breakinglight11: (Easy Fool)

I want to wish a fantastic birthday to [livejournal.com profile] flyingstalins, not only a remarkable and amazing human being, but the wonderful friend who hooked me up with Muppety goodness! Hope you have a wonderful day! :-)

I just finished writing one of the two replacement characters I have been assigned for Labor Wars, and I'm feeling pretty good about it. Replacement characters are a tricky proposition, in my opinion, but I'm quite proud of the way we're handling them here. There's a lot to recommend using them, of course. The Labor Wars is a weekend-long game with at least some possibility of character death, and nobody wants to be cut out of the game way way early because they got killed. So replacement characters are a way of getting those players back in the game so they don't miss out. But they can have problems. They are often much thinner than full characters, so I've encountered people getting back in the game and finding that they don't have much to do with their new role. Depending on when the second-run character gets into the game, the plots they're supposed to follow may have already resolved, or gone on in such a way as to make it impossible for them to get into those plots. And you can never predict when someone's going to die, so you can't predict when the new character's going to get into the game. Another issue is with information/knowledge management. You might get a second run character who doesn't know things that you already knew in your first character, so you're put under enormous difficulty to not metagame.

In Labor Wars, however, we've done a lot of planning to circumvent these issues as best we can. We are writing the replacements to be each tailored to a particular first-run character. So, if you're cast as X and you get killed, your replacement character will always be Y, whereas if you were cast as A, your replacement will always be B. The replacement is designated as your first character's lieutenant, to whom you've been reporting the goings-on of the game, who is ready to step in for you in the event that something happens to you. This helps make the transition smooth from one, by making character goals stem from the same stuff (if not necessarily consistent!) and by giving a reason for in-game knowledge to be consistent. Your replacement knows everything your original character knew because they are understood to have been informed of everything you learned. And usually you can pick up some aspect of your old plots, if not exactly in the same way to allow you to still have plot when you re-enter the game. It's an incredibly clever design on the parts of [livejournal.com profile] emp42ress, [livejournal.com profile] natbudin, and [livejournal.com profile] simplewordsmith. In the past I have tended to not like replacement characters because of the issues stated above, but their implementation of the concept in this game makes me feel really good about them.

One more to go. Here's off to do it justice.


breakinglight11: (Joker Phoebe 2)
So I am pondering various things about planning for next Festival. And though at this early, early point I am simply thinking out loud, but I'd like to hear people's opinions on whether my thoughts might be useful.

Bernie made the suggestion that it be made known that there will be board games for play during downtime in the con suite. I like this idea as it is good for facilitating socialization. This is easy enough to arrange; just make sure that the BSCF games are present and available. This also, however, may make another idea I had more feasible.

So for the first time this past weekend I had a situation where one player just didn't show up, and we had to scrounge for a last-minute replacement. We got lucky and secured one fairly quickly, but that sure is an unpleasant situation. I was thinking that perhaps, when time draws near to the con, there can be an extra sign up that basically indicates "I am going to be in the con suite during this slot and am willing to fill in for a no-show, so if you need a last-minute player, you know who and where to look." It might be overkill a little, as it seems like most games find replacements without excessive difficulty anyway, but I think that might make the whole process more efficient, and minimize delay to the game. I envision it as possible to be on a waitlist AND be on this "pinch-hitter" list at the same time, but you're removed automatically if you get off a waitlist and into a game. If people think this might be a useful idea, I'll talk to [livejournal.com profile] natbudin about the technical workability of it.

The most important thing I think we need to gauge is the number of player openings we want in each time period. Using the very useful data kindly compiled for me by [livejournal.com profile] bronzite and Nat, and comparing it to my own observations of the website post-Festival, it seems like between sixty and seventy-five player openings per time slot is about right. In certain higher-participation slots, which seem to be Saturday afternoon and night and maybe Friday evening, the number would be on the higer end of that range. In certain lower-participation slots, like Saturday morning and Sunday, the number would be on the lower end. Heck, it would probably be smartest to push it down to fifty-something for Sunday.

And I'm thinking of making a point of finding someone who would be willing to throw an extra, probably smaller game up on the schedule if we find ourselves getting close to the con and there are still lots of interested people without a game. It would be understood that this game would only get put up if there seemed to be unusually long waitlists; otherwise, this person willing to GM would probably be sitting that slot out. This would allow us to err on the side of helping games to fill while still having a contigency to include anyone who didn't get into anything.

