of-life character piece to more of an adventure, and that requires doing the work of plotting which I tend to find more labor-intensive to plan. I was no longer able to easily write way ahead because I had to figure out structural stuff that, up to this point, wasn’t really a big issue in the story. But during Bernie’s visit we talked out some ideas that mean I now have a better idea at least what comes next, if not necessarily every step of the journey, so I am prepared to pick up the narrative from here. Still, I’m neck deep in production, which takes a lot out of me, so we’ll have to see if I can make myself buckle down on it.

There are, however, still the two short ones. I started them specifically because I thought they’d be quicker and easier to finish. So completing them might be more doable under the demand of my current circumstances. I am continually bemoaning how difficult it is to get an audience for my work, particularly the original stuff. I’ve been trying to balance my efforts to have larger projects and smaller, more accessible projects going, because having something out there with the built-in audience that fan fic does gives me a little boost of feedback to keep me going, while I work on more important things that take longer sustained effort. It was pretty cool when I was releasing updates every two weeks and getting evidence of consistent readership and enjoyment. So it’s worth it to me to go to the trouble, even when I’m otherwise occupied.
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I’ve been neck-deep in production for our higher-polished, Zoom+ versions of Dream Machine, so I haven’t been doing much writing. But on a walk the other night, I found myself thinking of a scene for a later episode, the planned Thanksgiving story that will probably end up being number eight out of a planned ten episode season.

I typically find the important, high-emotion moments to be the easiest to envision, as they involve the intrinsic character struggles rather than any technical kind of plotting. That stuff I find requires MUCH more planning and figuring out. The only trouble is when I post what I’m drafting, it tends to spoil the most dramatic moments.

A journey I want the character of Meredith to go through is the idea that she has the skills and potential to helm productions herself, but first has to learn to see herself as the kind of person who can take that leadership role. Right now she defines most of her self-esteem in being of service to others, and the idea of “all these important people NEED me, they couldn’t find their butts without me.” But she has the potential for more, and she has to learn to attack it.

I thought Ryan would be a good person to challenge her thinking on this. As a producer with a long track record behind him, he would be able to recognize her potential and point it out to her. And it’s a way to develop their relationship, as I want each member of the main cast to have individual relationships with each other.

It also leads into a thing for Ryan, that I’m hoping to start building in the next episode, 1.06– that Ryan’s estranged from his kids, and might have a chance, now that he’s sober, to start rebuilding the connection.



Glorified Babysitters )
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I’ve always liked Mount Auburn Cemetery, but since the pandemic started I’ve been spending more time there. It’s beautiful and quiet, and I like places I can walk around by myself for long periods. Funny how even socially distancing, I love places where I can be alone.

I’ve been working on the next episode of Dream Machine, after a long break I took to do the Hawking shows. I had about a month in between when I was feeling too lethargic to do much of anything, but some rest and vitamin D supplements got me back to writing. Also, when I was struggling to buckle down, I put in place a strategy I teach to my students— set a ridiculously low bar as a daily writing goal and make it as easy as possible to make steady progress. Sometimes I get hung up on how I should be able to get more done, but that usually stops me from doing anything at all. But by permitting myself to do as little as one screenplay page a day, yesterday I managed to finish the first draft of the new fifth script. So I need to remember that this process really works for when I’m stuck, and I definitely recommend it to anyone else who’s struggling to get something on paper.

While I’m not great at gauging my own early-draft work, I feel like this one’s going to need a lot of editing. I have a tendency of assuming that something that was hard to write didn’t come out well, but this one feels like it lacks thematic cohesion, like it’s just lot of ideas thrown together. It should be salvageable with editing, but I think it’s more extreme than is usual for a first draft.

I’m going to have it read on Saturday, and I hope that proves helpful. Knowing people will look at it provides an incentive to get on improving it so I don’t embarrass myself. And of course the act of hearing it always highlights the strengths and weaknesses of a script. It feels a little hopeless now— my old refrain of “If I knew how to write it right, I would have done it that was the first time!” —but by now I at least know to trust the process, and it’ll come out okay.
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October Review Challenge, #21 - "What piece turned out differently than you planned?"

