breakinglight11: (Cavalier Fool)

Just finished my last (I think) assigned bits of writing for The Labor Wars. As I checked them off my to do list, I felt a rush of excitement. This is so close to happening! We've got this brand-new game almost ready to go! I got to be part of a huge new writing project with people I really like and whose work I really respect! Yay! Less than two weeks to go.

The intervening time is looking to be busy. Bernie's brother Joe will be coming to visit, and I really want to hang out with him, but the schedule for the time he's in town is still very up in the air. I know he wants to run a couple of tabletop games while he's here (and I certainly wouldn't mind him finishing off the last session of Burn Notice he was so awesome in) but that's a lot of gaming in a fairly short space of time, and I'm not certain what we'll have time and players to do. I'm pretty much free all of that time if I need to be, but I really like knowing ahead of time how to arrange my schedule.


breakinglight11: (Mad Fool)
Some thoughts on things I am planning on pursuing over the summertime this year.

Budgeting will need to be focused on. Though actually, one goal I actually have more or less met over the last year is keeping my finances in order. The old budget has been and will continue to be pretty tight, but I'm making it work, covering my bills and actually managing to put a little away. I'm now even closer to my in-case-of-emergency savings goal! Since our new lease is starting next month, I have been carefully getting ready for the expense of handing over first month-last month payment. I am extremely annoyed, however, by the fact that my landlord will not allow me to just roll over my security deposit from last year. Instead, he wants to give it back to me and have me pay a new one. Okay, this wouldn't be so bad if he could get it together to return it to me before the new one is due. If I remember correctly from last year, we got the old one back eventually, but not in a prompt manner, because frankly this guy doesn't really do anything in a prompt manner. I am budgeted and prepared to hand over first month-last month, but digging up an ADDITIONAL security deposit is going to pose a serious hardship. I just don't want to cause any trouble, so as unhappy as it makes me, I'm just going to go with it. I know I will get the old one back, but still, I dislike the notion of having twice what I owe in security handed over for any period of time.

I got into the play I auditioned for! I will be playing Longaville, one of the prince's men who swears off love for scholarship but finds he can't keep to it, in the Gazebo Players production of Love's Labor's Lost. Tonight is the first read through and I'm excited, though I have to miss a Labor Wars meeting to attend. :-( I will in the future carefully manage my schedule so this does not happen again. I think it will be good for me to have a show to keep me busy and creative this summer.

I must get back into the habit of working out. I'm barely working out at all these days, and the squishiness is starting to show it. My belly is turning to mush and my thighs are becoming monstrous. It's easier for me to keep to a workout schedule over the summer with my increased free time and my decreased responsibilities, so perhaps I can actually make a good habit of it. I will have to overcome the challenge of my sleeping badly makes it hard to get up to work out in the mornings, and yet I've never had much success making myself work out at any other time.

I would like to restart my Burn Notice campaign. We haven't played in a very long time, but I would enjoy getting back into it, if not on a regular basis, then at least somewhat frequently. Hell, we even still have a storyline to finish. I honestly have difficulty coming up with more and more story so quickly, but I liked running the game and had a great time spending it with the players. I'll have to go about figuring that out.

I must find a doctor. I recently got new health insurance, so I've got to find someone who accepts it, but honestly I haven't had a primary care provider since going away to college. I don't often need one, and when I was in school I just used the health center. But I've been convined to get checked out about how badly I've been sleeping lately, and my feet seem to be hurting an awful lot. To be honest I don't expect a doctor to be able to do much about any of the things that have been troubling me, since I think most of it's due to stress, but Jared and my mother are convined I'm falling apart, so I guess it can't hurt on the off-chance there's something concrete medical care can do.