I also would like to encourage people to bring new games this year, or at the very least games that have not been run at Festival before. This would cut down on the "I've played everything interesting in that slot already" trouble that I think we had a bit of this year.

Does anyone have any opinions on these things? Suggestions? Desires? Issues you want resolved? Let me know, so they can be included in the planning process.
breakinglight11: (Cavalier Fool)

On Friday night I helped [livejournal.com profile] captainecchi and [livejournal.com profile] electric_d_monk run the fantastic League of Extraordinary Hogwarts Students. I loved playing this game, and I only wish I'd had time to study everything more carefully. I read all the character sheets and the rules, but  I still wasn't quite familiar with the inner workings of the game to be all that useful as a GM. I mostly got answers from Matt and Lise and then passed them on to players. I was particularly proud of [livejournal.com profile] katiescarlett29, who stepped in as Irene Adler even though she wasn't totally confident about the improv part of larping, and of [livejournal.com profile] nennivian, who I always thought was a larper waiting to happen. By and large the run went very well, with lots of activity and engaged players, but I wish I'd been intimate enough with the game to be able to give better suggestions to the couple of (usually new) players that got stuck. I wanted to talk to them after the game, but I was so blasted by gamewrap that I had to drag myself home and sleep. I have been sleeping badly lately, and I had to get up for a 9AM game the next day.

Saturday morning that 9AM game was the fifth run of Oz. It was an excellent run, one of the best, with the capable assistance of Jared and Bernie as my fellow GMs. We were a little nervous about the casting in places, but it turned out that everyone had a part they enjoyed. Standout players include the awesome [livejournal.com profile] natbudin, who we initially wanted for EVERY ROLE IN THE GAME, but we finally settled into a part because he wanted to see him portray the personality-- which he did amazingly. Again, Charlotte was fantastic, showing so much talent for getting into and becoming characters. I was incredibly impressed with [livejournal.com profile] wired_lizard, who played the character the way I had always imagined it to be, and gave me a few new ideas on top of that. Zachariah came up with some fantastically clever stratagies for executing his fairly difficult plotline. Hell, pretty much everyone in the game did an excellent job. I should probably stop casting [livejournal.com profile] bronzite as my big bad, because I think people expect him to be the villain all the time, and so no one is inclined to trust him. In the previous run of Oz, Marc Blumberg as the villain did very well and in fact managed to achieve his goal of cataclysmic destruction, but it was more because the characters he was in opposition to made a fatal error that they could not fix. John actually pushed things farther along the doom track than anyone so far, but his opposition managed to repair it properly. I was immensely pleased with this run.

Saturday afternoon, I went home to sleep. I think it helped a little, but I was still pretty draggy for the rest of the weekend.

Saturday night was the fifth run of Alice, again assisted by Jared and Bernie. I think it went well in that players had a good time, but this was the WEIRDEST RUN EVER. Though of course there have been variations, the previous four runs tended to follow some pretty clear trends. Basically, there is a pattern of connections that is supposed to get made, and with some variance in the order in previous runs they all came together, leading to an endgame scenario where two large groups are polarized against each other. A lot of those connections did not click this time around, and I'm not sure where the broken link was. The villain was vanquished again, but not by the person who is supposed to and always has in the past. In all the previous runs, either the core villain group acted so covertly that nobody knew who they were until the end of the game, or they formed a tight-knit group so cohesive that they just overwhelmed and crushed all opposition. I feel like they were more scattered and freewheeling this time around, which made them more obvious and less able to protect themselves should someone decide they were a target. There were still some fantastic performances-- I loved Lise's analytical approach to her character and she made amazing process putting together the pieces of her challenge. And April was excellent, not to mention wearing a fantastic costume. I guess any game where the players have fun is a success, but I was really shocked at how weirdly this run went.

Then I went home to sleep. Again, my sleep has not been terribly restful these days, so still. So. Draggy. Blah.