Oh, jeez. All of them, really, to one degree or other. There's always a point in the process of writing any project where I am struck by how the actual product is markedly different than what I was imagining in my head. Or at least, how the demands of realizing the idea necessitate it taking shapes I had not necessarily thought of when I was dreaming it up. That is just fine, that is what it takes to bring something from dream to reality, but it is striking how far it can drift. And that isn't even taking into account the fact that I usually collaborate with Bernie, who will bring his own perspective to things and often sees stuff in different ways than I do.



A recent example is a fairly mild one. In episode 3 of Dream Machine, "Change or Die", I wanted to include a B-plot where Derek and Josie have to run a gauntlet of technical people in order to begin work on the new show. I had an idea to represent the various technical departments as warring fantasy tribes with their own quirks and customs that they would have to navigate and appease to get them on their side. I was picturing a sort of whimsical travelogue centered around jokes satirizing techies and technical theater, which for a sitcom B-plot is acceptable. But when I brought the idea to Bernie, he wanted to give it a structured PLOT— which, as you know, is very much Bernie's style of narrative —with actual stakes. It made it much tougher to write, especially given it had to sit into the subplot of a short-form episode. We struggled with it a great deal. But ultimately it made the piece have more substance to it, allowed it to speak to our characters and not just be purely for the jokes. This is Bernie's world, after all, and he had stuff to say about it. So I'm glad we went to the extra trouble, even if in the moment it felt like torture for no necessary reason.

Good partners make you better, I guess. :-)
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October Review Challenge, #16 - "What genre do you prefer to write in?"

For me, this is definitely historical adventure. I really, really enjoy period pieces, particularly if there’s some sort of action, mystery, or caper involved for there to add intrigue and excitement. In episode 2 of Dream Machine, Requiem for a Dreamer, Ryan asks Leah why she likes writing historical fiction so much, and she gives a stripped down version of my reasoning:

“Everything’s just more interesting, okay? They way people talk, dress, live. Imagining what it would be like to live through important moments in history, but better. No, like, rationing food or fending off the plague. And when things get tough, it feels like an adventure, not... boring regular real life.”

That’s the rough gist of it. I love the trappings, like the dialect and the details of every day life. But I also love the sense of living through history, albeit from (at least in some ways) a more comfortable vantage point in the present. I’ll take my indoor plumbing and effective vaccines, thank you very much.

Adonis is set in an alternate-history Ancient Rome, which I also love, though this is my one project from then. I also like WWI, which my early play Mrs. Loring and parts of the related Tailor at Loring’s End involve. The various Jeeves and Wooster thoughts I’ve had have been just after, and I personally like to insert more references to it than the originals tend to. Brockhurst, my Downton Abbey-inspired larp, is smack dab during the war itself, and a small-group tabletop The Bloom of May references things that happened during it.

But the Victorian age, basically the long 19th Century, is my most frequent setting. The 1880s are the time of the Mrs. Hawking plays and all related pieces, like my roleplaying game Silver Lines. Mrs. Hudson Investigates, my Holmes-related radio play done for PMRP, is around the same time. Another radio play, an adaptation of Poe’s The Murders in the Rue Morgue done with Jeremy Holstein, is in the 1840’s, still technically within Queen Victoria’s reign. I love it aesthetically, I love the manners and the language, and I’m just a bit of an Anglophile in general. But even more than that, the imperial British way of life is rife with drama and makes for strong conflicts to critique and make points about. I am fascinated by the time, but in order to stay honest, I try to incorporate and acknowledge and even deconstruct the evils of it.

I need to write more modern day things, for the sake of producibility concerns. Period pieces are unfortunately expensive. But this is what I'd do all the time if left to my own devices.


Photo by John Benfield
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October Review Challenge, #12 - "What is the most sympathetic villain you've ever written?"

This one I struggled with a bit. This was the second one suggested by my friend Jonathan, and I probably would not have considered adding it on my own.

Being the English teacher I am, I like to establish a definition for a concept before I use it. Antagonists are the figures in the story trying to prevent the protagonist from reaching their goals, but villainy I would characterize as when an antagonist has malicious intentions or is specifically supposed to be in the wrong. I frequently use non-villainous antagonists for the purpose of having conflict that’s not so cut and dried as somebody doing a good thing versus doing somebody a bad thing. It’s a great way to introduce shades of gray and complication.