So there's a starting point to begin my summer with. Let's see how it goes.
breakinglight11: (Cool Fool)
I love the ease with which [livejournal.com profile] morethings5 acts his female characters. I'm watching the Four-Color Supers game right now and Kindness's guest star character just made her debut. He does it so smoothly and unaffectedly, without turning it into an absurdity. He also plays Gwen in my Burn Notice campaign to excellent and believable effect. It's rare for a man to be able to assume a female persona without it coming off as silly or unnatural the way he does. I like that he never feels like he has to do a voice or put on some elaborate "female air;" he just plays them as people. He's also remarkably unself-conscious about it and I always admire that level of security. I wish more guys weren't so damn terrified of coming off as effeminate or unmanly if they stretched like that. It's a testament to his acting ability that he can make it work so smoothly.
breakinglight11: (Cavalier Fool)
Burn Notice went well last night, fitting all my criteria for a good session-- roleplaying, moving plot, all players engaged. We didn't get quite as far as I hoped we would, because we worked on both story threads at the same time, but I successfully ran one fight and think that next session I can also make the other work. Joe did a great job as Riker, capturing the spirit of the character perfectly, and the highlight of the evening was his character and Kindness's character pretending to be a trashy rich engaged couple from Texas bickering hilariously with each other. Kindness's Southern accent alone made the conversation. Not sure when we\ll play next-- we don't have a regular schedule for this --but I feel like we're in a good place to move on from here.

I really need to catch up on the episode guide. I've only gotten the first one written up, and we've had probably around four more discrete storylines that would be the tabletop game equivalent of an episode of a show. Unfortunately they're a lower priority than most of the other creative projects on my plate, so they'e probably going to be put off for a while longer yet.

Among the number of things I need to get done today, I want to go buy a new version of my favorite scented candle. I found this amusingly-named off-brand "Patriot Candle" at Walgreens in a soft cinnamon-vanilla scent, and I absolutely love it. I just went through my second one, so today I want another one. It makes my room so pleasant and I like feeling like I'm living inside a giant mug of chai. :-)
breakinglight11: (Bowing Fool)
The long-awaited conclusion to the infiltration of the undergound boxing ring will finally happen in tonight's session of Burn Notice. I think I'm finally feeling confident in what I've got planned. I have a decent storyline in mind, and I actually think I've planned the combat portions to the point where I can capably run them, or at least fake it convincingly enough. :-) That's always been my problem, that the rules are so opaque to me that I'm afraid if I even try to make things up as I go, it'll be so transparently wrong and off that it just won't work. But I've done my homework for this and I think I can swing it. We'll see how it goes.

Organizing this session is a pretty significant accomplishment off my to-do list. I feel like accomplishing more things. I want to finish at least one more item today. Let's go see what that shall be.
breakinglight11: (Puck 4)

Dinner with [livejournal.com profile] rigel and [livejournal.com profile] bleemoo was lovely last night; they were excellent company and wonderful dinner guests. I shall have to have them over to cook for more often. The apple cider chicken came out well; it's basically a sauteed chicken dish in a thick, coarsely pureed sauce made of carrots, onions, cider, heavy cream, and apple vinegar, topped with a garnish of a sauteed apple slice in butter. I thought all the vegetable flavors worked well together. Having made it once I think I can do it without the cream, but it would take away from the richness of the puree. Rigel suggested trying almond milk, which might be a non-dairy way of keeping it creamy. I like that idea; I've never had almond milk before, but I've always wanted to try it.

Joe is coming to visit today for the rest of the week, along with his girlfriend and another friend of theirs. I'm excited to see him. He's going to be filling in as Riker in the Burn Notice session I'll be running this weekend. That promises to be interesting; I'm really looking forward to seeing what he'll do with the character. At the moment there are two storylines active in the campaign-- one a job for a friend of Donovan's mother that involves busting up an underground boxing ring, the other about Gwen's brother and ex-fiancee coming from Ireland to warn her that someone's trying to frame her --so I've got to sort out how those two will interact in this session. I guess I could put one on hold for the other, just so one has a chance of getting resolved sooner rather than later, or I could just let them follow whichever thread they prefer at the moment. That probably will require even more planning on my part-- I like an extremely well-planned out campaign --so I'm going to have to buckle down.


breakinglight11: (Easy Fool)
Sunday Bernie was supposed to come home and I was going to pick him up at the airport, which I was excited for because I've missed him like crazy. But we got snow on Sunday, so he was forced to reschedule his flight for Monday evening. I was pretty disappointed, not only because I wanted to see him, but also because I was planning on running Burn Notice that night and he wasn't going to be able to be there. But I really wanted to go, so after some ideas from Bernie I decided to throw together an interstitial adventure for just Matt and Kindness's characters and sent Bernie's guy out of town on a family obligation. It activated a subplot for Kindness's character Gwen, which pleased me, and given I only had a day to put it together I think it turned out decently. Bernie videoconferenced in on Matt's computer, which worked well enough to have Donovan reachably only by phone, but unfortunately he couldn't hear us quite well enough to totally follow the action. Ah, well, it was nice to have him around at least. Now we have two threads of the story going at the same time; I'll have to decide what to do about that. Could lead to some interesting conflict. :-) That reminds me, I'll have to talk to Jared about building a particular NPC that will be needed in the near future. Given my shakiness with mechanics, the dear has kindly offered to help me construct a character that could give our PCs a run for their money!