Sunday was Diamond Geezers, the only thing I played. I had a blast. I was playing an ex-military demolitions expert whose rough, ruthless, but not terribly malicious outlook I enjoyed. It was an interestingly set-up game, basically us in a confined space with a few story hooks built in but a plot that was more or less on rails. I wasn't exactly expecting that, but it was a really fun character game, involving yelling in Cockney accents and waving guns around. We experienced an odd phenomenon that I think was troubling Brad as GM that the only ones who were talking much, at least at first, were [livejournal.com profile] bleemoo, Charlotte, and myself, and everyone else was fairly quiet. I wonder if it was because the three of us were comfortable doing the accent and they felt slightly intimindated to speak if they couldn't. It's not like mine was any good at all, though Josh's and Charlotte's actually were. Josh was so much fun to play off of, and Charlotte continued to prove my theory that she has always been a larper, whether she knew it or not. Definitely recommend this game as a fun silly character experience.

Oh, as a side note, I was amused at [livejournal.com profile] usernamenumber pointing how at Brandeis, of course there was going to be less shooting and killing and more hand-holding and agreeing to work things out. :-) I have noticed this trend myself.

Next year I shall be con chair. I am looking forward to it. I am in the process of pondering a few thing to help optimize, which I will record when I have a better handle on my thoughts. Until then, thanks to everyone for making our very own con a fantastic experience again!

breakinglight11: (Puck 5)

So since receiving the okay that I may mention this, there is a reason I'm so interested in figuring out why games didn't fill at the con this year. I intend to put the data to practical use, as it looks like I am going to be the con chair for next year's Festival of the Larps! I was asked the other day by [livejournal.com profile] natbudin, and he passed my interest along to current con chair [livejournal.com profile] zapf, with whom I discussed the duties last night at BSCF.  It doesn't seem difficult, just planning and making sure that things get done. As I said to Sheena last night, I'm mostly in it for the permissions to see what games everybody is in, and to get to pick the theme for next year's con! ;-) I am taking suggestions for that second one, if anyone has any.

I am also seeking for the con committee over the course of the next year, but of course would prefer to line up as far in advance as possible, a bid chair, a GM liason, a housing coordinator, and a master/mistress of the consuite. If you have any questions as to what those positions do, let me know and I'll explain. There are some other positions, but I've been told there is a good shot that those who currently fill them will be willing to do them again next year.


breakinglight11: (Crawling Dromio)

God, I cannot focus today. Had a ton of work waiting for me upon getting back from my trip home, and though I'm making myself get through it, the brain, she is not there. I am especially annoyed that in my absent state I forgot the tasty leftovers I was intending to have for lunch today on my desk at home, wrapped in their convenient travel-ready package. :-P Bernie and I made steaks for dinner last night using the Alton Brown method, which is unorthodox but quite good.

In regards to my musing about the problem of so many unfilled games at Festival-- in case you haven't seen it already, [livejournal.com profile] bronzite pointed out that this year's Festival has more quite a few more slots for players than the previous year's did. And while we managed to fill more than we did last year, there are just TOO MANY extra slots even for the increased number of players. Some numbers crunched by [livejournal.com profile] natbudin also indicate that while we are growing at least a bit every year, but have mostly leveled off. And the number of people who played the previous year but didn't this year lends some likelihood to the idea that there are no new games for them to play. I'm so lucky to have friends who are smarter than me and think to look at the metrics that matter. :-) Though to be honest I was inclined to look at those player counts myself, I just felt too guilty to spend the time on it when I had real work I was supposed to be doing. Anyway, this is good data to have for planning next year. Maybe shoot for a target number of slots somewhere a little higher than last year to account for a small amount of growth, but not quite so high as this year so as to be able to fill games.


breakinglight11: (Cavalier Fool)

Had a fun conversation with [livejournal.com profile] natbudin last night about how apparently lots of people are clamoring for a spot in The Labor Wars. We could fill the game just from pre-interest alone. And since the residents of BCOS are getting priority because they are letting us use their house as the location for the run, there are even fewer up for grabs. For a weekend long this is a fairly small game, only seventeen players total. Nat suggested maybe doing a lottery from everyone who expresses interest. I think that's a very good idea, and probably as fair as we can make it. Though personally I was thinking of soliciting bribes from everyone, and only letting the people who give me the best ones in. ;-) And hey, I can always take the bribe even if there's no space left, and just say, "Sorry, my co-GMs overruled me!" Heehee.


breakinglight11: (Pleading Fool)

Just throwing this out to all you programmery-types out there who build and maintain larp web sites (which may just be [info]natbudin, but to any possible others there may be):

