breakinglight11: (CT photoshoot 1)
Bernie and I are very close to having the current version of the Mrs. Hawking pilot finished. As I said, I've had a really hard time getting perspective on how it's doing due to a persistent negative mentality I've been dealing with lately. On one hand, I worry I'm being too hard on it, but as soon as I start to relax, I worry if I'm not I might let it go out at less than its best. What if I miss something? What if I'm kidding myself? But I think we're finally where we need to be, or just about. I'm giving myself a deadline of the 27th, as that will be exactly one month since I spoke to the producer I want to show it to.

The show bible's also giving me trouble. Bernie thought it would be a good idea to hand one in along with the pilot, so the producer can read it if she cares to and get an idea of the whole show. We researched what it needed to contain, which is basically an overview of the direction and format of the series, plus the setting, the important characters, and the broad strokes of the arcs. It needs to be quick and efficient, no more than five pages, and I find I'm having trouble expressing things concisely. Right now my strategy has just been to vomit out whatever I can think of, while Bernie's cutting it down to size since he has a bit more distance from it. So it's not done yet, but at least it's coming along. It also needs to be done by the 27th so it can be sent in with the pilot.

As with the show bible, the biggest struggle with the pilot has been keeping it concise and moving quickly. It can never be allowed to drag. Right now it's fifty pages, which is not too bad, given that these things are allowed to fall basically between forty and sixty, but I don't want to go beyond that. It's an action story, and action always takes longer than it seems like it will on the page. There's also the one-minute-per-page metric, and an hour-long drama these days is usually only forty-two minutes, but it's more a guideline because some things are quicker, some things are simultaneous, and it's hard to represent that in the text.

Fortunately, we've had some good feedback from people. Bernie's brother Joe in particular had some interesting suggestions for punching up the atmosphere in the beginning, and for keeping the non-literal "specter" of the Colonel present throughout the piece. Joe suggested playing up the "gothic mystery" aspects of Mary first arriving in Mrs. Hawking's house, given how strange and unwelcoming she's supposed to find the place at first. This gives it a bit more of a surprise when we find out what secret Mrs. Hawking is truly hiding. Also, he had the idea to make the motif of the roses recur in the background whenever the Colonel is invoked. I really liked this, though it's tough to express "background" presences in text without making them seem too overt. Still, I think I incorporated it okay. I'd actually like to continue the idea with other characters in future episodes. Like think of something to indicate Gabriel as well, though I don't know what it would be.

I'm really close to done. I just want to finalize it, and make sure the show bible is clear and concise. That's the most important personal project I've got right now, and I've got ten days left to finish it.
breakinglight11: (CT photoshoot 1)
Curious for a sneak peek of our upcoming production of Mrs. Hawking at the Watch City Steampunk Festival? Well, check out our offical theatrical trailer to get a glimpse of the play!



Many thanks to Bernie Gabin and Joe Gabin for putting this together! We hope to capture the high action, high intensity ride of our steampunk superhero story, so as to intrigue both fans of the genre and casual viewers alike. So if that looks exciting to you, please be sure to join us for our two performances this coming May!

Mrs. Hawking by Phoebe Roberts will be performed on Saturday, May 9th at 2PM and 6PM at the Center for Digital Arts at 274 Moody Street, Waltham as part of the 2015 Watch City Steampunk Festival.
breakinglight11: (CT photoshoot 1)
I am currently in the car, narrating this entry using Siri on my smart phone. Apologies for any malapropisms. I'm on my way to Montclair New Jersey, so that I can attend Bernie's brother Joe's wedding. I expect it will be a Nice weekend, and I have been looking forward to it, not least because I'll get to see Bernie. But I'm frankly in a bad mood. This is been an incredibly rough week, and my emotional state in reaction to it has made me slightly nervous, truth be told, that the depression is starting to come back. That would piss me off beyond belief, let me tell you. It would be a testament to my abject and utter lack of coping mechanisms of any kind.

Now I have what looks to be a 4 1/2 hour drive ahead of me. Exactly what I need right now. Oh, well. I will try to be constructed with the time. Maybe I can brainstorm for some project or other, or at least catch up on a couple of TV shows like Netflix. I use them like radio.
breakinglight11: (Puck 3)

The tabletop games of this past weekend all went well to varying degrees. I enjoyed the prewritten World War I Call of Cthulhu mod, but the pre-generated characters were a bit too bland. I like pre-gens as a concept-- in fact, I may actively prefer them, since I think the GM tends to be able to integrate them better into the world --but these didn't have much to sink your teeth into. Also, it ran very late, and the more tired I get, the less and less I can stay in character and roleplay.

I was very pleased with my Burn Notice game. We resumed quite smoothly, given that the last time we played was back in January. I am glad to report that we finished the episode, which included a "boss battle" of sorts that I ran a lot better than I was afraid I would. Combats are still tough for me. Also, fellow tabletop GMs out there, do you ever find the PCs latching on to an NPC that you didn't particularly expect them to develop any attachment to? The most recent adventure involved an underground boxing ring, and there was a cut man named Archie Judd who was designed to be able to be turned over to their cause. They ended up really liking him and asking if he'll ever appear again. That surprised me; I didn't expect them to find him as cool as they did. So it might be worth it to find some way to have him recur if they enjoy him that much.