Bernie gets in tonight, so here's going to get him take two. We're going to hang out this evening, and I think we're on for dinner tomorrow night too, since I'll be leaving Wednesday. It'll be nice to have him back, if only for a bit until I get back myself.
breakinglight11: (Tired Fool)

Been feeling very off these past few days. Trying to relax and get centered again.

Jared is finally finished with all his work and feels pretty good about it, which is an enormous weight off my mind. Unfortunately for me, his finishing means he needs to go home now. I'll be taking him to the airport after work today, and he'll won't be back until January 17th. I'm kind of sorry that now that things have finally evened out we don't get to be together for a month, but we'll make the best of it like we always do.

I am resolving to try and not get so irritated about everything the way I have been lately. I feel like I'm turning into this seething mound of discontent that my friends soon won't want to be around. Also I've been clenching my teeth a lot, which is a combination of anger-stress and constantly being too cold. There's a habit I'd like to kick as quick as possible.

I want to use this month effectively. There will be a great deal less going on to which I have responsibilities. No Jared around means a lot more lonely time, but its one positive is that it frees up my timetable a lot more-- no driving him places, no running errands, no conforming to his schedule --so since my time will be entirely my own I want to utilize it efficiently. Interesting people do interesting things. These are mine. I tell myself that when I start to want to lock myself in my room and never have responsibilities ever again.

The major things I must do--
- Prepare for the next session of Burn Notice. We're restarting after a long hiatus, but I really want this game to keep going.
- Work on my seven assigned characters for Labor Wars
- Block To Think of Nothing, and see if I can figure out how to schedule rehearsals in advance
- Get together applications for grad schools
- Finishing (finally!) the fucking Hamlet DVD

breakinglight11: (Cordelia)

Feeling much better today. The lack of sliding on the road on the way to work this morning helped. Last night Jared and I were going to cook, but he also wanted to talk to his fellows involved in Matt's four-color supers game about his character, so we decided we'd have the GM and the other players over for dinner. I was in the mood to make a lot, so I did the Rachael Ray apricot and cippolini braised chicken, my mom's complicated wild rice dish, steamed broccoli, and a yellow cake, graciously frosted by Matt. Other than the cake being a bit dry-- I had one fewer egg than I needed, and I think I left it in the oven a bit long --it came out very nicely. The wild rice is pretty much the only rice dish my family makes (we're not really rice eaters) and I like it's because it's complex and sophisticated, but I'm always afraid that all the different flavors make it tough to gauge whether it will suit someone's tastes or not. There's mint, orange, scallion, toasted pecan, golden raisin-- I think it all goes very well together, giving it a nice fresh taste, but there's no accounting for what people like. Jared, for example, tends to be hot and cold on it, depending on how it goes with what it's being served with. Fortunately it went over pretty well last night, and I will have the leftovers for lunch today.

Talk over dinner ran very hard to GURPS in general and this game in particular, as it was designed to, which meant I didn't have much to add. But actually I was pleased by that; it was pleasant to let the conversation of my guests wash over me while I made myself comfortable and enjoyed my food and let my mind wander. For some reason I didn't have it in me to be terribly engaging or engaged, so just being present without having to be anything in particular was nice. I enjoyed the company, and being able to kind of be alone while in it. I know Jared definately was happy to spend the evening with friends and get to talk out what he was thinking for his character. And I like to think Bernie, after being trapped in his last for two or three days straight, appreciated the dinner and the chance to hang out with friends.

breakinglight11: (Crawling Dromio)

Jared and I were discussing character generation last night, as he is trying to come up with a character for [livejournal.com profile] lightgamer's forthcoming four color superhero GURPS game. That lead me to give more thought to the character I'm building for [livejournal.com profile] captainecchi's Fantasycraft game.