Is there any particular reason why players aren't allowed to see the lists of everyone who's signed up for each game? I know I'm always interested to see who else will be playing in the games I'm in, and it might even help me decide which one to choose if I know lots of fun people will be in one but not another. Players shouldn't have access to GM-only functions relating to sign up lists, like changing role gender or anything like that, but I don't think it would hurt if they could at least SEE who's in. I know I would like that. Is that possible to do?

breakinglight11: (Puck 4)

Okay, so there's some positive stuff going on with me too, to compensate for how off I'm feeling today. My new rain boots came in a couple of days ago, and I absolutely adore them. They're Sudini Minnas, gorgeous walking boots made of waterproof leather that you can behold in all their glory here, though I got them in black rather than the admittedly equally lovely chocolate. And since I bought them on eBay, I paid a fraction of their retail value. Oh, eBay, how I love you. The hours I spent scouring the Internet really paid off. These boots are beautiful as well as comfortable, and they've held up admirably to the wet of this rainy morning. I am incredibly pleased, so expect to see them often.

Last night there was a GM meeting for The Labors Wars, which went very well and confirmed my enthusiasm for working on this project with this team. I really admire the way Alleged Entertainment builds a framework for the writing process that schedules regular meetings and due dates for when various components need to be written. If I'm ever in charge of organizing a larp writing team, I definitely plan to take a leaf out of their book. The sense of accountability alone it creates is so useful. Particularly since I'm the New Kid writing an AE game, and the least experienced larper/larp writer, I know I certainly don't want to let anyone down. We assigned bluesheet writing last night which is due in two weeks, and I intend to get an early start.

Also, this awesome exchange occurred, about a particularly ornery character:
Me: "I take it that's your pet character?"
Susan: "Yeah, she's my baby."
Pause.
Nat: "Your baby's ugly, Susan."

I heart [info]natbudin

Finally, [info]youareverysmall's lovely boyfriend Dan is in the area on a bike tour, and he is staying at Elsinore for a few days. The timing is unfortunately pretty terrible, as all the days he's in town I'm booked for ten million prior committments and don't have much in the way of time to hang out with him when he's available. I feel like a lousy host and it's kind of stressing me out. I just hope he's comfortable and has a good time seeing the sights.

breakinglight11: (Default)

Gah, busy weekend. Jared and I tried to go to a Red Sox game Friday night with Steph and Walter, but it was unfortunately rained out. I actually did enjoy the trip and the company, so it wasn't a total loss, but I am kind of disappointed about the fifty bucks I spent on the ticket.

Saturday was helping [info]laurion move furniture to his new place. I really enjoyed this day, as it was spent doing helpful productive things that were incidentally also good exercise with lots of people I wanted to hang out with. I also spoke to Nat about the game he is working on with Susan and Vito, and agreed to be part of the writing team. I'm incredibly flattered to be asked; I think this could be a really great learning experience to try working in a group of people who have lots experience working this way and generated a lot of good games with it. We are working on scheduling a meeting. I must get myself up to speed on all the materials now.

Sunday was spent about half moping and feeling yucky and half solidifying the session of Burn Notice I would be running that evening. I actually really love the plot for this "episode" that we're going through now. My GMing style is to do as much prep work ahead of time as possible, so I'm not scrambling to come up with things, and I am always able to keep the story moving. I know as a player I strongly dislike when the action drags and the players just sort of don't do anything because there's nowhere to go. So I always try to keep things as fleshed out as possible beforehand, so the players always have something to move toward. I think it's worked pretty well so far.

Also, the working scripts my brother got me from the Burn Notice set arrived in the mail. One of them was to the third season premiere, which was pretty damn cool. The second one, however, is from an episode that HASN'T EVEN AIRED YET. How awesome is that? Thanks to Casey doing me a favor, I got a sneak preview of a brand-new Burn Notice! It's a pretty good one, too. I'm having him over for dinner tomorrow, and now I am especially happy to feed him in thanks.

breakinglight11: (tummy)

Went contradancing with [info]morethings5 last night, and got to see [info]captainecchi, [info]electric_d_monk, [info]natbudin, and [info]v_cat. It's something I've been wanting to try for a while, and when Lise mentioned it recently I figured now was a good time. The dancing turned out to be really fun, and not too terribly difficult to pick up. It probably helped that Jonathan very kindly showed me how the steps beforehand, so when the caller called them out, they were a lot easier for me to follow. He was such a good partner. :-) Unfortunately, by the end of the fourth dance I got so dizzy I was slightly motion sick, which worsened with the car ride home, and didn't go away until I finally fell asleep. Blast my so very fragile equilibrium.