However, I do love a good villain. Particularly when they’re genuinely wicked. To the point where if I want them sympathetic, I tend to keep them more toward the mere antagonist side, and if I let me them a real villain, they tend to be pretty nasty. So this makes it a little tricky to pick one who I genuinely want you to feel for.

There’s barely a villain to be had, with the exception of the intentionally broad General Hacksaw from part three, in any of the first four episodes of Dream Machine. Instead, most of the conflict there is interpersonal, between characters who are varying degrees of wrong but ultimately trying their best. Mrs. Hawking has a new villain almost every show, but most of them are supposed to be embodiments of various Victorian social ills— misogyny, class predation, systemic abuse or neglect —and so are rarely meant to be sympathized with. In Adonis, the majority of the characters are AWFUL, some to the point of being gross, to create a sense of the brutal world.

What I do frequently have is people who are responsible for some horrible act that was in some part driven by their circumstances. I frequently write about social ills, particularly ones that create negative environments that force people into terrible positions. So I do often make use of villains whose actions are not defensible, but who likely would not be forced into such desperate conditions if not for the unfairness around them. Without spoiling them, the solutions to at least two of my mysteries— Hawking IV: Base Instruments and The Tailor at Loring’s End —factors this in heavily. Even a character like Elizabeth Frost in the second Hawking trilogy, easily one of my wickedest, has to fight through the impossible position her class crushed her into, and the hugely unfair expectations placed on her as a too-young governess to a girl only five years her junior.



So of course I like making the conflict one that has more dimensions than just good-guy-versus-bad-guy. But no-villainy is a path I more often take than sympathetic-villainy.
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October Review Challenge, #11 - "What is the most personal moment in your work?"

So until very recently, I observed a firm rule to never put too much of my own personality into my work. Let me be very clear what I mean by that— obviously all artistic work comes from the self of the artist, in a way all art is self-portraiture. But I believe that really good stories come from empathy and imagination. So I never wanted anyone to read anything of mine and feel like I wasn’t creating fully-realized characters with their own identities and voices, just me speaking for myself through them. I think that’s the mark of an immature artist who lacks the ability to put themselves in anyone else’s shoes. For this reason, I had a rule that no character I wouldn’t make any character that could be seen to be too much “like me.”

I broke that rule with Leah Lucchesi, the main character of Dream Machine. For an experiment, and following Tina Fey’s lead in my inspiration for the piece 30 Rock, I allowed her to be a pretty direct self-insert. Though I have kept her to be as unflattering a representation as possible to keep it from being self-serving, exaggerating all my own worst qualities to make her difficult, self-centered, and boy-crazy beyond even my own levels.

That means there is SOME stuff about her that is personal; Leah, too, likes Marvel actors, finds showering to be work, and thinks writing is the hardest job in the world, but it tends to the superficial. I’ve only alluded to actual meaningful things about me with her, such as how she’s uncomfortable when she feels out of control, and her fear that if she weren’t attractive nobody would give her a chance. I’ll probably do more with that eventually, but so far it’s been only the lightest touch.

The personal moment I’d like to focus on is from Mrs. Hawking part VI: Fallen Women— a moment that was actually personal to a fault. In one of the darkest Mrs. Hawking scenes ever, our hero confesses the physical violence in her marriage. With no constructive way to vent her rage and frustration, she would hit the Colonel in an effort to provoke him into fighting her back. She indicates it was a perverse attempt to prove to him that she could beat him in a fight, which would have risked exposing her secret and endangering all her work.

Twisted creatures


That part, thankfully, is not the personal part. But she explains her anger at how hard she has to work in order to be physically dangerous when you’re a woman— particularly in comparison to men. She talks about how a woman has to completely transform herself to be able to be stronger than what a man who doesn’t even try is just naturally. Which is something that personally infuriates me, and something that I think a lot of gendered violence comes down to.

It has a rawness and a realness to it. But the first time Bernie read my draft of that scene, he said “That is the first time I’ve ever read something of yours where I felt it was just you talking, not your character.” And that isn’t good; that is something I’ve been avoiding my whole writing career. I had to really work to make it feel like it wasn’t just me the author grinding the action to a halt to soapbox. Even though I do believe it’s something that makes sense for the Mrs. Hawking character, it had to really feel like her voice, like something she’d talk about in that moment. That’s why personal significance in subject matter isn’t enough. It has to be in the service of creating people who are more real, not less.
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October Review Challenge, #10 - "What was a moment in your work that was easy to write?"