I'm not great at figuring out what sort of build I want to play in tabletop games, mostly because in general rules systems are not interesting to me and most of that stuff is mechanically decided. So I just kind of grabbed a pre-gen off the table at random, a whatever-the-Fantastycraft-version-of-halfling-is "social assassin." While I can make excellent characters within a game I have completely designed, I have a hard time coming up with interesting personas in other people's scenarios because I have no idea what would fit in with the story and the world. (Thus my preference for pre-gens, not just built but characterized.)

So it took me a long time to figure out who I was going to be. For the first fifteen minutes or so, I just kind of responded generically to any in-game stimulus, kind of embarrassed that I didn't really have a character yet. Then suddenly it hit me-- I would have no filter. I liked the idea of a stealthy-social character that said whatever popped into her head, believing steadfastly in the idea that the best lies are the ones that have as much truth as possible in them. I named her Ophelia, partially because after playing so much Brutal Legend recently it was the only name I could think of, but I actually think the irony of it works. As it happened, Ophelia actually turned out to be really fun and funny to play. When it was clear that she was getting on the nerves of other party members, I dropped out of character for a moment and checked to make sure she wasn't annoying the players-- an indelicate, somewhat difficult personality like that can make it harder on other party members to get things done, and I wanted to make sure nobody felt like I was mucking up what they were trying to do. Fortunately, they seemed to be amused rather than annoyed.

So I think some version of this Ophelia is what I'm going to go with. I'm not sure what I want to do with her build, but some variant on the stealthy assassin character interests me. I like the idea of a blabbermouth assassin. :-) Of course, with her tendency to say whatever she's thinking at the moment, the "social" aspect of the character may not work as well as perhaps designed.
breakinglight11: (Stiff Fool)

Finally got myself a Gmail account-- breakinglight11 like the name of the banner under which I run my larps --in preparation for the time when my Brandeis account finally expires. It probably won't anytime in the very near future, but it's good to be ready. Otherwise it doesn't really matter which of my addresses you use, I have them all sent to the same place.

I think I would like to write up a record of what goes on in my Burn Notice game, an episode guide, if you will.  I know when Kindness was running the saga of the Fairview Five, Matt would recap each session in his LiveJournal as a way of preserving the story. I always liked this idea, as it is a way of holding on to a story that you wrote that is told in a medium as ephemeral as the roleplaying game. As I'm trying to make it feel as much like a TV show as possible, I'm considering the story in the units of "episodes"-- not necessarily sessions, but the complete self-contained story that a single episode of a show would contain. In the four sessions we've had so far, there have been three episodes, begun if not completed. The pilot to our "show" was the two-parter getting Donovan knocked out of the field and stumbling back to Miami as a burned spy, combining the attempt on his life signaling the burn, his awkward return to his hometown and all the baggage he left behind, and the first job he would go on as part of Bruce's investigation team. Now we're onto the second episode, with another job and introducing some of the ongoing elements of the story. When I write them up, I'll also give them titles like real episodes. Now that I think about it, if I recall correctly the Buffy system is designed to function like seasons of a TV show-- is there any tangible effect of that on the way the game is run, or is it just flavor? Regardless, I like it, and want something similar for my game.

breakinglight11: (Default)

Gah, busy weekend. Jared and I tried to go to a Red Sox game Friday night with Steph and Walter, but it was unfortunately rained out. I actually did enjoy the trip and the company, so it wasn't a total loss, but I am kind of disappointed about the fifty bucks I spent on the ticket.

Saturday was helping [info]laurion move furniture to his new place. I really enjoyed this day, as it was spent doing helpful productive things that were incidentally also good exercise with lots of people I wanted to hang out with. I also spoke to Nat about the game he is working on with Susan and Vito, and agreed to be part of the writing team. I'm incredibly flattered to be asked; I think this could be a really great learning experience to try working in a group of people who have lots experience working this way and generated a lot of good games with it. We are working on scheduling a meeting. I must get myself up to speed on all the materials now.

Sunday was spent about half moping and feeling yucky and half solidifying the session of Burn Notice I would be running that evening. I actually really love the plot for this "episode" that we're going through now. My GMing style is to do as much prep work ahead of time as possible, so I'm not scrambling to come up with things, and I am always able to keep the story moving. I know as a player I strongly dislike when the action drags and the players just sort of don't do anything because there's nowhere to go. So I always try to keep things as fleshed out as possible beforehand, so the players always have something to move toward. I think it's worked pretty well so far.