Still, it was fun and fantastic exercise. And Nat showed me this really cool iPhone application that helps track calorie intake and burn when you're working out and watching what you eat. I'm thinking it might be worth downloading, at least to get an idea of what sort of numbers attach. I've had weird eating habits in the last week or so, but I have been working out pretty consistently. That reminds me, I need to keep taking weekly pictures to monitor my tummy progress.

You know, for someone who is as fixated on her stomach as I am, I'm sure having a hard time remembering to take a picture once a week. )
breakinglight11: (portrait 2)

My goodness, this was quite a busy weekend for me. I spent most of Friday doing chores, cleaning and running errands. In the evening Jared and I attended the birthday party of the lovely [info]rigel, which was one of the most pleasant social gatherings I've been at in quite some time. I had some really nice conversations, particularly those with [info]natbudin and [info]usernamenumber, people whose company I always enjoy but just haven't seemed to have a chance to chat with in a while. Jared and I hada really nice time, thanks to all the good company we hung out with. So, happy birthday to Rigel, and thanks to her for throwing a really great party.

Saturday was spent doing homework, and planning a dinner for the evening. I made chicken marbella, which is an elegant chicken dish that must marinate overnight in the fridge in a mixture of prunes, Spanish olives, garlic, redwine vinegar, olive oil, and capers, then is baked in white wine and brown sugar. I was very pleased with how it came out. I also mde a complicated, kind of sophisticated rice dish of wild rice, mint, orange, scallion, pecan, and sunshine raisins. I don't really eat rice so I've never cooked it before, and I overdid it so that it was mushier than it was supposed to be, but the flavor combination was still nice. At night we went out to Rocky Horror in Cambridge. I gotta say, I was kind of disappointed. It wasn't a fantastic show, even though it had the highest production values of any Rocky I'd ever been to, and the techies were obtrusive and obnoxious. We didn't get back till extremely late, and we ended up getting up extremely late the next today, which I wasn't terribly pleased about.

Today we spent doing homework. I finished the assignment I needed to for tomorrow, and now may relax a little. We're going to go to campus for dinner, and then Jared has some more stuff to try and get through. I believe I will take a shower and make a plan for handling things for the rest of the week. I've got a pretty decent amount of work to get through, and making a schedule helps me a lot.

breakinglight11: (Default)

Last night was the playtest of GM Space, and I am delighted to report that I had a blast. Jared and Sharone should be very proud.

I played Lily the GM, one of the cast characters, and I had a really fun time wracking my brain for ways to get players to keep playing even when they seemed determined to somehow break or ruin the game. Apparently [info]rigel is signed up for this game at Intercon, and I would hazard guesses both that she would enjoy/is likely to get cast in this character. I believe that would be the second casting she and I will have shared. But as much as I liked my cast role, the horde had so many hilarious bits that I was starting to get jealous. There were lots of spot-on parodies of the weird things that happen in larps and the stupid things that players do that just cracked me up-- not to mention a lot of cool stuff taking off of the Lovecraft universe. All the horde players, particularly Nat, Susan, and Ryan, were just so funny and awesome. I really loved a lot of Mac's bits as well. I remember when Jared started getting concerned that certain important things hadn't come up yet, because the players weren't moving through the horde characters fast enough. Well, dear, that means you've written horde characters that are strong enough to actually stay in game for a while! Apparently they were written too well. :-) The game pretty much accomplished everything it was supposed to-- it has just enough plot to create a framework and a trajectory, with enough humor to really carry its true goal of being a humorous game. With some minor tweaks suggested by the playtesters I think could be completely polished and ready for Intercon. Should this game rerun in the near future (I want to bully Jared into bidding it for Festival) I highly reccomend it.

I extend my congratulations to Jared and Sharone, and I am immensely proud of both my love and my friend. Say nice things to them when you see them!

breakinglight11: (Default)
So when I tried my stopgap computer again this morning so I could tell my dad exactly what the error message said, it mysteriously booted up without issue and allowed me to sign in. Huh. Weird. Well, whatever, at least it works. It's what I'm working on right now. I seriously do not get technology. 

This past weekend I actually cooked for the first time in weeks. I made chicken piccata, a new dish for me but easy enough that it was no trouble. Came out well enough that I consider it a success. I am endeavoring to learn the kosher versions of the things I make so I can cook for Jared. So many things use butter just incidentally that I have to make small modifications to most of the stuff I know.