We also arranged for the next session, which is a good idea as I'd like to play on a semi-regular basis. Not this Sunday but next Sunday we'll get together for it again. Two separate storylines have been going simultaneously, and now that the boxing one is concluded we can work toward finishing the one regarding Gwen being framed for acts of terrorism. Marissa will be rejoining the group in the role of Riker; it'll be good to have her back. I don't think Riker had much involvement in the current caper thus far, so she should be able to come in fresh on it. I think I like the idea of a once-every-two-weeks schedule. It gives me time to plan the adventures to my liking, something I don't think I could do if I only have one week in between sessions.

Then I played in the rules test for Bernie and Joe's proposed Eternal Darkness-style larp project. It was a tight, short mod with a great player goup that I liked very much, set in Egypt during the period of the big tomb excavations. Joe is a good DM; he makes good plots and handles players very skillfully. I got a slightly problematic character in that she had a really cool, fun personality but given her circumstances as a young woman in the late 1800's did not have a great entre into the adventure and was somewhat prevented from being as active as I would have liked. A fixable issue with careful design, however, and I liked her enough to use her as a role. As for the rules, by and large I thought they worked well, though they were clearly devised by people much more used to tabletopping than larping. Still, i think they could be cleaned up to high larp functionality.

Tonight is cooking preparation and packet stuffing for The Labor Wars. We are nearing the moment of truth where we actually have the run. I feel so proud of us for doing this. I can't get the thought out of my head that I participated in the writing of a new weekend-long game. As far as I know, there hasn't been a new weekend-long game written in the last ten years. And weekend-longs people regard differently; they're kind of a big deal. So I can't tell you how much I want to get the heck out of work today and get down to the prep. God, I am so excited for this game.


breakinglight11: (Puck 4)
The next week and a half promises to be jam-packed with gaming for me. It will be of both the tabletop and larp varieties, and I will be participating in the capacities of both player and GM.

This Friday night, Joe will will be running a prewritten Call of Cthlulhu game set in World War I. I've played in his Lovecraft games before and really enjoyed them, and he says this is a particularly fun mod, so I expect it to be good. My only concern is that we won't be able to get started until late, and I have a tough time staying up past midnight these days, even on the weekends.

Saturday will be the off-day. With much of the desired player pool depleted by Rage Across the Cape, no other games will be scheduled for this day. I don't mind, it's probably good to have a break in there somewhere, and I want to have nothing conflicting with the birthday party I am looking forward to attending in the evening.

Either Sunday afternoon or Monday evening will have my Burn Notice game. I really want to finish the adventure they're currently on, and I am certain it can be done by the end of this session. We haven't played since January; after the last session my play started up, like, immediately and there was never any time. Over the next few days I must buckle down and plan the thing. I know the gist of it, where I'd like it to go and all, but it's been long enough since we played that I must rethink some things, and just try to prepare for the eventualities. I am excited for the conclusion of this job; the climax of I expect shall be well-received. I like to think it's quite a kicker. :-)

Monday or Tuesday night will be a mod designed to test some of the rules devised by Bernie and Joe with the intention of being used in larp projects. I am not certain I'm the best person to be involved in such a playtest, but I have been told my aversion to rules, particularly complicated ones, will give me a perspective useful in determining what will be too unweildy and byzantine for larpers who think like me.
 
Wow. That's a lot of tabletopping, especially for me. And then, with Thursday comes the day we prepare for The Labor Wars the following weekend. We have cooking to get started with, and of course stuffing the game. And then Friday, Saturday, and Sunday shall be spent watching things unfold. I can't say enough how very, very excited I am. It occurs to me that we GMs once discussed assuming the roles of house servants to add to the verisimilitude during the run; I should ask if we're actually doing that, and figure out some appropriate costuming.

Ah, so much to do. I am at once daunted by the work and anticipating the fun. Yay!
breakinglight11: (Cavalier Fool)

Just finished my last (I think) assigned bits of writing for The Labor Wars. As I checked them off my to do list, I felt a rush of excitement. This is so close to happening! We've got this brand-new game almost ready to go! I got to be part of a huge new writing project with people I really like and whose work I really respect! Yay! Less than two weeks to go.