Also, the working scripts my brother got me from the Burn Notice set arrived in the mail. One of them was to the third season premiere, which was pretty damn cool. The second one, however, is from an episode that HASN'T EVEN AIRED YET. How awesome is that? Thanks to Casey doing me a favor, I got a sneak preview of a brand-new Burn Notice! It's a pretty good one, too. I'm having him over for dinner tomorrow, and now I am especially happy to feed him in thanks.

breakinglight11: (Puck)

Mmkay, after that long emo post, I'll try and focus on more positive things.

I got a part in Romeo and Juliet! I am playing Paris, county and cousin to the Prince of Verona, with whom I am well pleased because I get a fight scene as well as whenever I'm not around all the other characters praise me effusively. I can get behind that. :-) The show is going up during Parents' Weekend this year, which means a short rehearsal period, but also that we get a built-in audience with all those families around that need something to do.

Also, my brother just got around to telling me about the nice thing he did for me. He was in LA all this past summer being a PA on television productions, and a friend of his, his roommate, did the same thing in Florida. His friend worked on Burn Notice, and Casey got him to bring me back a copy of a director's script and one of the actors' scripts, he couldn't remember which one. Isn't that cool? Casey can be really cool when he wants to be. Speaking of Burn Notice, I'm hoping the get my tabletop game running again this coming Sunday. I have a really cool session in mind, so I'm pretty excited.

Tried a new pumpkin pie recipe this past weekend. Made in conjunction with my famous apple and berry pie recipes, it was more complicated than my typical one, involving pre-baking cooking and freshly ground spices that gave it quite a kick. I really liked it, though, it's very flavorful, if perhaps a bit strong. I had so much of the supplies left over that I made four little mini-pies as well in my darling red ramekins. Figuring out baking time was a bit of a challenge-- they're four-inch vessels but they're much deeper than the typical pie pan --so I basically just threw them in and checked them every five minutes until they were done. I think it took about a half an hour in total. Still, they came out tasty, and I had the pleasure of looking at lovely little mini-pies. I do so love tiny food.

Yes, I am not doing fantastically lately. But I'm trying to get past it.

breakinglight11: (Puck 4)
Since this has actually come up several times recently, I thought I'd clarify what the deal is with my Burn Notice campaign.

The Burn Notice-inspired Spycraft game I am running right now is designed to emulate the circumstances of the show. That means I have a core cast of characters that are meant to represent the characters on the show-- I have a Michael character, a Fiona character, and a Sam character, plus a Barry character who appears every now and then to do support things. I didn't have an open call for players in this game because it's intended to be an experiment for me-- to see if I can set a tone as a GM that the game will mostly be about roleplaying if I'm surrounded by players I feel comfortable with who feel comfortable with each other. I cast people I knew would not fight with each other or with me in roles I wrote to fit the scenario.

The upshot of all this is that everything is pretty carefully designed; I didn't mean for there to be much flexibility. I didn't mean to exclude anyone who's interested in playing; I just only had a few spots and needed people who would fit my chosen criteria, so I'm sorry if anyone feels left out. But this isn't really a campaign that people can join. That said, I want to bring people in to play recurring characters now and again, and possibly an exception may be able to be made sometime in the near future (I will talk to you if this turns out to be so), but for now, that's kind of the situation. Sorry for anyone who felt left out, I didn't mean to hurt any feelings.

Alone time

Jul. 25th, 2009 06:37 pm
breakinglight11: (painting)

Today was a day for Phoebe to be alone. I needed to take care of a few things, but I also just needed some space and quiet so I could just think.

Tomorrow lots of things are happening. A game of Twilight Imperium will be going on at Elsinore. I have rehearsal all the way in Duxbury starting at noon, so unfortunately I won't be able to be there for the first part of the game. It's a shame, not because I have any interest in playing, but because there's a chance that the awesome Mr. Mike Hyde may be attending, and it would be cool to get a chance to hang out with him. I should be back before the end, though. And then, the second session of Burn Notice goes on. I think I'm ready, though I should probably go over things one more time, just to be safe.