Went to [personal profile] natbudinand [personal profile] v_cat's lovely new place today with [profile] zapfto observe a meeting of the Intercon con com, mostly of curiosity to see what goes on at those and also to hang out with the cool people who were going to be there. They made excellent barbecue and I am now thoroughly stuffed with it.  I also hoped that being around people discussing larp and larp-related activities would inspire me to work on mine. Accordingly, I did some writing for a character sheet for one of my favorite characters in Men of Respect. She's going to be a very fun part. Unfortunately this game, while going to boast a substantial amount of player characters, is going to have an even more egregious gender imbalance than Alice had, with likely no more than eight out of forty female parts. Given that it's about gangsters in the 40s, lots of men is regrettably unavoidable. In light of this, we're trying to make the female parts especially interesting so they have a reason to be in the game. Sorry, ladies, but again you're more than likely to be cross-cast.
breakinglight11: (Default)
So, after a long and mostly unproductive teleconference last night, my boss calls me at 6AM asking me to rewrite the newsletter. Uh, okay. So I did, this morning at my day job, and logged another two hours of work. Ah, well. He thought I did a very good job. Cash is nice, though getting called at 6AM is not.

Mac is moving in today. She should be getting in around now. I'm very excited to see her, and I hope I get home in time to lend her a hand with her stuff. I think we should go out to dinner to celebrate everyone finally being at Elsinore.

Yesterday I finished my debt chart, an Excel document that divides up what everyone owes for groceries and other house-wide purchases and tells you how much to repay to whom. It was difficult and complicated, but I feel better knowing there's a record. Actually, if [personal profile] natbudinhappens to see this, would it be possible for us to create an account on your awesome Ponzi application? That would be pretty damn cool, as that is a pretty damn cool program. It'd be so much more efficient than my stupid spreadsheet.

Still miss Jared. Seven more days until he comes.
breakinglight11: (Default)
 I was really pleased with getting to talk to and hang out all the people I did last night at BSCF, if only for a moment-- [profile] captainecchi, [profile] electric_d_monk, [personal profile] rigel, [personal profile] natbudin, [profile] charoolz, everyone who played in the Buffy game that I watched part of the time, and of course [profile] jh1230. That will be my last BSCF for the year, since I'm leaving next Thursday before the meeting will happen, but it's okay. I'll be at home for three weeks after I leave, and then move into the house on South Street, so most of the summer I'll be here.

I shall be spending most of the day working, writing papers and reading poetry. I'd like to work all day so I can maybe have a free evening. Jared will be going to his Star Wars game tonight, so I'll be making my own fun. Not sure what I'm going to do yet, but hopefully after enough work I'll have earned the break.

breakinglight11: (Default)
Well,  we are finally finished with Game of Empire, my third weekend-long larp. I enjoyed the experience overall and find it to be a fairly good game. My character was one of the most straight-up villainous in the game, and so kind of set up from the beginning to fail. Still, my total lack of effectiveness at accomplishing my goals did not keep me from enjoying myself overall. The company helped-- I was part of a group of interaction with [profile] jh1230, [profile] lightgamer, [personal profile] witticaster, [personal profile] kamianya, [personal profile] rigel, [personal profile] usernamenumber, and [profile] turbinehubcaps. As always, [personal profile] natbudinand [personal profile] zrealm are excellent GMs, and Nat and I had a nice out of character coversation besides. Plus a number of interesting non-Brandeisians both new and old were around to spice things up. Glad as I was to have had a good time, I was even gladder that Jared enjoyed himself. He kind of predicted his character's fate early on, and he was in fact killed part way through, but he was recast as a character he really got into, so all was well. Noah was my lieutenant, so we worked together quite a bit. I'm finding I really enjoy his company and I'm glad he seems to want to be part of the gaming community. It occurs to me that the only two larps he's been in have been weekend long, which really are different experiences from four-hour games. Many people, actually, state a weekend-long game was their first real larping experience. I personally prefer the shorter ones, so I'd be curious how his feeling about larps changed after he'd played in that kind. 

Seeing such a strong team of GMs, by the way, as usual, makes me want to run more things myself. I sent out the Alice hints, and the sheets should come out as soon as I make some minor edits to two who got a little bit of a plot overhaul. I've been working most of today on homework I blew off for the weekend, but I want to get that done as soon as possible.