The intervening time is looking to be busy. Bernie's brother Joe will be coming to visit, and I really want to hang out with him, but the schedule for the time he's in town is still very up in the air. I know he wants to run a couple of tabletop games while he's here (and I certainly wouldn't mind him finishing off the last session of Burn Notice he was so awesome in) but that's a lot of gaming in a fairly short space of time, and I'm not certain what we'll have time and players to do. I'm pretty much free all of that time if I need to be, but I really like knowing ahead of time how to arrange my schedule.


breakinglight11: (Cavalier Fool)
Burn Notice went well last night, fitting all my criteria for a good session-- roleplaying, moving plot, all players engaged. We didn't get quite as far as I hoped we would, because we worked on both story threads at the same time, but I successfully ran one fight and think that next session I can also make the other work. Joe did a great job as Riker, capturing the spirit of the character perfectly, and the highlight of the evening was his character and Kindness's character pretending to be a trashy rich engaged couple from Texas bickering hilariously with each other. Kindness's Southern accent alone made the conversation. Not sure when we\ll play next-- we don't have a regular schedule for this --but I feel like we're in a good place to move on from here.

I really need to catch up on the episode guide. I've only gotten the first one written up, and we've had probably around four more discrete storylines that would be the tabletop game equivalent of an episode of a show. Unfortunately they're a lower priority than most of the other creative projects on my plate, so they'e probably going to be put off for a while longer yet.

Among the number of things I need to get done today, I want to go buy a new version of my favorite scented candle. I found this amusingly-named off-brand "Patriot Candle" at Walgreens in a soft cinnamon-vanilla scent, and I absolutely love it. I just went through my second one, so today I want another one. It makes my room so pleasant and I like feeling like I'm living inside a giant mug of chai. :-)
breakinglight11: (Puck 4)

Dinner with [livejournal.com profile] rigel and [livejournal.com profile] bleemoo was lovely last night; they were excellent company and wonderful dinner guests. I shall have to have them over to cook for more often. The apple cider chicken came out well; it's basically a sauteed chicken dish in a thick, coarsely pureed sauce made of carrots, onions, cider, heavy cream, and apple vinegar, topped with a garnish of a sauteed apple slice in butter. I thought all the vegetable flavors worked well together. Having made it once I think I can do it without the cream, but it would take away from the richness of the puree. Rigel suggested trying almond milk, which might be a non-dairy way of keeping it creamy. I like that idea; I've never had almond milk before, but I've always wanted to try it.

Joe is coming to visit today for the rest of the week, along with his girlfriend and another friend of theirs. I'm excited to see him. He's going to be filling in as Riker in the Burn Notice session I'll be running this weekend. That promises to be interesting; I'm really looking forward to seeing what he'll do with the character. At the moment there are two storylines active in the campaign-- one a job for a friend of Donovan's mother that involves busting up an underground boxing ring, the other about Gwen's brother and ex-fiancee coming from Ireland to warn her that someone's trying to frame her --so I've got to sort out how those two will interact in this session. I guess I could put one on hold for the other, just so one has a chance of getting resolved sooner rather than later, or I could just let them follow whichever thread they prefer at the moment. That probably will require even more planning on my part-- I like an extremely well-planned out campaign --so I'm going to have to buckle down.


breakinglight11: (Default)

Happy Easter, everyone. Not a bad weekend at all this time around.

Friday after a leisurely lunch with Jared, I ran over to the Natick mall to wander around for a few hours. I'm not a big shopper or anything, but I enjoy walking around looking at things and letting my mind wander. I also like it when I can get in long walks without really thinking about it; it's good exercise as well as a nice way to spend a day. I did buy a little bar of solid lotion at the Lush store that smells like white chocolate and feels delightful on my skin. I am something of a sucker for things that make me soft and smell nice. If BPAL made lotion, I'd be their best customer.

In the evening I played in Bernie's Paranoia game, which was a ton of fun. I also met Bernie's brother Joe, who is a really good guy despite the disproportionate amount of time he and Bernie spend being the Bobsey Twins. I actually got to be Team Leader this time, but it amused me to gun after Sheena. Only 'cause I love him, of course. Kindness's character kept getting me to test his various kinds of B3 cola, which had me variably high as a kite, hyper-crazy, or totally addicted-- and, being the ham that I am, I had to act out the effects. The best part was when I realized Mac's character had drunk the only other incredibly addictive vanilla variety, so I shot her open and started eating her to try and get some more of it. :-)

Saturday was Spycraft. The mod went very well, I was in a mod with Lise and Joe, and it only lasted a reasonable four hours, instead of the maddening typical six or seven. Jared got to debut his new character and things went went for him too. Joe also gave him some advice about the mod I want to write, which helped me fix one of the many stumbling blocks that have been keeping me from finishing the thing. The evening went to helping Sheena babysit his very cute nephew Alex.

Today on Easter Sunday I went to church, which was extremely crowded but very pleasant. Jared and I then went to a nice pizza lunch, and I hung around my room doing various things. Tonight I will be having dinner at Alex's place, and I will be breaking Lent with Jared and the red velvet cake he's making me for dessert.

All in all, very pleasant so far, and promises to end pleasantly as well.

Profile

breakinglight11: (Default)
breakinglight11

May 2025

S M T W T F S
    123
45678910
11121314151617
18192021222324
25262728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 29th, 2025 05:55 am
Powered by Dreamwidth Studios