I baked three pies for the company, two pumpkin and one apple. I enjoyed it, but it was more work than I expected it to be; the whole process, including the massive amour of cleanup that always follows pie-baking, took three solid hours of work. I've never made that many pies without help before, and it was particularly challenging to roll out and lay on all the crusts without a second set of hands. I'm actually kind of exhausted. But there are now three beautiful pies cooling on he stove for everyone coming tomorrow, so enjoy the fruits of my labors.

I look down and my feet are covered with flour. I look behind me and see little powdery white footprints. I see I have more cleaning to do.

I should go take a shower. Or clean more. But my flour-feet are tired.

breakinglight11: (gold d20)

So, having completed the second run of Oz and having pretty much everything in order for the upcoming Chicago run of Alice, I find myself needing a new project to focus on. I have my Burn Notice campaign, which will hopefully have its second session this coming Sunday, in the evening after my rehearsal and the Twilight Imperium game that is happening. That of course requires planning ahead of time, buyt as the game runs in installments I can do the prep in installments as well. What I need is another big larp project to get going on. I've got a new plan in the works for a game based off Clue. Now, I know that lots of Clue games exist, but I'm hoping to make this one special by using the blackmail idea from the movie version, and by devising a system to make the murder modular-- that is, to make it so I can change who the culprit is every time, and the players can still use the evidence to deduce their identity. Heh, heh, not sure how I'm going to accomplish this great innovation yet, but hey, it'll be good for me to have a writing issue to work out.

breakinglight11: (Puck 2)

Today Phoebe buckles down to work. I have the first session of my new Burn Notice campaign tomorrow evening, and I promised to have the Oz sheets out by the weekend, so that means I have to nail things down for real. I learned from the most recent run of Alice that it is not a good idea to shoot sheets out without thoroughly checking them over first, which can create a problem with you have them saved in multiple locations that aren't all necessarily up to date. So I'm going over the Oz sheets with a fine-toothed comb, making sure they're set and that I've integrated the new plotline in properly. They just went out an hour ago, and I am very pleased.

I also want to write out my plan for how Burn Notice is going to go. I'm not certain which is more pressing, the sheets or the session, since the one needs to be ready for tomorrow and the other needs to be out with enough notice for people to read beforehand. I pretty much know what's going to happen, but I work best when I have it all laid out in front of me. My brain is a little melty after working most of the day already, but after a break I'm going to jump right in on this. I really want this to go well, so I'm trying to spare no effort.

breakinglight11: (tummy)

Today is a day for chores and for writing, honestly the kind of day that leaves me the most contented and at peace. The house is clean, there are fresh sheets on the bed, and the laundry is folded and put away. Now there is just my room to straighten up now; it needs dusted and vaccuumed and wood polished.

Once all that is done, I'm going to settle down to some serious work. I'm going to lay out the first planned session of my Burn Notice game-- Bernie, [info]lightgamer, [info]morethings5, and Marissa will make up my player pool --and once the characters are built, I want to hit the ground running with it. Also, I've finally figured out the extra plotline I think Oz needs, so I'm going to work that out as well, and then write it into the appropriate character sheets. I'm hoping to get a run going when Jared visits the weekend of the 18th, so I need to get it nailed down before then. I'm so glad to have a date finally nailed down for the visit; it's been entirely too long.

I'm enjoying my workout lately, and have been sticking to it pretty well. I think it's helping, but it's a little tough to tell; I'm certainly not quite at the level of definition I want yet. It's a little more than a week after the last tummy shot was taken, but here's the current state of things:

I'm not sure I see much of a difference. )
breakinglight11: (Cool Fool)

Been watching a lot of Burn Notice recently. It's a really damn good show. I love the premise of a guy who used to be an international covert operative who's suddenly blacklisted, and forced to make his way doing private operations while trying to figure out who burned him. Makes me want to run a Spycraft campaign with that setup-- a small campaign, like three people, maybe even a solo one, where you have the superspy cababilities but with the most localized setting and challenges, all the while unraveling the larger mystery of who put you out a job. I'd either have one player for the Michael, Sam, and Fiona characters, or I'd just have the Michael and everyone else be NPCs.

The upside of doing better on not biting my nails is that they look a hell of a lot better grown out so nicely. The downside is that they make it a lot harder to type on the keyboard.

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