Planning

Feb. 1st, 2008 10:41 am
breakinglight11: (Default)
 Found my earring. :-) Thanks to everyone who cared enough about my trivial problem to ask me if I had.

Now I'm trying to figure out what to do with this weekend. My first concern is work; the first act of my screenplay is due this coming Tuesday. I need to have thirty pages and at the moment, I have less than ten. So this will take a huge chunk of my focus and time. And since I'm struggling so much with this class anyway, a class I want so badly to be good at, it's important to me that this thing not suck.

On Saturday, I believe Bernie will be running "Unconventional," his original Spycraft mod. I've been spoiled on the idea so I can't play it, but I like the idea a lot and would very much enjoy watching it run. So that would take a lot of my Saturday-- Spycraft is never a quick process. I can bring work with me, of course, especially since I won't be playing, but the chance of writing meaningfully without my full focus is anyone's guess. There's also a party I wouldn't mind going to, as it would make me very happy to have a chance to hang out with the host and the rest, but that will depend on where I am with work, and the position of the other factors in the equation. 

I also need to start figuring out a costume for Game of Empire. I confess I have not yet read my character because I'm trying to get through all the background materials first; I get the impression that knowing the context will help a great deal in understanding my sheet. Last night [personal profile] natbudinexpressed the opinion that he really liked me in this role, which I find extremely interesting. As for costuming, my first idea is to check out a shop on Moody Street that looks to sell Middle-Easterny-type clothing and things. I don't know yet what sort of things my character would wear, but I will shortly, and this place might be a good place to start. Perhaps, if I have time, a costume run will be in order, for anyone who's interested.

So, I suppose I'm thinking to spend pretty much all of today writing the screenplay, with the possible break taken if Bernie wants a second opinion on anything about "Unconventional" before he runs it. Saturday then can be given over to watching the mod run, and possibly even the party in the evening, all variables being constant, as Dave likes to say. Sunday I'm not sure about-- the only thing I know at the moment is I will be taking Jared to church with me, so he can observe and write on it for his Sociology of Religion class. Other than that, I probably will have to do more work, given that I seriously doubt I'll be able to finish everything on Friday. But perhaps it will be free enough that if anything else interesting arises, I will be able to participate. Perhaps it's not a firm plan, but it'll serve in the meantime.

It occurs to me now that because I tend to write about so many different things in a single entry, I am something of an abuser of tags. This one, at last count, has seventeen. Excessive, perhaps, but I like them. Chalk it up to my compulsive love of categorizing.
breakinglight11: (Default)
Had an excellent time at BSCF. Good to see lots of people, and finally spend some time with them. Talked a lot about gaming and Intercon specifically. 

Also, had a great conversation with [personal profile] natbudin about writing GM bibles. I'd like to generate one for Alice in the near future, and he was a big help giving me an idea about what a totally unfamiliar GM needs to know in order to run somebody else's game. 

Sheena and I are getting together on Monday to work on his game, Last Stop. It'll be running at Intercon as well, as I will be his AGM.
breakinglight11: (Exiting Fool)
At last, at long last, Hamlet has reached it triumphant conclusion. I couldn't be more pleased and proud with our show. Our cast came through brilliantly and our crew were absolute geniuses. Sheena singlehandedly brought all the elements together so the show got a chance to exist. Mac and Bernie came in with such amazing skill and expertise to run the lights and sound. Emma, Jane, and Ryan were generous with their time and effort to act as our run crew. And, of course, Jared, who was both my brilliant star and my unfailing support. I'm so grateful for everything they've done to make the show a success. And on top of all of that, everyone came who I really wanted to come. Between  [livejournal.com profile] flyingstalins, Ernie,  [profile] in_water_writ, [livejournal.com profile] usernamenumber, [livejournal.com profile] rigel[livejournal.com profile] bleemoo, [livejournal.com profile] natbudin, [livejournal.com profile] kamianya, and my parents and Jared's, I was more than pleased with the audience.

I enjoyed directing very much, as draining a process as it was, and perhaps I'll do it again sometime. But for now, I need a rather long break. I'm looking forward to not having to be anywhere in the evenings unless I want to be, and I'm excited to go to BSCF this Thursday for the first time in weeks. 

But thank you. Thank you, everyone, for your efforts and your support in bringing a dream of mine to life. You have no idea how much it means to me.

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