I have always suffered from the fallacy that things that were easier to write come out better, and things that are harder to write come out worse. This is IN NO DIMENSION true— often when something comes too easily, you aren't applying the same care or critical assessment to it that it requires to be the best it can be, and difficult-to-produce things often show evidence of the work that was put in. But damn, it can be a good feeling when something just FLOWS. Some of the purest joy I've ever had of the writing process was when something just struck me, and I couldn't type fast enough to get it out on the page.

I can think of several examples, each manifesting a little bit differently. I remember how easily the first five pages of Adonis came— the set up, the rhythm, the figures, the notions therein. I know very strongly what I wanted it to look like, and it kind of exploded onto the page. I did not, however, do a great job with them; a lot of how I wrote them wasn't really that evocative or effective, and I didn't realize at first because they came so easily. They required a fair bit of editing to really work, but it did feel good to get the first draft out so quickly.

Another striking example was in the development of Mrs. Hawking part IV: Gilded Cages. A lot of that play was drafted as part of 31 Plays in 31 Days 2016. There were two scenes dealing with Victoria and Reginald's relationship, from differing angles, that stand out in particular for this. One, where Reginald finally declares his feelings for her, came out a complete mess. I know what I wanted it to be, but I didn't know enough about the scenario to structure it properly, so my early drafting was awful. I'm pretty happy with the final version that made it into the play, but it took a lot of rewriting and development to fix it up. By contrast, I think of another scene where Mrs. Hawking is looking back on the Colonel and their stillborn, which burst forth from me fully formed, like Athena from the head of Zeus. Looking at it now, it's practically unchanged in the final version from that very first rough draft. I remember writing it in minutes, without effort. I just knew exactly what it had to be, and I shaped the scene around it to make sure it fit.

The most recent experience of this was the pilot episode of Dream Machine. As I put it on Facebook, "I am writing a new script at lightning speed that is totally out of my typical wheelhouse in time to make friends record this week because I want attention that doesn't involve interacting with other humans directly." Which pretty much sums it up. I slammed that script together in a week because I was feeling it so much, working on it to the exclusion of basically anything else. I had just gotten done making the "pitch" video for it just for fun, and it had me so inspired I dove in. It was so low-pressure and fun, and while it probably could use some polishing up, I think it came out pretty good. Since then Dream Machine has been a very enjoyable project, with the recording sessions with my hilarious cast being some of the highlights of this past dark year.

So, yeah, work that comes easily doesn't always mean it's come out good. But it sure feels nice every now and again.

Dream Machine Pilot
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DREAM MACHINE
The 1-Hour Comedy by Phoebe Roberts and Bernie Gabin

What if you let Phoebe do her own version of 30 Rock, and they made a parody of Outlander? You get DREAM MACHINE, a Zoom staged reading in a time of quarantine

Episode 4 - “The Opposite of People“



It’s time to start casting for Offcomer, the new flagship show at Dream Machine, and Leah’s excited, even though she’s not quite ready with the pilot script. But while she likes a charismatic young actor who has emerged for the male lead, Meredith is adamant that they ought to capitalize on the popularity of their previous show’s lead Devon. Meanwhile, Josie is having trouble getting a handle on her own role, so she’ll have to gather her courage to make the stubborn show runner figure out a direction.

Starring
Naomi Floro as Leah
Liz Salazar as Meredith
Eric Cheung as Ryan / Actor 1 / Narrator
Cari Keebaugh as Josie
Matthew Kamm as Derek / Actor 3 / Narrator
Jason Tilton as Devon / Narrator
Sarah Parisi Boçi as Kristen / Park Mom
Pieter Wallace as Actor 2 / Narrator
and Andrew Winson as Tom / Narrator

Content notes: mild sexuality, mentions of body shaming, sexual objectification of men

Catch up on previous episodes:
Episode 1: "The Show Must Go Off"
Episode 2: “Requiem for a Dreamer”
Episode 3: “Change or Die"

This has been a Breaking Light Production

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